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Guild Wars 2 never had a release date News

MMO PC News by Oli Welsh

18 February, 2009

Following Monday's reports that Guild Wars 2 was slated for release much later than expected - in 2010 or 2011, according to an NCsoft financial report - developer ArenaNet has explained to fans that this isn't actually a delay.

In an open letter to fans, ArenaNet boss Mike O'Brien underlined that the game has never had a firm release date, and still doesn't. He said that NCsoft's expectations were based on the understanding that the game would be released "when it's done".

"On Friday, NCsoft released investor materials that showed a very broad release window for Guild Wars 2, with the explanation that release timing is still 'to be announced'," O'Brien said. "ArenaNet has never given a release date for Guild Wars 2 other than 'when it's done'. NCsoft's investor materials are a reflection of that philosophy."

"I know some fans had hoped for a smaller gap between the launch of Guild Wars: Eye of the North and the start of beta testing for Guild Wars 2, but we communicated last summer that it would be some time before we could commit to any beta or launch dates," he continued. "Guild Wars 2 is a large and ambitious game, and we're going to take the time to do it right."

NCsoft also moved to downplay the date in a statement. "It is important to note that financial projections based on when the company expects impact from a product do not constitute a launch date," the company said. "We recommend that interested parties stay tuned to official announcements made by NCsoft West for product launches in NCsoft West territories."

O'Brien also addressed fans' concerns about recent restructuring and job cuts at NCsoft's US and European offices, stressing that these wouldn't impede the development of Guild Wars 2.

"In fact, the reason NCsoft West is restructuring itself is so that the company can put all of its focus into its top-tier games like Guild Wars 2," he said. "Our team continues to grow, and has the strong support and financial backing we need to achieve our goal of making Guild Wars 2 the best online role-playing game ever created."

Indeed, NCsoft's restructuring moved the balance of power in NCsoft West away from the company's Austin studio - formerly the Garriott brothers' Destination Games, makers of the failed Tabula Rasa - and towards ArenaNet and the highly successful Guild Wars, which has sold 5 million copies across its four releases.

Three of NCsoft West's new directors are former ArenaNet directors, so you can be sure that Guild Wars 2 development is a priority for the company. Even if getting it out soon isn't.

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iokthemonkey
18/02/09 @ 09:46
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I've only just started on GW1 so I can wait.

Although considering how bloody good a time I'm having with it, maybe I won't WANT to wait much longer for GW2!
DFawkes
18/02/09 @ 09:48
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Indeed, I've barely touched GW1, even having played many hours, so really need the time to become better and explore more, as well as get the Drunkard title :)

It is a good point too, as far as I knew before they just said there might be a beta in 2009-ish. They've always been vague, so I guess there's no delay.
iokthemonkey
18/02/09 @ 10:11
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I'm about half-way through Prophecies' story campaign and it's ace. They've done a really good job of actually driving you through the quests and wanting to find out more/what's going to happen next - I'm really impressed with the cinematics and the way they present it all.

I don't know how titles work though, so I've done no exploration of that aspect of the game...
designerheadache
18/02/09 @ 10:47
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I really loved the guild wars experience.

Although i thought the first expansion (name escapes me now) in Asia, was pretty weak, the other following expansions were much stronger.

I grew a bit disappointed although and eventually stopped playing because i just felt each expansion's way to increase the difficulty was just to chuck more monsters at you. With the clever way the skill sets worked restricting you choice for a battle, but giving you a wide range to choose from, i suppose i hoped for more intelligent gameplay, requiring you to tweak builds and find weak spots.

Hopefully GW 2 can fix it :P
Edited 1 times, most recently on 18/02/09 @ 10:47
tonynibbles
18/02/09 @ 10:51
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No one gives a toss
iokthemonkey
18/02/09 @ 10:58
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Yeah, I made the "mistake" of playing Factions first (it was the only one I could find) and I was a bit put-off by it. I bought Prophecies on a whim to see if it was any better starting "at the beginning" and am enjioying it a lot more than I did Factions. I suppose the point of Factions is that - despite what they may claim - it's really an expansion for Level 20s more than it is a "proper" stand-alone game.

That said, one of my mates who plays swears by Factions and always levels up his toons through it...
iokthemonkey
18/02/09 @ 11:03
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No one gives a toss

----

The series has sold over 5 million units.
stepneg
18/02/09 @ 11:55
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Factions is the weakest one by far, too many locked gates and missions requiring that you team up which is hard given there is hardly anyone on most of the tougher ones.
ZuluHero
18/02/09 @ 12:20
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"No one gives a toss about tonynibbles"

-----------------------

there you go - fixed!

Can't wait for GW2. Aion in the meantime, and really have to finish Nightfall and GWEN as well :)
tonynibbles
19/02/09 @ 00:21
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No one gives a toss, and if they did, 2011 is going to force them not to.

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