Resident Evil 4
Can the PS2 cope with Capcom's Cube classic?
Many dismissed the concept of a PlayStation 2 port of Resident Evil 4 as a pointless waste of effort; an embarrassment waiting to happen. Whether these premature opinions were borne of partisan conclusion-jumping or valid technical concerns, it's not entirely clear, but few expected Capcom to be able to bring its much-admired GameCube masterpiece to the PS2 without some hefty compromises. Surely the creaking architecture of the veteran Sony machine would be unable to cope with the lavish demands of Capcom's survival-horror epic and PS2 owners would be left with nothing but a pale facsimile of the glorious Cube original? And wouldn't the rush to convert the game to a machine it wasn't designed for merely amplify the PS2's shortfalls? Apparently not.
Despite Sony regularly reminding us over the past decade that we should never underestimate the power of its consoles, it's bizarrely fashionable to dismiss the prowess of PS2. That Capcom has done such a grand job of squeezing a Resident Evil 4 port of few compromises onto the PS2 merely underlines exactly why the next-gen can wait just a little bit longer, and why the doubters can once again indulge in a tasty slice of humble pie. With games as good as this (and the likes of Black, King Kong and Call of Duty: Big Red One) appearing on the current gen horizon, why shell out for expensive new hardware?
Armed with the latest build, it didn't take long for the Capcom rep to confound any lingering negative expectations we might have been harbouring. Having seen the screenshots, we anticipated a rougher-looking version stripped down to its bare bones (and maybe sporting some wince-inducing frame rate issues). But far from being disappointed, seeing it play out in front of us was almost as much of a treat as witnessing it for the first time. For starters, the PS2 version features a true 16:9 aspect ratio, minus the bothersome pseudo-widescreen letterboxed viewpoint that slightly diminished the undoubted impressiveness of the Cube original. Anyone with a widescreen TV will know how important a true 16:9 mode is to the overall experience, and to see the game in true (non-zoomed) widescreen is a sight to behold. With progressive scan also being added to the mix, it's damned near the best looking game the platform has ever seen.
Cut and paste

The new Las Plagas Removal Laser Gun in full effect. Kind of what Ian Astbury had in mind.
As with all of Capcom's horror epics, the cut-scenes are among the best you'll see anywhere for standout visual opulence, and the same holds true here. As you'd perhaps expect, the CG sequences remain utterly faithful to the original (not being affected by any hardware limitations, naturally) and on that score PS2 fans can enjoy these spectacular scene-setting interludes exactly as Capcom intended.
But fortunately, when the gameplay finally kicks in you're not left with the distinct impression that someone's just whacked the resolution down several notches. In what must go down as one of the more heroic technical achievements of the current generations, the difference between this and what we were treated to on the Cube is initially... almost imperceptible. Running around the stark woodland of rural Spain, you get that exact same feeling of roaming around a harsh, unwelcoming environment where danger lurks around every corner. Skeletal trees, fallen leaves and a slate-grey sky give the area a sinister ambience that pervades from the moment Leon S. Kennedy steps out of the taxi on his search for the President's missing daughter.
Playing through various points of the game, it's abundantly clear that everything that Cube owners loved is present and correct, with every heart-stopping set-piece delivered with hammer-blow intensity. A lot of it of it's down to the astonishing faithfulness of the visuals, which look almost as detailed, crisp and clear as the original and yet somehow manage to hold up in terms of the frame rate. To prove the point, we booted up the original and proceeded to flick between channels to see what the true differences were, and having contrived to get both versions to the exact same part of the same level it was quite surprising to see how slender the Cube's advantage is. Indeed, the PS2 version is a definite match for the Cube original. The sum total of the differences amount to a missing lighting effect (the one where the light source appears to shine off walls and objects and illuminates gloomy corridors when you run up to them) and a less vibrant colour palette. We think most PS2 owners will be happy to settle for that. The important thing to report is that none of these extremely minor visual compromises have any bearing on the gameplay or the overall enjoyment. The fact that the core gameplay is completely intact is well worth celebrating.
In control

Too much in-breeding. Not good.
If anything, the mapping of the controls to the Dual Shock pad feels instantly natural, with all of the buttons assigned intuitively. Not only that, but the overall responsiveness makes for spot on aiming and general movement; although part of that has to go down to us having played the game extensively earlier in the year and being able to slip right back into it.
