Epic Mickey confirmed as Wii exclusive
Game Informer puts an end to rumour.
US magazine Game Informer has announced Epic Mickey as its November cover feature, confirming the game as Wii-exclusive and in development at Junction Point Studios, where Warren Spector runs the show.
The revelation puts and end to months of speculation, although whether the finer details - which we rounded up in July - turn out to be true remains to be seen.
The cover art on the Game Informer website (via VG247) shows Mickey with a paintbrush in his hand facing off against a massive monster made of a black oil-like substance. A castle looms in the background, and both Mickey and beast appear to be melting away. It's dark, it's moody - it looks brilliant.
The November issue of Game Informer will be with subscribers from 12th October. We expect more information to appear online around that time.
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Comments (53) Latest comment 2 years ago
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interestwesting!
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(As usual, what the hell is up with the negs on this one, it is, go check the resume yourselves.)
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@mowgli : A quick search on your name shows you claim to own a wii...
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Make some fucking sense son.
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Logically, this title will appeal to the core audience demographic of the Wii - casuals and younger gamers; especially given the Disney brand. It *will* sell, and do so in large quantities. I also think that the Wii can do it justice graphically, given it's most appropriate title for comparison - Mario Galaxy - still looks damned good by any platform's standards
I fail to see why people engender such an irrational attachment to a plastic box that sits under a TV.
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Not because of the tech, but because of the art style choices.
There's more to making a game look good than how many pixels the hardware can pump out
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And, by the way, can I ask to the detractors if they really think a brand like Disney (be it epic or not) would find a warm welcome on X360, given the userbase that console appeals to?
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heres hoping that the wii exclusivity means that we can look forward to a robust and innovative use of the wii hardware, at the end of the day this thing will probably be released in a special edition for natal/ ps3mote somewhere down the road anyway.
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Point 1: Define "next-gen", since if you are talking about 7th generation machines such as PS3 and X360, then the Wii is also by definition next-gen. Or in fact, current gen - since next month we'll be 4 years into the current cycle.
Point 2: Concept art is one thing - translating it into a workable engine is something else. As has been pointed out before, the Wii is not totally incapable of producing a complex and well-rendered graphical environment. In the right hands (i.e. those not entirely consumed with shovelling out "crap-in-a-box" as quickly as possible) it can produce some high quality graphics - albeit not in HD (although there are enough articles on DF pointing out that PS3/X360 have their issues with that too).
Are you a developer at Junction Point? Or anywhere else for that matter? Are you intimate with Wii hardware? Can you definitively say that Junction Point aren't technically capable of rendering an environment which can accurately reflect their concept art? How do you know that it wasn't a design choice based the control mechanism for the Wii?
I'm not doubting that it probably couldn't be done better on another machine, but I'm puzzled as to why you're adamant that the Wii is the wrong platform. I'm quite happy playing Devil's Advocate in this instance.
EDIT: PC being a spaz. And spelling.
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/ breaks out World Of Illusion
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Yep, agreed - which is why I'm actually *really* looking forward to this.
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I didn't see people complaining that the PS2 is too bad for some concept art, some PS2 games had amazing art that did justice to its concepts and the Wii is much more powerful than a PS2.
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Are you seriously trying to tell anyone that Mickey Mouse's appearance in Kingdom hearts is in any way shape or form dark and broody!
I've completed the PS2 kingdom hearts games as I'm sure many here have so we already know that Mickey appears as his familiar disney self in that game. In fact you don't get to play with him at all in any of the monster bashing gameplay. He simply advises you and is in a few cut scenes.
I have a seriously low tollerance of fanboys of late and it's getting worse. I hate pointlessly misleadig hype heads even more!
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It's not just because of the Wii's graphics capabilities, though it is a shame that concept art won't be reproduced as beautifully as can be, but because third-party wii games (except, perhaps a couple from Sega) tend to exist in a low-production-value ghetto.
... and it risks the danger of being ruined by something not-quite-right in a partially motion sensitive control scheme, or wonky camera control due to the lack of a second Analogue stick, or something. Granted, Mario Galaxy migtht have made it work, but in that regard it stands alone, even Zelda was a kludgy hack, control-system wise, and Okami was the same but worse.
