Multiplayer not ruled out for Mass Effect 2
Could a co-op mode be in the works?
BioWare doctor-bosses Greg Zeschuk and Ray Muzyka have hinted that a multiplayer mode could still feature in Mass Effect 2.
"Well, we haven't disclosed a feature set at this point," Doctor Greg told MTV Multiplayer, when asked if there are plans to support co-op in the game.
Doctor Ray interceded: "But multiplayer is something that, at a broad level, BioWare is interested in exploring in our games in the future."
"Yeah," continued Doctor Greg, "[multiplayer] has to be central to the game to make sense. I think you see examples of games that have thrown in multiplayer modes that don't make any sense and then you see games that are built from the ground up as co-op experiences."
BioWare has offered relatively few details for Mass Effect 2. We do know, however, that game-saves will be reusable across the trilogy. But exactly how is to remain a "mystery" for the time being.
One obvious effect will be the impact of pivotal story-decisions during Mass Effect 1. A central character killed because of your actions will remain dead in Mass Effect 2, for example. But there are also plenty of unexpected twists and turns along the way.
"Yeah, we actually get gasps and things. Because you don't know what you're going to see, and I guess that's the thing about the games we make. We always want that unpredictability to always be a part of that experience," said Doctor Greg. "Because with shooters, you have all these bad guys and then eventually you shoot the boss at the end - you know what's going to happen.
"What we make is purposefully designed, and you'll see it in both Mass Effect 2 and Dragon Age: Origins. It's getting more and more grey and complicated in terms of who's the good guy? Who's the bad guy? It's not as clear, and I think that it's exciting to make entertainment that's got mature themes.
"There's also mature writing, the complexity," he added. "I think our industry gets a lot of knocks on the quality of the stories, but there are certain examples of where it's really progressing. We think our stuff is one [example]."
Fan feedback, Doctor Ray went on, played an important role when addressing gameplay mechanics that worked in Mass Effect 1, as well as those that didn't.
"So some of [the changes are] about amping up the intensity; ME2 is an RPG but it's a shooter-RPG. We're really focusing on the intensity of the action experience," said Doctor Ray. "Also, tightening the exploration. Uncharted worlds, they're still optional, but we want to make all of them feel important and feel like they're all augmenting and improving your main passage through the game. You're going to really feel rewarded for having gone through them. It's a much tighter experience as a result.
"Moment-to-moment intensity - being able to grab control of the conversations - we didn't do in the first game. Small things too, like reducing the elevator speed times and things like that. Those are important to fans. We recognise that.
"Mass Effect 2, I'm really excited about it," he added, "because it's really taking the Mass Effect franchise to another level."
Mass Effect 2 will be out on Xbox 360 and PC next year.
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Comments (24) Latest comment 3 years ago
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I would say that pretty much is a No to the PS3 joining in at the second game of the series. They'd need to port the first game really.
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"Welcome back to the Normandy Commander Shepherd. While you were away we took the liberty of oiling the elevator. It runs much faster now."
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Because pulishers ask for it and it reduces the amount of games resold second hand.
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Disappointed to hear that the pointless option to explore uncharted worlds is still there. "I must save the universe...wait, let's check this whole planet to see if I can find an unrelated alien artifact first."
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I like online, I like it a lot. That DOES NOT mean I want it in every game!!!! It ruined RE5, KOTOR has become a crappy MMO and ME would not be the same with with it IMO.
Leave the MP to games that need it, and stop killing off the single player experience by dumping in a co-op mode constantly.
/ prays this never happens to ME2
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Um. No. IIRC there's only two 'path decisions' in Mass Effect that lead to the permanent death of one of you party (one of which inevitably does, it's just a question of who). So just as many people will have a given character alive as dead in their saves. So if they want to support previous saves, they have to build the game to be able to cope with all/any of the three characters involved (I'm trying not to spoiler here) still being alive. So if you're playing and you don't have a save - which is equally possible for 360 owners who may just have not played the first game remember - the game just treats things as if all the characters are still alive. It's perfectly technically feasible to have a branching storyline that copes with all the required possibilities. Remember Shepherd has also been.. er.. romantically linked with one of three people depending on the choices you made, they're going to have to cope with that too.
It's a relatively limited set of possibilities in fact. One character is either alive or dead, one of two characters is dead and the other is alive, or they're all alive. That's actually only five possible combinations.
Jon
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Co-op has proved to be an excellent way of making really good online friends. People, perhaps you need to learn to work within a team, and improve your conversational skills, then you'd find co-op gameplay to be as fun as the rest of us that love playing games that way.
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I'm surprised that someone with such great conversation skills has completely missed the point of this thread.
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i dont get this, adding coop automatically equals crap bullshit i see each time a game is reported to have coop play. IF YOU DONT LIKE IT JUST DONT FOOKIN USE IT. simple.
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It's a relatively limited set of possibilities in fact. One character is either alive or dead, one of two characters is dead and the other is alive, or they're all alive. That's actually only five possible combinations.
Thing is, the way I understand it, the choices aren't only about who lives and who dies. There are preatty salient decisions you need to make during gameplay (Noveria and endgame choice for instance) and, especially the latter one, need to be carried over to the next games if there is to be any continuity and coherence. It really isn't that simple, to the point where it got me wandering if it's at all possible for them to include so many permutations, which will grow even more with the choices made in ME2 that would need to carry over to ME3.
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Just because you meet people you don't like during the day doesn't mean we're all sick of friendship, conversation or interaction after work. I know many gamers who feel they're better than everyone else at games, and have nothing to learn from others, or just plain can't work within a team. Fortunately for them they have single player in every game released. For those who enjoy beating other people, but don't care for teamwork, they have adversarial type games. But for those of us who can enjoy the social aspect of gaming and enjoy gaming alongside real people as apposed to dumb AI characters we have co-op. Apart from Mass Effect, unsurprisingly I'm not into the games you like at all. But not for one second would I suggest because they're not for me they shouldn't exist.
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