While it's true that the PS2 version of Resi 4 can't claim to be the most technically proficient version, Capcom is attempting to make up for the shortfall by blessing this all-important conversion with all manner of exclusive content. For starters, there's the added bonus of five complete new chapters of gameplay which explore the back-story in some depth, allowing gamers to play as Ada Wong. According to Capcom it will allow us to see what she gets up to and who she's working for while Leon's busy fighting off a posse of completely insane villagers that sprout tentacles from their heads when you upset them. Accordingly, we can expect new areas, enemies and weapons to contribute to what Capcom says will amount to five hours of extra gameplay.
What new weapons? Well, if you finish the game you can get to grips with a couple of ludicrously powerful new uber-firearms: Ada gets a crossbow with grenade-tipped bolts (always handy), which certainly packed a punch when we asked for it to be unlocked, but it was nothing next to Leon's new weapon: the hugely powerful Las Plagas Removal Laser Gun (aka the PRL 4.1.2). Like some kind of awesomely powerful plasma rifle, it works on two levels: normal bursts of white energy, or a charged-up version which takes out some of the game's most powerful foes with ruthless efficiency. One burst might render them temporarily paralyzed, while charged ball of ferocious white heat simply rips through their stunned torsos, making short work of the shambling populace. On the other hand, it does take a few seconds to charge up, so you have to watch yourself when you're surrounded - although the area effect does take out multiple enemies at once.
Dapper

On-rails gaming. Taken a little too literally.
In other, slightly less impressive news, there are two new outfits to enjoy: Leon has a dapper new mafia suit with a cream silk scarf (don't ask), while Ashley now has the added bonus of being able to wear a bulletproof suit of armour. Bet that gets sweaty.
Elsewhere, on completing each of the game's missions, the game delivers an Ada Report File; a document which reveals all-new information on the future of the Umbrella Corporation, as well as the dealings of the "ever mysterious" Albert Wesker and "other members of the cast" Capcom has revealed. In case you're wondering, the Mercenaries Missions and Assignment Ada are also included in the PS2 version, making the PS2 version something of a completist's set.
With final review code heading our way in around a month's time, check back soon to see whether the PS2 version really does live up to its highly promising billing. Whatever the outcome, join us soon for the full in-depth analysis of one of the PS2's most-anticipated forthcoming releases.
Resident Evil 4 will be released on the PlayStation 2 in Europe on November 4th.
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Comments (101) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Which is why I'll probably buy this one when it's cheaper. I just couldn't get on with the GCN version at all, as nice as it looked.
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With games as good as this (and the likes of Black, King Kong and Call of Duty: Big Red One) appearing on the current gen horizon, why shell out for expensive new hardware?
And the oh-so-subtle campaign continues.... Did Microsoft not send you a Xmas card or something?
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um... anyone remember the BFG? And I don't mean the Big Friendly Giant...
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Utter madness.
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That's how I was after an hour and a half with the GCN version.
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It is really a pity that having landed HL2, Doom III and Far Cry on XBox, MS are still ignoring their first child even though right now it is the most powerful console.
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>If Sony and Ninty are supporting their current gen well, and making MS's XBox 1 strategy look bad, is it EG's fault? Get used to it: GCN and PS2 have a LOT of life left in them
Err... this is a Capcom game. Life in GCN? That one died last year dude. No XBox 1 people are complaining.. plenty of good games coming before the end of the year.
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I did not say there are no titles for XBox 1 - it is just that it is totally out of the marketing focus of MS which is a pity.
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But I'm not buying a Playstation for them.
Any chance of an expansion pack for the Cube, Capcom?
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I'll be picking up Hulk as soon as payday rolls around again - and I'm still slavering over King Kong.
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What disgusted them? RE 4 doesn't have some wacky new control shceme, really. It just controls like a FPS where you have to stand still to shoot so you aim with the left stick not the right. Unless you have a huge issue about the whole standing still to shoot thing, the controls are great.
I'm still doubtful aiming with sloppy Dual Shock stick will be as precise as aiming with the GC stick. Just read Tom's Super Monkey Ball Deluxe review if you don't know what I'm talking about.
Saw a picture of Leon's new costume in the Ocotber issue of Game informer and it looks really cool. Ashley looks like a Full Metal Alchemist reject, though. Where, oh where is the Hooters-type outfit?
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And I'm stil looking forward to going through the game again.
Resi 4 just plain rocks!
