Killzone 2 chars, cover system
More details on how it works.
Guerrilla Games has revealed a few more details about Killzone 2 in light of the game's impressive unveiling at E3 last week.
Guerrilla, speaking to Newsweek's Level Up blog, revealed that what we saw was the third level of the campaign, as Vektan forces launched from cruisers orbiting Helghan descend to the planet's surface as part of an invasion. The player controls Sev, a veteran of the Legion (special forces), and fans of the first two Killzone games (on PS2 and PSP) will be interested to note that Rico Velsaquez returns for a major role, while Lugar and Evelyn also feature.
Control-wise, there was confirmation that the in-and-out shooting of our demo level was a specific cover system, similar in some senses to Gears of War's. When you approach a surface, you'll have the option of pressing L2 to lock up against it and then lean around using the left analogue stick to fire, while hitting R2 without accompanying analogue movement will blindfire.
Guerrilla also revealed that the key to the game's unique visual approach is an array of post-processing effects that calibrate the game's use of light, shadow and colour. We found it quite mesmerising, and Level Up's comparisons to Call of Duty 4's similar effect are well-founded.
For more on Killzone 2, read the preview we keep linking, or check out the Killzone 2 gamepage for E3 trailers and new screenshots.
You may also like...
-
Gravity Rush Review 55
-
Day Z: The Best Zombie Game Ever Made? 30
-
XCOM: Enemy Unknown Preview: First Contact 15
-
Sony patents method to interrupt your gaming with an ad 135
-
Wii U Aliens: Colonial Marines is best-looking version because of console's "more modern tech" 96
-
Jet Set Radio announced for PlayStation Vita 42
-
Kingdoms of Amalur: Reckoning needed to sell 3 million to break even 78
-
Arma 3 in-engine footage shows off lighting tech 24
-
Activision vs. Vince Zampella and Jason West: Inside the game industry trial of the decade 72
-
App of the Day: Go Robo! 2
-
Skyrim gets mounted combat in new update 62
-
Ghost Recon: Future Soldier Review 132
-
Kojima teases new Zone of the Enders project 12
-
Harry Potter For Kinect announced 15
-
Dirt Showdown Review 89
Comments (57) Latest comment 5 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
so with an improved budget and team you dont think iKillzone 2 will be any better?
sounds like hate
Comment below viewing threshold Show
Also that bit at the end with the opening/closing tower sucked. Who would make a contraption that requires multiple button presses to open when one press would suffice? I hope this is not a premonition of things to come.
Anyways, this game will be a big system seller and from what I've read has already made up quite a few people's minds.
Comment below viewing threshold Show
Maybe, but you can´t deny there´s certain irony in having the whole industry waiting for the sequel of an average game.
"why the Helghan are wearing masks on their own planet"
Because otherwise, they would have to model an awful lot of different enemies.
And @disc; Let go resistance review once and for all. I know you can do it.
Comment below viewing threshold Show
Same reason as Master Chief is wearing a helmet on his own planet
Comment below viewing threshold Show
Comment below viewing threshold Show
Oh god - bigger budget and bigger team does not make a better game - are you a Producer by any chance?
Usually, if anything it makes a worse game...
Although in this case that's probably impossible
Comment below viewing threshold Show
They have to wear masks because the atmosphere is harmful to anyone exposed to it for an extended period.
Although I am trying to remain untainted by marketing or previews, I think KZ2 is looking good, and it will be a lot better than the first game. Sony can't afford this to not be very good.
I just hope they don't rush it out again to meet the Christmas period. KZ1 would've been much better with an extra six months to iron out flaws.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
CoD in space.
Comment below viewing threshold Show
What the hell is Halo, Unreal Tournament rainbow coloured?
If the Helghan's world atmosphere was what turned Humans into Helghast in the first place why aren't the ISA the ones with the masks?
Jeez I feel like one of those Star Trek freaks asking the actors the technical specs of the warp drive. :/
Comment below viewing threshold Show
I'd have to guess they arn't just gasmask, but also like combat visors or stuff like that.
Kinda explains why they wear them on their own planet, standard soldier gear.
Guess it doesnt explain why the ISA can breathe the air fine. Maybe its fine as long as it isnt years.
Comment below viewing threshold Show
[link url=http://en.wikipedia.org/wiki/Warp_field
]http://en.wikipedia.org/wiki/Warp_field
[/link]
You were asking right?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
There are plenty of Fanboys/halo haters that will say yes regardless of how good it is. But will it sway over those who don't have a vested interest?
Comment below viewing threshold Show
The f***? o_O
/numbers make Steroyd's head explode
Maybe, but you can´t deny there´s certain irony in having the whole industry waiting for the sequel of an average game.
1. Shooting based game
2. Hype
3. ...
4. Profit
No other genre gets away with that... maybe GTA, but that practically defined it's own genre so to speak.
What brought Killzone 1 down mostly was the lack of polish (I say it now like I said it in 2005), and with the amount of money Sony's pouring into Killzone 2, that's definitely not going to happen this time.
Comment below viewing threshold Show
Comment below viewing threshold Show
velasquez?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
And then there's the Helghast controlling the weather mechanic, it might set it's self apart like the FPS's you mentioned... except maybe BF i thought the only thing going for it was destructible levels which Killzone looks to do to.
