Jump to navigation
Advertisement

Dead Space Extraction revealed for Wii News

Wii News by Robert Purchese

18 February, 2009

EA will release a Wii version of Dead Space this autumn; one that has been specially built and has a whole new scary story to unravel.

The game, subtitled Extraction, will be a prequel to Dead Space from last year, and be developed by the same EA studio.

We're promised top notch FPS motion-sensing controls as well as co-operative multiplayer.

Story-wise, we'll be introduced to a woman who becomes a mining colony's only hope for survival once a mysterious contagion spreads across the ship. We're told there will be plenty more weapons, enemies, characters and puzzles to uncover along the way.

Dead Space was released last October on PC, Xbox 360 and PS3, and divided opinion. Whereas we saw the spooky shooter as nothing revolutionary, rather a lot of you disagreed.

Head over to our Dead Space review to find out more.

Advertisement

Are you excited about Dead Space: Extraction on Wii?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 54 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
ChrisOTR
18/02/09 @ 14:07
#1
0
You buried this comment
Comment below viewing threshold
Show
I'll definitely be watching this one carefully.
kangarootoo
18/02/09 @ 14:09
#2
0
You buried this comment
Comment below viewing threshold
Show
Co-op multiplayer?!?

Could this possibly signify the chance of co-op being patched into the 360 and PS3 versions?

Probbably not, but I shall cross my fingers and toes.
Darren
18/02/09 @ 14:10
#3
0
You buried this comment
Comment below viewing threshold
Show
I can see this one working very well on the Wii since the graphics are fairly dark anyway so the lower resolution and textures shouldn't be that noticeable. Shooting tentacles off the creatures with the Wiimote would be a lot easier than with a controller. I hope it works out, god knows, the Wii could do with some decent games.
OldK1ngCole
18/02/09 @ 14:11
#4
0
You buried this comment
Comment below viewing threshold
Show
Loved the original on X360, it's in my top 5 games of last year in-fact.

I'll be keeping a close eye on this.
Edited 1 times, most recently on 18/02/09 @ 14:11
muscleblade
18/02/09 @ 14:11
#5
0
You buried this comment
Comment below viewing threshold
Show
If it turns out to be as good as the original i definently will buy this.
Colonelkurtz
18/02/09 @ 14:13
#6
0
You buried this comment
Comment below viewing threshold
Show
Yeah, this could absolutely be interesting. Even though it's gonna be a step down in graphic, that's really no reason why they shouldn't be able to improve the gameplay. Cutter-gameplay using the wiimote seems like a reason in itself for this game to exist
Goffee
18/02/09 @ 14:14
#7
0
You buried this comment
Comment below viewing threshold
Show
What with this and HotD: Overkill, Wii game shelves are about to get 0.3% scarier for family shoppers
jack_klugman
18/02/09 @ 14:15
#8
0
You buried this comment
Comment below viewing threshold
Show
Its an on rails shooter.
merkdot
18/02/09 @ 14:16
#9
0
You buried this comment
Comment below viewing threshold
Show
you weren't promised top-notch FPS controls at all you liars.

it's an on-rails shooter.
CallousB
18/02/09 @ 14:26
#10
0
You buried this comment
Comment below viewing threshold
Show
I'm quite happy at it being a new on-rails game (better that than a downgraded port of the original).
Telekinesis is in this version as well so that should be fun with the pointer (i've been waiting for one of the Wii lightgun games to do somethng more than simply point and shoot).
azmol01
18/02/09 @ 14:27
#11
0
You buried this comment
Comment below viewing threshold
Show
Good thing they're not porting over the original, that would just be stupid, this way the Wii get's its own version and can be judged on its quality rather than how it compares to a game released a year prior.

I'd never thought I'd say this, but thank flying fuck for EA...and Sega and Capcom and Namco Bandai and Square Enix and Rising Star Games without these lot we'd be buried in the Ubisoft tripe. Fuck them.
AllenSpawn
18/02/09 @ 14:27
#12
0
You buried this comment
Comment below viewing threshold
Show
. Whereas we saw the spooky FPS as nothing revolutionary