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Yeah, that big installed userbase is totally being forgotten by them. Are you nuts? The big news coming out of MS into game sites is....about their new system that's 2 months away from release - why is that a shock? Every one of the three do exactly the same thing, and no 'killer' titles are truly launched on the release date (Nintendo consoles pre-GC excluding) - things that Microsoft are getting slated for by yourself, amongst others. Things change, but stay the same! Wait until PS3 is round the corner to see how they drop all things PS2!
I'm truly a neutral in the so-called fanboy wars, but the rhetoric bandied about a new, next generation games console that's on the verge of release makes me join in, I mean aren't we all gamers? It's insane to prefer one system over the others enough to not even consider playing them (especially when neither system isn't released!) - I like football, but that doesn't mean if my favoured team aren't playing in a game on TV I won't watch it!
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Yep that's why I'd pick it up cheap,but I aint paying full price for second hand goods. Oh and why the f*** does leon have a laser gun? That's just silly.
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Hahaha.....not too often in my lounge! I *do* however get regularly slapped for being a Canucks fan in a household of Edmonton fans...
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I'd say with Zelda looming in the next few months, the 'Cube is far from dead yet.
Anyway, this version certainly doesn't scream the same kind of quality we got from the 'Cube version - some jaggies and washed-out colours are the obvious criticisms, but kudos has to go to Capcom for one very impressive conversion. Mind you, the question has to be the obvious one - does the exclusive content justify a Resi fan from shelling out another 30-35 notes on what is, at core, the same damn thing?
Time will tell...
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Yes Tengu everybody knows that zombies are more realistic then laser guns you fool
p.s. Its Petay with an 'a' and a 'y'!
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Surely Capcom should release a director's cut version for the GC that includes all extras and a proper widescreen mode? Frankly, it's a kick in the teeth for the GameCube, which needs all the support it can get. What was the point of the whole exclusivity deal with Nintendo, then?
I'm glad that PS2 owners will get a chance to play the game, but GC owners shouldn't be missing out as well.
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I do indeed wonder/worry about the loading time, but nevertheless, the fact that those graphics could be squeezed out of the ps2 is pretty impressive.
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Anyway, as I predicted a while back, Resi 4 on the PS2 comes good much to the chargrin of many a gamer that can't quite get their head round the concept of MFG'ing. Sad.
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Mind you, I don't like the way Capcom are screwing over their fanbase for one console. I'm a Resi fan through and through, have been since Resi 1 on the PS1. These extras were clearly never PLANNED for the 'Cube, which makes them last-minute additions for a PS2 version. So I also worry about the quality of these new additions to the overall package. Plus Capcom wanted us fans to go out and buy RE4, and now expect us to go out and buy RE4 again.
I just worry that the new stuff MIGHT compromise what is a wonderful game. And I'm not best pleased about Capcom's behaviour, trying to rip off their fans. I'll end up getting it, but cussing not at the fact it's on a PS2, but that Capcom have got me to buy the same freaking game, twice, in the same year...
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My god I could not agree with that paragraph any more,well done sir.Here have a banana..
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I don't know about you guys but I am coveting one of those special edition steelbook jobs.
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Disagree. Come on, you REALLY think Capcom are putting all that stuff into the PS2 version out of the goodness of their hearts?
Puh-lease... they know the fans will buy again. They WANT the fans to buy again. Otherwise they'd NEVER have put the changes in - if they wanted to just have a PS2 audience, they'd have done a straight port.
Come on, think about it...
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Yeh and the fact it doesn't look as nice.
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Of course, I haven't seen the game in action so I don't know how minimal the graphical differences are...to some, they may be severely off-putting.
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Sorry Kami, but you need to learn how game developers and publishers work. Of course there will always be a percentage of hardcore fans that will have to buy EVERYTHING. But do you genuinely and seriously believe that Capcom has made the PS2 version of Resident Evil 4 to target owners of the GameCube version??? Getting extra sales from us Res Evil addicts is of course a bonus, but I fear your own paranoia about how games companies work has influenced your postings here.
And of course, if they hadn't made any effort and not put in extra features and bonuses people would complain that it was a lazy port and a wasted opportunity.
There is no pleasing some people, eh?
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"But do you genuinely and seriously believe that Capcom has made the PS2 version of Resident Evil 4 to target owners of the GameCube version???"
No, but you'd be a fool to think that they're not at least looking to getting their fanbase to buy the game again. Five new chapters of story is quite a chunk, it's a good couple hours or so extra onto the game.