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people are reacting positively to the game announcement and they still get rated down because they don't want this to look like a ps2 game? i wish the wii crowd would wake up and see the wasted potential, but hey, it seems denial is in fashion.
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cant wait
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"What a disappointment.
It's not just because of the Wii's graphics capabilities, though it is a shame that concept art won't be reproduced as beautifully as can be, but because third-party wii games (except, perhaps a couple from Sega) tend to exist in a low-production-value ghetto."
That may be true in many cases, but then again very few third party devs will have the kind of financial depth and resource that the Disney group can provide.
@JahB
I'm platform neutral but I have to say IMO, I don't think the comments have been entirely positive or constructive in favour of the Wii. In fact, the first few posts were the typical "OH NOES ITS ON TEH WII" garbage which sadly clogs up games forums on a regular basis. If you post flamebait, it's not entirely surprising to see posts get flamed.
Bottom line - nobody knows what Warren Spector and the team at Junction Point are capable of producing on the Wii; but there is existing evidence that it can manage to produce imaginative, stylised and graphically impressive game environments in the right hands. Given Warren's previous track record, I'm fairly confident that the game isn't going to be an abject failure. That being said, it's a major IP we're talking about and I doubt that Disney will want to have their company mascot's first lead title being anything less than stellar.
I think we're all keen to see what the first in-game screens will look like.
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but the market for platformers is on the wii, and it makes sense if you're going to be painting stuff
the PS3 is a gamecube-esque failure that no-one buys games for, period. the360 is more successful but no-one buys anything for it but shooters.
if you retards wanted this game on ps3 or 360 you should have bought more copies of banjo kazooie or the latest ratchet and clank rehash for ps3.
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The Web : "here coems one which looks like it'll be good"
Xbox Fanboys : "That shouldnt be on a wii, that should be on our system.. boo hoo"
etc etc.
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mowgli, carry on.
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I am already bored of the "its on the Wi!
I doubt the game will be overly dark at all, if anything I'd expect the games feel to be similar to Kameos, if even that "mature" styled.
I'll be keeping my eyes out for this game's development.
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I'm not saying spector won't be able to do something great with the wii, but the fact is that there's a whole lot of potential going to waste here. it's like Ferrari announcing that they got Michael Schumacher to drive in the Fiat 500 cup. Sure, he's gonna get some really fast lap times, but he could do much, much better in a proper racing car.
by the time this game comes out both Xbox and PS3 will have motion controls superior to the wii's, so there's nothing but downsides to making a game like this a wii exclusive. i know i'll get the negs for saying it out loud, but the sales numbers prove that "mature" games go to waste on the wii. and i'm afraid so will this one, which is a damn shame.
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Also please no inserting crappy Japanese Final Fantasy characters into the Disney canon, this time. Thanks.
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Amen to that. Interesting IP? Check. Great concept? Check. Pedigree developer? Check. Gamers will be excited about this then? Nope.
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That may be true in many cases, but then again very few third party devs will have the kind of financial depth and resource that the Disney group can provide.
Disney Interactive's previous form on Wii would suggest that isn't necessarily the case.
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I have very mixed feelings over this game :/
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so you think the housewives will be all over this then?
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I'd hate to see the game restricted by the PS3/360's last gen retro controllers (although of course a port may happen when they get around to releasing their current gen controllers next year).
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Ok, using your logic then no exclusive title should ever be on any console, since in terms of raw processing power and graphical rendering, the PC is - and always will be - far more capable than any console to date. So by your argument Uncharted 1 & 2 and MGS4 would be far better realised on PC and shouldn't be on the PS3; Crackdown should only be on PC rather than X360 as a top end machine will outperform the console every day of the week. It's a ridiculous argument and one that could br construed as a bit of a strawman.
Forgive me if this sounds like an ad hominem attack but I also wonder about your interpretation of the term 'mature'; what makes something mature in your view - can you define it? Again, I'm just playing Devil's Advocate here and possibly bordering on the realms of subjectivity... I could explain to you why I believe Wall-E is a more mature film IMO than the latest Saw, or why Fantasia displays a greater level of maturity in it's approach and delivery than, say, The Firm. Can you tell me why Super Mario Galaxy isn't a mature title (being as it is a best seller on the Wii)? Or EA Sports Active? Or Mario & Sonic? Or even Red Steel?
