Funcom teases Secret World location

Faux website for Maine town uncovered.

Funcom has stirred up the mystery and hype surrounding The Secret World by creating a website for Kingsmouth, a fictional New England town and a location in the occult, modern-day MMO.

The site was launched silently last week and discovered by the game's community of conspiracy nuts at the weekend. Amongst the (pretty convincing) tourist blurb and ads for local business you can find some screenshots of the town as it will appear in the game, and a few references to its place in the Secret World mythos.

"Solomon Island is home to Innsmouth Academy, an exclusive private school for students with very special and unique talents!" reads one 'Did You Know?' boxout. Starter area, then.

The Secret World is in development for PC and has no release date as yet. Check out the features on our Secret World gamepage for lots of interesting and only slightly vague information. Well alright, quite vague.

Comments (11) Latest comment 2 years ago

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  • Eraysor #1 2 years ago

    Good to see the Lovecraft influence is being kept strong - The Shadow Over Innsmouth is a great story.
  • Shinetop #2 2 years ago

    Innsmouth Academy eh? That's not exactly subtle.
  • Eraysor #3 2 years ago

    On that note...I wonder when Age of Conan 360 will arrive? ;)
  • Hunam #4 2 years ago

  • curtlikesmeat #5 2 years ago

    Liking the Lovecraft nods subtle or not! If they can capture some of that atmosphere it'll be a good start.
  • AOFanboi #6 2 years ago

    I heard that you get the AoC client for XBox 360 as a bonus disc on Duke Nukem Forever.
  • Sunyavadin #7 2 years ago

    I heard that you get the AoC client for XBox 360 as a bonus disc on Duke Nukem Forever.

    Nah, they switched over to developing it for Phantom.
  • SleepyMagpie #8 2 years ago

    After the Age of Conan disaster, I have no faith left in Funcom, only a hope that they might somehow rescue the sinking ship - with titles like Secret World.

    Secret World ticks all the right boxes with me, I'm only worried, as some others in this thread have commented, that the Lovecraft references, devices and plots become great, garish neon signs - and not in any way in keeping with the setting of the Cthulhu mythos. Keep the light touch, this game cannot be hamburger - one-size-fits-all for the masses anyhow. But it can grow a lot, if it's good.

    So, not taking anything on faith here, don't want a beta-pass, don't want to know much more before it's in the shops, and several reviewers and friends tell me it delivers on all that it promised, and that it's good.

    Good luck.
  • 9of9 #9 2 years ago

  • jimr9999us #10 2 years ago

    Just subbed to AoC 10 January. Whatever mistakes they made at launch it seems they have corrected; it is a fun and polished mmorpg currently, a nice break from my usual haunts (WoW and LotRO).

    I'm a big believer in folks' abilities to learn from their mistakes, my marriage is a good example. I'm keeping my fingers crossed that "Secret World" can deliver on 2/3 of what it promises.
  • Shinetop #11 2 years ago

    Secret World ticks all the right boxes with me, I'm only worried, as some others in this thread have commented, that the Lovecraft references, devices and plots become great, garish neon signs - and not in any way in keeping with the setting of the Cthulhu mythos.

    This is what I'm afraid of too. A collection of references. People will go "How can you say that there's not a Lovecraftian atmosphere? There's Innsmouth, and the Necronomicon, and Shub-Niggurath!" and fail to see how just referencing a lot of stuff is not the same as creating an atmosphere. But, it will reference something people know about so they'll love it.

    Really hope it won't fall into this trap. But past experience with Tørnquist's The Longest Journey (The Death Star joke, Guybrush the monkey and Tuvoc, anyone?) and now this Innsmouth thing does not bode well.