Getting onto the PS2 is quite a feat, looking at it they've done a great job. But of course Capcom want their fans to buy the new, updated version. That's the whole point of adding such a large chunk of extra playtime to the game. Virtua Fighter did it, and Tekken is also going to do it (Tekken 5: Dark Ressurection - same game, some extra characters and some new accessories).
Like it or not, this isn't to make the newcomers feel special. I doubt many of them would care about the extra stuff. The point is simply to try and coax the fans into parting with more money to have the more "complete" experience.
Nothing personal, nothing paranoid. Just business... and best thing is, this practice... it works.
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I can't imagine that the controls have changed much on the dualshock given that they're an integral part of the gameplay - letting the player go on a simultaneous shooting/running rampage just because they have two sticks would screw the game balance.
I'm a bit suspicious of the "all that's missing are a few dynamic light sources and colours" line - stuff like that's critical in an atmospheric horror game but I'll give them the benefit of the doubt.
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LOOK ITS A GOOD GAME.. BE THANKFULL THAT MORE PEOPLE GET TO PLAY A GREAT GAME.
Each will have its bonuses/bad points. The ps2 has extra stuff, and proper wide screen. The cube has quicker loading times, and slightly nicer graphics.
As long as it's a fun game we can all get to play, WHO CARES about whether console A or B is doing better.
and as for the fanboy geeks who keep accusing every magazine/website on the planet of being "anti console-a" or "pro console-b". NOT EVERYONE IN THIS WORLD IS AS SAD AN PATHETIC LOSERS AS YOU OBVIOUSLY ARE, GET A BLOODY LIFE!
Grrr... Right.. thank you.. i've vented my splene now... now to get back to playing games.
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erm.. you are joking .. right?
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I bet if GC got eg: the devil may cry games, ps2 fanboys would go fucking mental into some spaz fanboy rage, actually it would fun to see
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I've played resi 4 last year. I really couldnt care less if ps2 owners get to play this great game now.. in fact.. im happy for them!
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As for the "two sticks" - umm, I used both sticks in the 'Cube version. Was much easier.
As for a 'Cube version of the new RE4... you know what would suck? PS2 version is released, then Capcom announce the 'Cube version re-release... with more extras... chuckle over that hypthetical scenario for a while before it dawns on you on how ****ing annoying that would be...
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I'm sorry but if you think any games company produces extra content (especially on the scale of that contained in the PS2 version of Resident Evil 4) when porting a game from one console to another just out of the goodness of their heart, and with no intentions of trying to get people who bought it on console A to now pay for it a second time for console B, then it's you who doesn't understand the nature of the industry.
The same goes for any business. Just look at how often DVD's get re-released again and again with some 'new' extras, or maybe an extra ten minutes of footage. All so that any true fan of the movie will feel that they need to buy the 'newer, better, more complete' version, and pay full price for the same film all over again. It's an awful business practice for the consumer, but is a proven way to increase profits.
I can't really blame Capcom since there's obviously a lot of money to be made from people who don't own a Gamecube. It's just good business sense. But don't for a moment try pretending that the extra content isn't intended to try and get fans of the game to hand over yet more money to get the 'complete' version of the game (at least in terms of game content). And the fact that so many in this thread have said that they'll grudgingly go out and buy the PS2 version for the extra content is proof that there is money to be made from people who have already bought the Gamecube version.
On a lighter note, seriously well done to Capcom for getting the game to look and run so great on the PS2 - i couldn't believe my eyes when i saw footage of the PS2 version running.
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Also, GameStation were selling Metroid Prime 2 Echoes for £9.99 last weekend in some sort of crazy promotion! I bought it after confirming with the staff that it wasn't a mistake.
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And "yes", generally, to AgentCooper
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Of course, much more significant is the fact that I own only a PS2 while rest of my life's savings have been eaten in building a half-decent PC, GODDAMNED RIGHT IT SHOULD COME OUT ON PS2 AS IT IS MY ONLY CHANCE OF PLAYING IT!!!!!!
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Erm...So What exact tasks do the Ps2 perform better? Can't say I've noticed any ...
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But I hate the fact that I won't be able to play the new chapters since I don't have a PS2. Maybe I could borrow a friends...
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I dont see what the problem is?
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I dont see what the problem is?
Phew...that's a relief...I think.
???
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Agreed.
