Jaffe hopes to avoid Twisted Metal online pass

Talks sales hopes, delays and the Skyrim bug.

Twisted Metal co-creator David Jaffe is hoping to avoid implementing an online pass in the forthcoming PlayStation 3 car combat title.

Speaking in an interview with Eurogamer this week, the Eat Sleep Play boss explained that not including one could help build the title's potential fanbase.

"I know that we have been asked to look into some code work for it but I don't believe that a decision has been made at this point. Or if it has been made it has not been shared with me yet," he said.

"I'd actually prefer that we don't do it, even though it's probably good business, only because we have such a mountain to climb in terms of gaining people's good faith, especially in Europe, and really letting people know that this is a title that's worth getting excited about."

Considering the game's focus on multiplayer, Jaffe argued that ensuring there are as few hurdles as possible to gamers getting online and enjoying the game is crucial for the long term health of the franchise.

"I'm okay with the fact that we might lose sales on this first game if, because of it, we generate a lot of fans that otherwise wouldn't have played the game. The online is so much the bread and butter of this game, so I'm okay with it because it means we're setting ourselves up for a possible return to the franchise one day."

However, he added that the final decision is out of his hands.

"It's not my call and I'd totally understand if Sony as a company said 'Look, this is a mandate that permeates all of our titles. We're not making selective choices'. Those are decisions that I'm no longer privy to as I don't work for Sony any more."

Elsewhere in the interview, Jaffe also expanded on the decision to delay the game until February 2012, insisting that the move had nothing to do with Sony wanting to dodge the November games rush, as some have suggested.

"That wasn't the reason," Jaffe stated. However, he conceded that pulling the game out of the path of Modern Warfare 3 and Skyrim was an additional boon.

"I'd wear that as a badge of honour. Anyone who is basically not living in that quadruple-A stratosphere would be wise to get the f*** out of the way of that oncoming train.

"The fact that we swim in waters where it's not done for a developer or a publisher to admit that your game isn't currently one of those juggernauts, that doesn't necessarily speak about the quality of Twisted Metal. It just speaks to the fact that we know where it sits in the zeitgeist and we know where it sits in terms of marketing dollars and the hype machine."

Jaffe reiterated that the game was pushed back so that developer Eat Sleep Play could fine-tune the title's multiplayer and iron out any remaining bugs.

"Everyone occasionally daydreams and has delusions of grandeur. For us, the biggest thing with Twisted Metal, aside from re-establishing the brand, was this fantasy that in four or five year's time it's still looked on as a multiplayer classic. Sort of an e-sport which is finely balanced and, graphics-aside, still this great, wonderful, multiplayer experience.

"That's what we've been spending our time on - just tuning it, adjusting weapons, minutiae stuff. The firing rates of certain vehicles. It's been time well-spent and time that we're very grateful that we were allowed to have."

On the subject of pre-release fine-tuning, Jaffe also touched on the furore surrounding the widely-publicised bugs currently hobbling the PlayStation 3 version of The Elder Scrolls V: Skyrim.

"Do we have a duty to ship a game that's bug-free within reason? 100 per cent yes," he said.

"The problem is that definition of 'within reason' is a moving target depending on who you ask. The first games I worked on were one-shot deals on SNES cartridges. When you were done you were done. And so yeah, I certainly come up from a school that doesn't want to ship buggy games.

"But there are always bugs in games. You'd mention the Skyrim bug, which I've not encountered yet. If you're talking about that kind of thing where the game gets really laggy to the point where it's unplayable, yeah, I would say that if we found a bug in our game that had that kind of an issue we would certainly do our best to make sure we didn't ship with it.

"But every game is a battle for the developers, and I don't know the war stories of Skyrim so I'm in no position to judge good or bad about why they did what they did. I know they've made one of the best games of the year, if not the best."

As noted earlier this year, Twisted Metal is a franchise that has never enjoyed the same level of success in Europe as it has in the US. Jaffe insisted that Eat Sleep Play is being realistic with its sales expectations this time around. Its first target is making Sony's initial investment back.

"Anything beyond that is gravy," he said.

"We're not living under any allusions that we're going to do Call of Duty numbers, or even Uncharted 3 numbers. Anything is possible but I think Twisted Metal is... in terms of value and fun factor and quality, I would put the multiplayer toe-to-toe with Call of Duty, Battlefield, Uncharted 3, if you like this kind of game. We're worth every penny and more.