surely you mean TPS.
didn't see no FPS in the magnificent game i played*

*quick, call the double negative police.
Edited 1 times, most recently on 18/02/09 @ 14:29
Vertical Stand
18/02/09 @ 14:32
#13
0
You buried this comment
Comment below viewing threshold
Show
On rails? What a wasted opportunity - I'd rather they made a proper Dead Space game, but with less combat and more puzzling and exploration, you know like Metroid Prime, which works a treat on the Wii.
Kazzahdrane
18/02/09 @ 14:45
#14
0
You buried this comment
Comment below viewing threshold
Show
Excellent - still haven't played Dead Space yet but this is how Wii versions of existing franchises should be done! If you can't match the graphics and physics etc, then build a game well-suited to what the Wii does very well.
Xerx3s
18/02/09 @ 14:54
#15
0
You buried this comment
Comment below viewing threshold
Show
Heh. No screenshots then?
Skeletor
18/02/09 @ 14:55
#16
0
You buried this comment
Comment below viewing threshold
Show
As always lots of people coming up with uninformed guesses and kneejerk reactions.
The interview on IGN makes it perfectly clear that it WON'T be the kind of arcade-style on rails shooter like Overkill.
It will feature puzzles and weapon upgrades. They use a guided camera (=guided movement) to make the game more cinematic which could result in some pretty effective shock tactics.

http://uk.wii.ign.com/articles/954/95489...
Wastelander
18/02/09 @ 15:04
#17
0
You buried this comment
Comment below viewing threshold
Show
Ahh, 'guided movement' absolutely nothing like 'on rails' then.

I'm glad that's cleared up.
Razorus
18/02/09 @ 15:07
#18
0
You buried this comment
Comment below viewing threshold
Show
Hmm, actually sounds pretty interesting. +1 to Chris' comment.
Vertical Stand
18/02/09 @ 15:11
#19
0
You buried this comment
Comment below viewing threshold
Show
Even the IGN article itself says its like Overkill in one of its captions. Regardless as to whether you have some choice in what direction to guide the character, its still a waste, when both Resident Evil 4 and Metroid Prime 3 show you can do a proper game with players being able to explore and fight perfectly well on the Wii.
Edited 1 times, most recently on 18/02/09 @ 15:11
Skeletor
18/02/09 @ 15:16
#20
0
You buried this comment
Comment below viewing threshold
Show
@wastelander

Learn how to read, kid. I never said it's not on rails. It's simply not your typical arcade style House of the Dead thing. People are jumping on the "on rails = no buy" train without thinking about the advantages of a guided/ on rails camera.
The reason why many horror films are much more effective than games in the scare tactics department is the simple fact that the makers have always full control over what the viewer sees onscreen.
It's a different take on the concept of action oriented survival horror that deserves a chance.

@verticalstand

"Steve: Extraction is not your typical Rail Shooter. Our goal is to innovate and push the genre forward like Dead Space did for third-person action survival horror."
Doesn't really sound like Overkill to me. Don't think it was a smart decision to write "in the style of House of the Dead: Overkill" under one of the screenshots when they clearly HAVEN'T PLAYED the game yet...
Edited 2 times, most recently on 18/02/09 @ 15:21
neilka
18/02/09 @ 15:19
#21
0
You buried this comment
Comment below viewing threshold
Show
At least it's not minigames.
GamesConnoisseur
18/02/09 @ 15:23
#22
0
You buried this comment
Comment below viewing threshold
Show
On rail if done as well as HOTD Overkill or FPS like Metroid but minus the platforming, I m happy bloke!

Dead Space was one of my fav game of 2008 and indeed a good franchise to build on, and should have enough backstory for further plot developments.
Wildsleven
18/02/09 @ 15:32
#23
0
You buried this comment
Comment below viewing threshold
Show
ah ffs, prequal? me wants ;(
please release it on ps3 or xbox!!
Wastelander
18/02/09 @ 15:32
#24
0
You buried this comment
Comment below viewing threshold
Show
It's OK Skeletor, I get it.
It's totally not "on rails" it's a "guided camera" which is obviously a totally different thing altogether.

What was I thinking? They are literally worlds apart.
That'll sure teach me to jump in without thinking.
Evolution
18/02/09 @ 15:33
#25
0
You buried this comment
Comment below viewing threshold
Show
Killer7 was "on rails" but it was still amazingly awesome.
JohnnyWashnGo
18/02/09 @ 15:39
#26
0
You buried this comment
Comment below viewing threshold
Show
Just seen the video of this and it looks really quite good.