I admire that Killzone's Blindfire actually does what it says on the tin instead of cheating by going in the third person perspective.
Comment below viewing threshold Show
Comment below viewing threshold Show
Er try everyone on these forums pointed out that it looks similar, though not better than COD4 long before the level up comparison.
Seems the average gamer has more of an eye for reality than the gaming press does.
Comment below viewing threshold Show
I understand the Bioshock love but... Crysis? o_O
Comment below viewing threshold Show
Comment below viewing threshold Show
Not the Generic AI? Or basic A-2-B level design? Or simple missions?
Not any of those?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
And the A-2-B level design didn't stop many "other" games did it, infact Timesplitters my most fave FPS game was A-2-B so it doesn't bother me.
And which trailer did you watch the trailer I saw, one of the helghasts cover being shot to crap (and the helghast seemed to flinch from that to), unless you mean scripted physics like Crysis seemed to be.
Anyway you need to be careful, there's a difference between open ended (ala Metroid Prime) and open environments (ala Halo), it's hard to judge Killzone in that regard because it was in the middle of city, not much room for maneuverability even if the level was open.
Ah hell don't know why I'm defending Killzone, even if it is just graphics it'll sell very well nonetheless.
Comment below viewing threshold Show
Comment below viewing threshold Show
Crysis on the other hand is at the moment the only game that delivers a truely open environment and therefore a seriously deep and tactical gameplay. While games like HL2 or Resistance just pretend to offer a vast world, only Crysis (and to a certain degree Stalker) truely deliver. Imho creating an open and organic environment like the one in Crysis is way more difficult than coming up with the next claustrophobic man-made hell scenario.
Comment below viewing threshold Show
Speaking of which. It seems, at leas judging by this preview in Edge that it takes a similar approach to Crysis.
Comment below viewing threshold Show
Comment below viewing threshold Show
The destructability in Crysis seems to go beyond anything else I've seen so far.
Comment below viewing threshold Show
Comment below viewing threshold Show
"when you compare it to Turok on the PS3 (just for the sake of comparing graphics and the way they both function as a FPS), I don't see why Sony/Phil are making a noise about it"
You're comparing 2 games that aren't out yet. (same goes for people throwing in Crysis).
Truth is, you never know what you end up with till you're playing it. I do like the feel of KZ2, even though I generally prefer more open fps shooters.
Comment below viewing threshold Show
It looked too close to Gears, Call of Duty, Resistence, and about a billion other FPSs."
I never understood why some people are so ignorant of the title "Pre-Alpha".
Pre-Pre-Alpha at that.
So, it already looks close to GoW?... what will set KZ2 apart from others is we'll finally be able to enjoy great animation, graphical design... with, get ready for it... WITH, longer fucking levels. 2GB Perhaps?
@kangarootoo: "Cover mechanic sounds similar to Rainbow Six: Vigas (as I think someone already mentioned). I always use that comparison when talking about Gears of War, as the cover controls in RB6 totally put Gears to shame."
Correct me if I'm wrong, but wasn't the cover system in RB6 Third person view? I'm pretty sure it was...
From what I understand, KZ2's cover mechanic is being designed as FPS standard, so it wouldn't actually sound similar at all... yes?
Comment below viewing threshold Show
There's no such thing as "pre-pre-alpha", you dork.
Comment below viewing threshold Show
Sony marketing really outdoes itself some times.
Comment below viewing threshold Show
Comment below viewing threshold Show
You idiot.
Comment below viewing threshold Show
Razor wit from the fanboy.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Sure RB6 is 3rd person, but that doesn't mean an identical control system can't exist. For example, "press X to jump" can still be true whether the game is a 2D scroller or a 3D platformer.
Actually, now I think on it RB6 made you hold the trigger to stay in cover, with releasing the trigger taking you out of cover, and I think it was actually this specific point that made it feel so sharp. A single button press is an event that you have to time and its use can often result in frantic hammering. Holding a button is a continuous state that you discreetly control, which I personally think .
The article actually says "pressing L2 to lock up against it" rather than holding so I may be wrong (bloody hope not).
Comment below viewing threshold Show
Comment below viewing threshold Show
"So why bother showing anything if it's nothing like the finished product is meant to be?"
That has got to be one of the silliest arguments Ive heard in a long time. How about hype? If this is what it looks like now, imagine later, etc etc...
Comment below viewing threshold Show
And who the heck is Evelyn?
Comment below viewing threshold Show
Pre-Alpha means nothing is locked down i.e physics, lighting Ai etc etc and with the amount of money involved I don't blame them taking their time.
Still for presentation they're going to set the computer on easy last thing they need is for the bastard Ai prolonging a on-stage demonstration needlesly and be incapable of showing the rest of thd level because of it.
Comment below viewing threshold Show
Don't you mean "pre-pre-idiot"?
Comment below viewing threshold Show
Comment below viewing threshold Show
Templar wasn't a particularly interesting character, story wise, so a change won't do any harm. He wasn't a dumb testosterone muscle-head either, though, hopefully Sev and his mohawk will be a good grounding point for the story and the player, without either over-compensatory machismo or homo-erotic sillyness.
Comment below viewing threshold Show
Ok, a bit of sarcasm never killed anyone (on second thought I think it has).
But anyway we will see. It isnt always bad to copy other games aspects..
(Not bad but a bit gay perhaps
Comment below viewing threshold Show