"This might come back and bite me on the butt - I don't care - but do I sit here and have moments where I'm like 'I can really see us being nominated for some best multiplayer, best shooter awards next year'? I do. That's how proud I am of it."

Jaffe was kind enough to hand Eurogamer some brand new screens from the game, which you can check out below. Our recent Twisted Metal preview offers further detail.

Comments (15) Latest comment 6 months ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • Rajin #1 6 months ago

    ''I know that we have been asked to look into some code work for it but I don't believe that a decision has been made at this point. Or if it has been made it has not been shared with me yet,"

    Even if you still did work for Sony, it would most likely not be said to you Dave...... More likely at the conference table where everyone says aye for more revenue.
  • Mister-Wario #2 6 months ago

    Twisted Metal is a game I've gone through my entire gaming experience knowing nothing about. Which is kind of sad, really. Maybe I'll look at this.
  • Subdominator #3 6 months ago

    How much did the last cars with guns games sell? 50k for Split Second (not exactly guns but close enough) and 40k for Blur. There's a reason. Back when Twisted Metal was successful there were no FPS on consoles. Now they have to fight against them and it's an easy win for FPS: Better controls, faster gameplay. Twisted Metal is to Call of Duty what Red Baron is to Hawx. The only way to sell cars with guns these days is with gore. There are several examples on PC and the new Carmageddon will be the next.
  • The-Jack-Burton #4 6 months ago

    Can't wait to play :)
  • sfp_noodle #5 6 months ago

    @Subdominator

    Spot on. PS3 exclusives generally don't sell too well as it is and Twisted Metal has been absent for so long that few outside of the old-skool die hard fans will be interested in it. It looks like a good game and a good alternative to what's available but sales figures for games in the same genre suggests that the market just isn't there anymore.

    As for the online pass, well, Sony have decided to use it in all of their games now and since they will be publishing this I doubt they well let Jaffe's team leave it out. I have no doubt this will be a solid game, but it's going to tank in terms of sales. Resistance 3 is an FPS and a genre people have massive interest in, plus that game scored highly. It still hasn't even sold a million units yet and it's been out for 3 months. If an excellent game in an established franchise and genre can't shift numbers, Twisted Metal will be dead on arrival.
  • uiruki #6 6 months ago

    He raises a good point about Europe in particular - in a game which has made its name as a multiplayer classic like Twisted Metal, it isn't as much a case of how many discs they shift first time around, as much as how many discs are being used for multiplayer after a few months. That's the fanbase who will then go out and get the next one, online pass or no.
  • azic #7 6 months ago

  • Collymilad #8 6 months ago

    Sony will have it done.
  • WallaWalla06 #9 6 months ago

    I like that Jaffe doesn't want an Online Pass. Unfortunately, I doubt Twisted Metal is avoiding one, as Sony will likely force it upon the game. Either way, the game still intrigues me. I was always a fan of some of the original Twisted Metal games. I might take a look at this one.
  • Beano #10 6 months ago

    @Subdominator Comparing TM to Split Second and Blur is like comparing apples to lawnmowers. I agree reg. sales figures - but that basically also what Jaffe says in the article.

    Personally I'm glad some developers and publishers still have the courage to make different types of shooters and not just another military shooter to make some easy money. TM looks like it will live up to the old games where focus was on over-the-top fun and not pseudo-realism.
    Edited by Beano at 08/12/11 @ 07:54
  • Inmediasress #11 6 months ago

    Finally a developer who doesn't speak bullshit language.
    Just for this If I had a PS3 I'd buy this game.
  • The-Jack-Burton #12 6 months ago

    @sfp_noodle It already has enough pre-orders to assure that it will sell well, and were not even close to release date yet. It may not be popular in the European market but it is a hugely popular franchise in the states. I have friends that are going to by PS3s just because this game is coming out.
  • DoctorFraud #13 6 months ago

    Tank this will. Like most Sony exclusives.
  • Obli #14 6 months ago

    @Subdominator I think this game will out-sell Split Second and Blur combined. Those two titles were similar and released at the same time.

    I'd compare Twisted Metal more to Warhawk. How did that sell?

    ESP need to release a multiplayer demo of this.
  • v.profane #15 6 months ago

    @Subdominator Blur was more like Mario Kart for boys who think Mario is 'gay' and The Fast and The Furious somehow isn't.