DICE has outlined what to expect from Battlefield 4's next big update, due out in September.
The developer is using the Battlefield 4 Community Test Environment to get feedback on how to improve the game, live producer David Sirland wrote on the Battlefield blog.
Chief among the tweaks is a change to soldier movement so that it closely matches the one in Battlefield 3, but without compromising the visual fidelity. This change also makes it easier to get away from undesirable firefights, Sirland added.
Elsewhere, DICE has de-cluttered the HUD to only show what is important. "We have added several options and functionality to make your screen much less cluttered (and give you a lot of choice in making it the way you want)."
This note on the weapon balance is interesting: "We've focused on maintaining a consistent Time To Kill (how long an average engagement lasts for). With the changes to visual recoil, the third person hit reactions and improved tickrates has been sped up somewhat as we still need to balance this with damage and recoil changes."
There's more on visual recoil, improvements to the revive mechanic and netcode improvements ("Making ping differences, trade kills and kills behind cover less of an issue by lowering the time allowed to damage on the client side"), and vehicle balance over on the Battlefield blog.
DICE will next look at improvement teamplay and the objective aspects of Battlefield 4. This includes everything from Commander, Squads, Field Upgrades and Game Mode improvements, features and bug fixes.