I really bought into the whole Dead Space thing last year, comics, anime, games so I guess I'll be getting this as well.
Eraser
18/02/09 @ 15:49
#27
0
You buried this comment
Comment below viewing threshold
Show
Interesting this.
I thoroughly enjoyed Dead Space on XBox 360. It may not have been revolutionary, but everything it did, it did well.
Skeletor
18/02/09 @ 15:56
#28
0
You buried this comment
Comment below viewing threshold
Show
@Wastelander
"It's OK Skeletor, I get it."
Are you sure? The rest of your comment doesn't like it...
As Evolution hinted at Killer7 you seem to forget that on rails doesn't automatically mean "meh, just another House of the Dead rip off". You do jump to conclusions very early.

So far, EVERY product in the DS franchise (comic book mini series, animation feature) was handled with the same high demand for quality. None of it was revolutionary but everything was very solid and true to the strenghts of the medium. My guess is this will also be the case with this game.
Edited 1 times, most recently on 18/02/09 @ 16:05
Wastelander
18/02/09 @ 16:06
#29
0
You buried this comment
Comment below viewing threshold
Show
Yeah, I've totally being saying it's the same as House of the Dead in all my posts, your reading comprehension is truly astounding.

It's a good job EA has people like you on the internets to defend its good name.
FogHeart
18/02/09 @ 16:35
#30
0
You buried this comment
Comment below viewing threshold
Show
"Steve: Extraction is not your typical Rail Shooter. Our goal is to innovate and push the genre forward like Dead Space did for third-person action survival horror."

Hopefully that means more than just on-rails-with-a-dismemberment-strategy. And they can't do a rail shooter without a HUD...can they?

I can't think of anything else in Dead Space that was revolutionary to the TPS genre.

Skeletor
18/02/09 @ 16:47
#31
0
You buried this comment
Comment below viewing threshold
Show
@Wastelander
Lol, you're right. You didn't say it's just a rip off... but then, what actually did you say? Seems you have some kind of a problem with me calling it "guided" and not "on rails" but besides that your posts are devoid of any constructive criticism.
Btw, I'm not defending EA's good name at all. All DS products were very solid, that's a simple fact. Talking about "reading comprehension"...
smelly
18/02/09 @ 17:52
#32
0
You buried this comment
Comment below viewing threshold
Show
1. it's not on rails. On rails means you have no movement, and the game carries you along as if you were.. (you've got it) on rails. You have "guided" movement control in this game, so it's no on rails. Case in point.. Mirrors edge was first person, it had "guided" movement (i.e. you couldnt really stear away from the set path) - but no-one says that's "on rails"
2. a FPS is a game where you shoot things in first person. This is a game played in first person where you shoot things.

Therefor it's a FPS.. End of discussion
Edited 1 times, most recently on 18/02/09 @ 17:53
CountFapula
18/02/09 @ 18:18
#33
0
You buried this comment
Comment below viewing threshold
Show
who gives a fuck if it's on rails or not?

as long as it's good, that's all I care about. DS was one of the top three games of last year in my opinion.
Burkey123
18/02/09 @ 18:31
#34
0
You buried this comment
Comment below viewing threshold
Show
This game never interested me for the ps3 but I might get it on wii if they nail the controls. Metroid prime 3 controls ftw!
Wastelander
18/02/09 @ 18:37
#35
0
You buried this comment
Comment below viewing threshold
Show
You could move in Panzer Dragoon, have a choice of paths in the HOTD series and were very much 'guided' in Killer 7.
They were all on-rails.

What's wrong with on rails exactly? Rez, Panzer Dragoon, HOTD: Overkill and Killer 7 were all rather good if I recall.

Funny how it seems to be some kind of offensive phrase and for whatever silly reason the defense force starts getting all het-up over any perceived slight.

Fascinating.
N.A.T.O
18/02/09 @ 19:35
#36
0
You buried this comment
Comment below viewing threshold
Show
I detect a lot of anger. Lets judge a game on how well it plays rather than make assumptions. IF it's on rails then so what? A game is good BECAUSE it's good (think about it). Whether it's on rails or not is irrelevant.
azmol01
18/02/09 @ 20:22
#37
0
You buried this comment
Comment below viewing threshold
Show
Hopefully with the whole internet up in arms, EA will take note and turn this into an FPS.
smelly
18/02/09 @ 20:47
#38
0
You buried this comment
Comment below viewing threshold
Show
>EA will take note and turn this into an FPS.

it already is a fps.
Vin
18/02/09 @ 20:52
#39
0
You buried this comment
Comment below viewing threshold
Show
..On rails.

