Deus Ex using Legend engine
Being taken "very seriously".
Eidos Montreal boss Stephane D'Astous has said Deus Ex 3 will be built on the Tomb Raider: Legend engine.
Working with other Eidos studios like Crystal Dynamics (and IO Interactive) is a big plus for him, as it provides a solid foundation to quickly build upon. However, D'Astous is also adamant this game will not be rushed, but spend a regular two years in development.
"We chose the Crystal engine because we plan to help develop this engine more and then share it back with the rest of the company, the other Eidos studios." Stephane D'Astous told Develop.
"Having that technology from the start gives us a great advantage and foundation for our coders - there are no doubts about the approach, and we have few uncertainties."
Deus Ex 3 will be the first title Eidos Montreal has developed, before it moves on to another existing Eidos IP and then embarks on an original project.
It's taking the resurrection of the action role-playing FPS whatever series very seriously too, and looking to the cherished first instalment for inspiration.
"Deus Ex 3 is an incredible title to be working on, and will also help us attract talent. Real gamers, serious gamers. It's a big mandate we have received - and we take it very seriously," continued D'Astous.
"We have done our homework and we have done a lot of research into it. Our proof of concept was approved last month on our first try - I think we've impressed our colleagues back in the UK."
Deus Ex was released in 2000 and is considered by many to be among the finest games on PC ever. Clearly you are all forgetting about first-person shooter The Mark and its - we kid you not - exploding terrorist enemies.
Deus Ex 3 will be available on PC, 360 and PS3. And you can get a glimpse of the very first trailer over on Eurogamer TV.
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Comments (43) Latest comment 4 years ago
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Oh well, I held out hope for a few minutes there. I know graphics are far from the be all and end all but come on! 2 years of development down the line this is going to look terrible.
Gameplay IS the most important factor but graphics can/do help create a deeper sense of immersion. It doesnt have to be crysis but something on par graphically (especially 2yrs from now) with Unreal 3 would have to be minimum. lets also hope that whatever it turns out like visually that it will be well optimised for each platform.
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Tomb Raider Ex
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I just hope that the design work would get the most of the budget!
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They can keep stuff like memory management, net code, file structure etc etc etc. There is absolutely no reason why they can't just add a shitload more polys and boost texture detail and the end result doesn't have to look like (what will then be) a three-year old game.
Why would you spend 2 years and millions of dollars producing a game that (if the haters are to be believed) would look sub-par if it was released *today* ??
Have a little more faith, y'all
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Their engine works much better for that sort of thing than the likes of Unreal does (though maybe not gamebryo, I suppose). A developer making a Deus-Ex game from scratch with the knowledge that they can have huge, seamless worlds from the beginning of development, could do some very interesting things...
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Playing Mass effect the other day and out doors grassy section just look like your playing oblivian!! While the UE3 engine is good it seems a little ridiged, getting bored of everything looking the same!
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No reason this can't do the same. To be honest, I'd rather they use an engine that they squeeze the most performance out of, rather than using something that takes a team of highly trained programmer ninjas 24 months to get 15fps out of, and then ships too early to be any good.
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But I'm happy enought ot get it on 360.
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EDIT: Pfff, I *thought* of saying it first!
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They could make in ASCII for all I care, so long as it's well written.
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"But one thing that's simply unacceptable is the sludgy frame rate that seems to follow the game like a bad smell throughout."
if this is what they are planning as the workhorse for DX3.. bear in mind the additional load required for ai, npcs, etc..they had better give it a complete overhaul..
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On PS2 and at 420p (I think it's 420..) it plays very smoothly.
A bit of tweaking and optimizing should see to that. The 360 version of Anniversary and Legend are just bad ports.
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If you don't know what you are talking about, kindly fuck off.
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And as others have said, spending money of the development of the game is probably a better idea than chucking half the budget at licensing some posh bit of tech that will only run on 10% of the PCs out there.
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Lovely.
edit: 4, fuckit.
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Here's hoping it'll be aces. Really need to get another excellent Deus Ex game. And then kick EA up the ass to get System Shock 3 out.
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As others have said, look at games like Half-Life. the engine is just a tool, it's up to the dev to make it work.
However, sadly I expect another Invisible War
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ps: excuse poor grammer as im in a rush to get the hell out of work.
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There's MUCH more to an engine than just the graphical side..
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gimme me a break, please,..let them have their Poop Training.
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