BioShock 1 due for Mac next month
Rand about time.
British Mac conversion specialist Feral Interactive has announced that it will release 2K Games' BioShock for Macs on 7th October.
The game requires a 1.8GHz Intel Mac with at least 1.5GB RAM, a 128MB graphics card, DVD drive and 8GB of hard disk space, running OSX 10.5.8 or later. Apparently it doesn't like Intel GMA integrated graphics chips, but does run on the latest MacBooks and Mac Minis.
You can pre-order the game from Feral's online shop for £34.99 / €39.95 if you like.
Does anyone need introducing to BioShock? Released just over two years ago, it's a first-person shooter in which the player explores a dystopian underwater city ruined by infighting and too much Ayn Rand.
It's also one of our favourite games of this generation, and you can read our BioShock review to remind yourself why.
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Comments (28) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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They must be nuts! BOOTCAMP...
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Plus a Windows license plus the hassle of rebooting
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Perhaps. On the other hand, it may run well, considering it's "native", as opposed to e.g. the stuff available from gametreeonline, which is emulated via Cider.
Still tempted to try, even though I'd already played it through twice on the PS3, but rather not at this price. Maybe they'll make a demo.
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windows 7 rc is free
It will not be free forever.
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As an interesting point, while making a game requires entire teams of people, porting it to another platform can be done by a handful, or even one (as was the case with, for example, the recent Linux version of Prey).
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I suspect all the money goes on the license with Mac ports whilst the standard of the port is very low on the agenda. I never even got to play Sim City 4 it always crashed within minutes of booting.
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We will be having a demo so you can all try out the game on your specific Mac and see how you like it. Just like the PC demo the demo will be the first 2 levels of the game.
Edwin
Feral Interactive
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Respect deserved for the effort in getting some decent games onto OSX, but I imagine the vast majority of mac owners who wanted to play this would have done so via a Windows installation long ago. Or just have played it on a console instead.
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Macs = Design & Internet, PCs=High spec games (if you like) and strategy, 360/PS3=bread an butter gaming, Wii=Stupid kiddy games and gimmicks for casual gamers...
Now *iPhones* are a different matter entirely!
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I will certainly at least try the demo on my iMac.
And Cappy I dunno what is wrong with your iMac, I have found it can handle pretty much everything I throw at it at 1920x1200, just don't get greedy with the AA/AF settings.
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That's true... I thought it was my Mac mini, but it runs like crap. It's from Aspyr, though, not Feral. And the "universal" patch was put out long after the game's release and has been in beta for a long time now. I'd be surprised if Aspyr was still working on it.
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I wanted to see if Black & White (ported by Feral) would finally run at a smooth frame rate the other day and it still can't manage it, I expect Rosetta was slowing it down a bit though. I've never got decent performance out of the game in all the years I've owned it despite my previous two Macs exceeding the minimum recommended spec by a considerable margin.
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People can argue all day about PC vs MAC but if you want to play games then there is only really one way to go.
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Edwin
Feral Interactive
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It's great that Feral don't wash their hands of their back catalogue, I wouldn't expect any form of support for an old title like Black & White. It's just disappointing that I never once got to experience Black & White in a fully playable state. Choppy frame rates are not nice but the real problem is with another of Peter Molyneux's 'great' ideas. Inscribing symbols with your mouse in real time to cast spells, it's really hit and miss when the frame rate is all over the place, you just can't draw accurately with the pointer moving at such a variable speed.
It gets a bit irritating when your computer far exceeds the minimum spec on the back of the box and that sort of stuff is happening even on the modest settings.
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If I was rich I would get a gaming pc, but I would get a sweet mac for all non-gaming computing tasks. Macs own.
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Anyone looked at the game shelf in an Apple Store? It pure comedy genius.
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With the sequel coming out soon it will pick up sales from the hype for that and there are mac users that refuse to buy consoles.
I have some friends in this category. They were, for example, overjoyed at the mac release of Halo and that was way later than Bioshock.