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I (and probably a lot of other GC owners) would just appreciate it if Capcom were to release a newer version with all the extra's on the GC as well, so that GC owners will have the privelage of deciding if they want to fork out extra money for a 'complete' version of RE4. I juts don't understand why the PS2 is getting all these extra features and the GC isn't - looking at it from a business point of view, surely Capcom could gain financially by releasing an extra version for the GC as well?
People have cited that poorer quality graphics are the reason that the PS2 is getting all the extra's - but, as this article suggests, the differences are minimal anway. It's nothing to do with fanboy loyalties or any other ridiculous conclusion that people seem keen to jump to - it's just a matter of letting GC owners enjoy a 'complete' version on their console without having to purchase a PS2.
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Nah, it'd be a pointless waste of cash. Just about everyone who wanted Cube Resi has already bought it. Only a tiny percentage of them would buy it again for a few extras. Not really worth the time and effort, is it?
The PS2 version only gets extras because they're currently working on it. It's nothing to do with it having worse graphics, or whatever. Call it a 'director's cut', if you will.
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And you know that if Capcom were to release the update on GameCube, there would be a legion of gamers horrified at the idea of:
a) being 'made' to buy the game again for a 'few' extras that should've been in the original games if Capcom were psychic
b) being 'made' to pay for a PS2 port
Perhaps the only option is that Capcom contacts every GameCube gamer that owns Resident Evil 4 personally, and offer to replace their copy of the game for a PS2 and the updated RE4.
But no! Capcom don't care about GameCube gamers(!) They are only thinking of themselves - the bastards(!) I mean, they act like they are some kind of company, or something(!)
Oh, I need a drink...
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"it's just a matter of letting GC owners enjoy a 'complete' version on their console without having to purchase a PS2."
Erm, those would both imply that Capcom actually cared. They are a multi-mega-gazillion galactic credit business. You and the rest of the GC owners could all die a horrible lemmings esque death in a meat grinder and they still wouldn't look up from counting their pile of money. And don't think this is because they 'prefer' PS2 owners, again all they care about is the fact that they are likely to rake in a shed load of cash from PS2 owning gamers that want to play Res 4. Why did they make the game on the GC in the first place ? Because they signed a deal for a boat load of money from Nintendo.
Again, I don't see why people are feeling put out by this.......As Mattius said, if they did make another GC version then all we would hear would be the gnashing of teeth from GC owners 'being forced to buy the game again'.
As I said before, or if I didn't then I am now, Gamers, are in general a very fickle and odd bunch.
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- No PS2 version of RE4 at all
- Straight PS2 port of RE4 - no extra content
- Port RE4 to PS2, add some decent extra content (much of which was quite probably planned but cut from NGC anyway)
Only one of these options is win-win for everyone, except Nintendo fanboys. I'll leave it to you to guess which one I mean.
I omitted the bonus alternate universe option:
- delay NGC version to incorporate PS2 content and simul-ship PS2 and NGC.
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1 RE4 Ada Chapters on The Revolution
2 RE4 Drunken Spaniards
3 RE4 REV your Chainsaw (where you play Mr Potato Sack and swing your Rev wand around whilst chopping your way through endless hordes of STARS Members)
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But I just wonder how much Joe PS2 Gamer will care for the new content... not having played RE4 before and all... exactly how much are they gonna care?
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It's the usual shrewd business sense that one comes to expect from Capcom. Add some new content, and reel the PS2 gamers in.
Even I'm tempted to pick up RE4 now, as it seems a good game.
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Great news, can't wait until November!
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For the umpteenth time - I don't care that Capcom are putting all the extras into the PS2 version, it would just be nice if they rereleased a new GC version with the extras as well. At the end of the day, what's better - spending £35 on a new game , or spending that on top of paying for a new console just to play the game?
I know that Capcom are a company, and like most companies, try to make as much money as possible. However, what I'm saying surely must make sense, right? Of course, it's not going to happen, but it would be nice, that's all.
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drumbaby - I really hope you find the PS2 version more to your liking, but I think the control system will be exactly the same 'cept with sloppier aiming. Shoot with X instead of A, run with SQUARE instead of B, shoot with R1 instead of R, etc. You'll still be nailed to the floor when you're shooting.
I used to hate the GC controller, but after trying a third party GC controller that looked like and felt like a Dual Shock I tried the standard pad and found it worked perfectly for RE 4.
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Thats an example of probably why some people keep re-iterating why Capcom are a business, and why some have mentioned the phenom that is fanboi-ism, it's the comment 'the least capcom could do', why should they bother ? Is there something special about owning a GC that entitles those people to another version, what about XBox owners, they don't get a version at all etc, etc......