Lord, give me strength.
Vertical Stand
18/02/09 @ 21:50
#40
0
You buried this comment
Comment below viewing threshold
Show
@Smelly only if you include games like the Resident Evil: Survivor series as FPS games...

Its still more about making a quick turnaround title with the Dead Space brand than about innovation, and a mere shadow of what they could've done with the Wii, a third person title with exploration puzzles and combat, long before Capcom get around to a new Wii Resident Evil title. The machine is perfectly capable of doing a proper Dead Space game but EA don't want to invest in one.
bad09
18/02/09 @ 22:02
#41
0
You buried this comment
Comment below viewing threshold
Show
Hmmm...

I love Dead Space and I loved the universe they created in it (reminds me I MUST start impossible mode). When they announced DS on Wii my ears pricked up (even as an unimpressed ex Wii owner), but the trailer shows me an on rails shooter. Not what I want from a DS game (although I do see the irony in that remark as a lot of the game is shooting!)

It's just not what I want from that series. I want to wander through at my own pace terrified of every door opening. I dunno it's kind of like, making Resident Evil into a arcade shooter, it just won't work........
Edited 1 times, most recently on 18/02/09 @ 22:03
smelly
18/02/09 @ 22:10
#42
0
You buried this comment
Comment below viewing threshold
Show
"@Smelly only if you include games like the Resident Evil: Survivor series as FPS games... "

FPS = First Person Shooter

Is this in First Person? Yes
Is it a Shooter? Yes


Well it's a fucking FPS then!

sheesh
smelly
18/02/09 @ 22:13
#43
0
You buried this comment
Comment below viewing threshold
Show
"Resident Evil: Survivor series as FPS games... "

Besides.. we know next to NOTHING about it .. Survivor you couldnt control your movement.. and the makers say quite clearly that in this game you can.

Just because something is LIKE something else doesnt mean it IS something else..

Lets wait and see shall we?
Dazza360
18/02/09 @ 22:38
#44
0
You buried this comment
Comment below viewing threshold
Show
@ Skeletor "They use a guided camera (=guided movement)"

I've got Overkill which allows you to move or "guide" the camera up, down, left and right i'd say roughly 30degrees. How do we know that this isn't what DSE is also doing where the Executive Producer in the interview said "Our gameplay takes advantage of a guided and cinematic camera..." ?

As far as I managed to read into it, the game might not have any "guided movement" at all. Also, Overkill also has weapon upgrades and after reading through the interview, it doesn't sound that different to Overkill, which i'm happy about having played and finished both Dead Space on PS3 and Overkill.
Edited 1 times, most recently on 18/02/09 @ 22:39
bad09
18/02/09 @ 22:51
#45
0
You buried this comment
Comment below viewing threshold
Show
"Survivor you couldnt control your movement.. "

Eh? Did you play survivor Smelly? You moved were you wanted to in the game.

Sean.Aaron
19/02/09 @ 00:14
#46
0
You buried this comment
Comment below viewing threshold
Show
Could be a pip...
Stuz359
19/02/09 @ 10:00
#47
0
You buried this comment
Comment below viewing threshold
Show
Another developer feeling the need to dumb down a game for the Wii. When will they learn?
peak_performance
19/02/09 @ 10:04
#48
0
You buried this comment
Comment below viewing threshold
Show
Casually optimistic for now, I loved Killer7 after all. Haven't played Dead Space though.

The thing that matters most is if it's an honest attempt at a good game.
Dan234
19/02/09 @ 12:42
#49
0
You buried this comment
Comment below viewing threshold
Show
Surprised nobody's mentioned minigames yet, if we're making up shit as we go along.
Sean.Aaron
19/02/09 @ 13:57
#50
0
You buried this comment
Comment below viewing threshold
Show
"Another developer feeling the need to dumb down a game for the Wii."

How? Do most games require a degree to play them? Must be why I got better at games after university...thanks for clearing that up.

Oh and good call Dan. I cannot wait to get my hands on the Dead Dance Revolution mini-rhythm game where you shoot zombies to the beat!
Edited 1 times, most recently on 19/02/09 @ 13:57

Comments: 1-50 of 54 in total | next 50 »

Want to comment on this article? Log in, or register!

X View gallery