Secondly, you make some pretty steep calls about the quality of the motion/pointer control schemes that Sony and Microsoft will be releasing. If the Wii has taught us anything, its that in the right hands - even before M+ - it can deliver excellent and innovative methods of user interface (such as Metroid, Galaxy, Excite Truck, PES, Conduit, World of Goo, etc). Lazy or unimaginative approaches to control implementation are in large down to developers. So with this in mind, how can you say that the UI provided by Natal/PS Pointer is better by default when you know absolutely nothing about a) how effective the control mechanism will be provided by the Wii will be, and b) whether devs can utilise the alternative offerings in a more efficient and elegant system anyway? Again, you're offering strawman arguments here.
Thirdly, your argument about 'mature' games not selling on Wii -- or looking at the flip-side of the argument -- selling well on other platforms doesn't always stand up. Even on PS/XBX, there is empirical evidence of critically acclaimed titles under-performing. In fact, given ICO and Shadow of the Colossus' relative sales on the far more widely established PS2, can anyone say with certainty that The Last Guardian will be a system shifter? Could it do the numbers of a Gears of War? Will it come close to the sales for God of War III? How about Beyond Good & Evil 2? Or Brutal Legend? If anything, it's possible to use that argument to justify why Little Big Planet should be on another platform.
@Mentalist(air)
Fair enough, but you could argue that there's a vast difference between output quality from Eurocom or Avalanche Software and the creative influence behind System Shock and Deus Ex. Who's to say a Disney published title with a well-respected developer won't break the mold?
My point is that no-one knows anything about the title, how it will sell, how it will look, how it will play. To judge it's quality based on it's host platform is ridiculous and the "it's on the Wii - what a disaster" comments are a showcase for the kind of fanboy-ism that videogaming is sadly all too synonymous with.
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bringing up the PC isn't really valid in this argument, since the developer chose to make a console game. there's 3 different ones to choose from, 2 of these very capable, the third - at least technically - a remnant from an almost forgotten generation.
maybe i shouldn't have used the word "mature", because that always starts of rants on how to define it; simply put: if a game's target audience is the 16-35 age bracket (and with a warren spector game, it most likely will be), it's "mature" in my book, because developers don't need to hold back in terms of content (story/gore/nudity). i know full well that maturity has nothing to do with consumer age, but trying defining what's mature and what's not in terms of games would keep this thread going for weeks.
as to your comparison, ICO and Shadow of the Collossus might not have sold that well, but none of these games had the world's most famous cartoon character on the cover. based on that cover alone it will sell millions on the wii, but it will be purely because of Mickey Mouse, not because the game is any good or not.
to bring this rant to an end, i'm not dissing nintendo, i'm just disappointed that instead of getting a new warren spector game, we're gonna get the game spector could have made 5 years ago. other seem to share this opinion, just look at all the downrated posts in this thread.
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To me it looks like reason the Wii is being derided as a choice for this game is based solely on the lack of graphical power compared to the other machines and I don't have a problem with that but dismissing how good this game could look on Wii is stupid. Again would you not agree?
The Wii is often derided for the motion controls by "hardcore" players and this game looks to be using motion control at it's core so I find it a little puzzling that all criticisms are focused on the graphics.
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No, *this* game could not have been made 5 years ago, because there was no Wii at that time!
The same as SMG could not have been done some years ago and the experience is *still* unmatched today.
>just look at all the downrated posts in this thread.
All I read is: "Whaa, whaa... but, but... look at the polygon count... whaa...
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You don't get it, do you? 5 years ago we had the PS2 and the Xbox, both in the same technical league as the Wii. they even sold tacked on third party motion controls back then. same for SMG, that game would have been entirely possible 5 years ago if miyamoto-san actually worked for either Sony or MS.
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Well I don't believe that that is true although those machines could have come close but motion control only took off due to the Wii using it as the primary method of control; this is why it will continue to lead after the PS3 wand and 360 natal unless future Sony and Microsoft machines bundle the controls in as standard.