In the end, it seems like being picky for pickys sake as there isn't enough reason to diss the technicalities of the PS2 version anymore and comes across a bit......silly.
Edit -Not for one minute that I'm laying all of the above upon your shoulders, merely that your post was to hand a an example. Or saying that you are a fanboy etc. I'll stop digging myself into a hole here and let go ofthe damn frisbee shall I ?
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Now there's nothing wrong with the game being released on PS2, I'm happy with that. However, for a game to be in development for so long for a specific console, only to be released on another console with a few generous extras is annoying. Yes, I know the thinking behind this approach, but it's bloody annoying nonetheless. It's nothing to do with fanboyism - if the situation was reversed, and the GC version had extra's that the PS2 didn't, it would still be the same.
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Why is it annoying? It's not a personal slight on you from Capcom, just a reflection of
a) the fact that there are tens of millions more PS2s out there than NGCs
b) the fact the game has had an extra 9 months or so in development
The pattern "Game released -> Improved version of game released on another platform" is hardly unusual in this business, is it? See: Past Resi's, GTA, Fable, KOTOR, etc
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Good point.. did the previous resi's not get re-released with extra features/better graphics on the cube? Did the ps2 owners get them? nope.
Dont see what the fuss is about. Give me the quicker loading/better gfx/etc of the cube version, as opposed to a few extra features im not going to play (never bothered with code ada, etc).
I had fun playing it.. now i've moved on. Whooppee doo daa.. i'm gonna go home and cry tonight because the ps2 owners are going to get a few more features to make up for their longer loading times and worse graphics.. boo hoo.
no im not.. i'm going to go have a life instead (and replay mario sunshine - which i re-started last night.. forgotten how good it was..)
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To be honest, the only thing worse than a fanboy is someone who labels anyone who is trying to have a simple discussion as a 'fanboy'.
nick_f: The new version of Fable is also going to be released on Xbox, the platform where it was original based on. All GTA ports were the same as the original PS2 versions; apart from slightly poorer graphics PS2 owners weren't missing out on anything. As for the Resi GC games, they were in a completely different generation - not just updates, but practically new games, thanks to Nintendo's deal with Capcom.
Everybody should just stop being ridiculous.
By the way smelly, that's just your opinion. Some people would prefer having extra features and a bigger game then slightly nicer graphics.
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And I don`t care if the ps2 version is better or worse..................I`ll get it anyway!
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.....
:/
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Something like this ya mean?
Clicky!
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Is it his opinion? Is it REALLY? *I* thought he was stating objective fact.
Anyway. Played it on GC, loved it, don't want to buy it again. The End.
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Makes perfect sense. I'm a great fan of SH2 but didn't bother with the extra material that came out later.
I don't have a Gamecube so I look forward to it on the PS2.
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Which was my point? It doesnt bloody matter as long as people get to have fun playing the game on whatever platform? Who cares!?!?
There are bonuses/perks for each version. No point crying because your version has crappier graphics, or less extra features is there?
I *really* dont get this?
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Have I at any point belittled the PS2? No. I think that Capcom have done a fantastic job of porting the game, and I, like many others, am glad that more people will get a chance to play the game (and hopefully give it a higher profile than it seems to have been given).
However, I just don't understand the need to put different content on different versions - sure, a few additions are okay, but's not when it's as significant as the additions in RE4. It would have been nice if a 'director's cut' version was also released on the GC, giving GC owners the chance to play the new content, and giving people who've never played the game before to play it as it was intended. By the way, it's not the extra five chapters that really bother me - it's the fact that the PS2 will feature a proper widescreen version. That was the only annoying thing graphically about the GC version, and I don't see why GC owners have to put up with it if the PS2 is capable of rendering the game in full screen.
Of course, all this is never going to happen, and to be honest I never expected it to. And I'm not 'crying' about it - I was just making a valid argument.
After all, isn't that what the comments section is for?
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/Salutes
Perfectly put.
Oh and as Blerk pointed out IGN have a feature on the extra chapters and also, Gamespot has an updated preview covering all the usual points, GFX, controls, extras etc.
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"Discover the answer for yourself in Resident Evil 4, the first truly three-dimensional installment of the series that wasoriginally developed for the PS2, then cancelled and moved to GameCube, only to be moved back to the PlayStation 2 once again."
Never knew that........