Bayonetta demo due next Tuesday
Witch platform will you pick?
SEGA has announced that the European PS3 and Xbox 360 demos of Bayonetta are due out next Tuesday, 3rd December.
"You'll have to wait and see," a SEGA spokesperson told Eurogamer when quizzed on the sampler's content and whether it's the same as the Japanese equivalent, which Digital Foundry put through its paces recently.
Bayonetta launches in full for PS3 and Xbox 360 on 8th January, 2010. And it's bloody good, as our Japanese import review points out.
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Comments (32) Latest comment 2 years ago
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If so, i can tell you i won't be downloading it on either console, because it is utter shite.
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Then about 20 minutes later when you've reached a zen state of oneness with the game and the truly amazing spectacle it presents to you you think "ah, so this is what they're on about."
I don't even particularly like the genre, but the demo has me very interested indeed.
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Fucking love the combat.
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have we played the same demo? the truly amazing spectacle you speak of consists of a female character model designed by somebody who obviously never, ever got laid before, truly horrible shading, bad overall effects and a combat mechanic ripped straight from devil may cry.
i love hack and slash games, but i can't get my head around this one. i wish i'd understand why people are hyped so much for this
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I played a demo at the MCM Expo in October and highly enjoyed it. I would guess that will be the one on the xbox marketplace.
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But suggesting that it's a bad looking game, JahB, does hint at the PS3 version being a lot worse than we've been led to expect, or your TV being on the fritz. On my setup it looked lovely, excellent framerate in the main, and a truly impressive spectacle (like the boss lifting the section of bridge you're standing on and lobbing it around - very Shadow of the Collossus in scale I thought).
Not everyone's gonna like it, fair enough if you don't. But for fans of the genre I'm not sure what more you could want than what I saw in the demo.
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Your issues seem mostly graphically or stylistically (th style was obvious 1-2 years ago)
Apart from the graphics, which really depend on the version I don't see any objections to it playing like DMC. cause Capcom obviously lost a bit of it when it's creator left. DMC4 wasn't nearly as good as 3 was for exmaple.
It thought this was way more hectic and fun though.
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I played the demo from the JP store and it was fun, but didn't seem like a 10 to me, but then maybe I'm not the target audience.
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Move/button wise that is..I don't think anything will help me with the actually story weirdness
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Pretty much buying it anyway but it will be nice to check out the demo in english, hope understand the combat mechanics a bit more and how the torture attacks function.
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Edit: I know I'm stating the obvious but I'm just suggesting that it's difficult to judge a final score from a demo. Only if you enjoy it or not.
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Is the Playstation 3 not the crippled cousin of the Xbox 360 anyway?
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TV's a 40" Samsung 6 series, every other game looks fine.
@menage
admittedly i haven't played the 360 version, but the difference would have to be spectacular in order to moot my point. the PS3 version i played is technically shockingly bad. and you're perfectly right, there's nothing wrong with playing DMC, but playing bayonetta just feels like playing a re-skin of DMC, one that was done by a bunch of sad, lonely, male game students.
edit: typo
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I guess I'd have to play more DMC to be sure, but none of the encounters I recall seem as epic as those in the demo and footage around the place. Happy to be proven wrong mind you, as DMC4 is only a tenner nowadays!
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The game itself of course comes from Hideki Kamiya, one of the greatest designers out there. Yes, the game shares similarities with one of his most famous creations (DMC), but it shares a lot with one of his other games as well (Viewtiful Joe).
If you're a fan of the genre, it's pretty easy to see why it's being hailed as the greatest third person fighting game of all time. Its gameplay is insanely deep, easily surpassing DMC, not in the least thanks to the fact that you can dodge cancel out of every move, resulting in some truly spectacular freeform play. Some great combo vids are already out on Youtube.
There are enough elements to distinguish itself from DMC. The aforementioned dodge move that also has the risk/reward system of Witch Time attached to it, the fact that you use enemy weapons, the weapons on hands and feet mechanic, the finishing moves, the nods to certain SEGA arcade classics, the J-pop and jazzy tunes... I could go on for awhile. On the 360 at least, it's beautifully fluid.
It's a masterpiece and both Eurogamer and Edge nailed why.
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So much Hentai from this game.
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Same here!!
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I guess they reviewed the 360 version. Buying it as soon as my local game shop has it.
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No need to try the demo,patiently awaiting for western release.
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Playing the second level in the demo first allows alot more ease into the pace and action. It wasnt till i played the second level that i actually "got it"...and saw a snippet of the insane beauty that the game offers. So my advice to those new to the demo, should it be the same demo, play the second level first.. then go all out on the falling clock one. Otherwise you might give up before you've truely given what is bound to be a huge hit next year a chance.