GT5 2.0: Why You Need To Go Back
12 months on, what's changed in Polyphony's racer?
Some are born great, some achieve greatness, and some have greatness patched upon 'em. When it launched last November, Gran Turismo 5 was certainly marked with brilliance; a work of slavish endeavour, its dedication to recreating the automobile in many of its forms elevated the simulator to a form of art, with a poetry at the heart of Polyphony's game that its peers have failed to emulate.
This single-mindedness did more than bless Gran Turismo 5 with a certain genius, though. So studied was the studio in its craft, so obsessed with its work, that it seemed to take its eye off of the fast evolving word of driving games around it, and when it launched Gran Turismo 5 was as archaic as it was artful.
An online mode crippled by an obtuse front end, an interface that was willfully difficult and a spread of content obscured under a dense lattice of menus all suggested that Polyphony's attention was elsewhere.
But the past year has seen Polyphony turn its attention to the community, compiling feedback and slowly chipping away at its creation, fine-tuning it with iterative tweaks. Nearly twelve months after the initial release playing Gran Turismo 5 is a markedly different experience, and undeniably a better one.
Since day one the updates have been steady and constant, reaching a head with last week's Spec 2.0 release that's the most serious overhaul yet. Placing such a weighty patch up against the release of Forza Motorsport 4 was endearingly combative if a little crude, and it brazenly invites comparison between the two.
On-track it's still Gran Turismo that's the superior game - and it helps that Polyphony has recently adopted one of the world's greatest circuits in the long overdue first batch of DLC. Spa Francorchamps provides the perfect arena to highlight Gran Turismo's handling supremacy, and this famed stretch of tarmac that runs through the Ardennes has arguably never been so well adapted in a game.
Gran Turismo's cars certainly bite, but they don't quite have the bark of Forza's garage. It's a problem that's unlikely to be remedied in Gran Turismo 5, and the raw timbre of Forza Motorsport 4's cars puts Polyphony's efforts to shame.
The fast uphill sweep of Eau Rouge highlights how Polyphony have managed to convey a tangible sense of weight through mere code and plastic, the car's balance shifting perceptibly as you reach the kink and the tarmac sucks you in. Elsewhere, Pouhon shows how well Gran Turismo communicates the differences between cars - you'll need to show your intent a couple of hundred yards beforehand in a Lotus Elise, unbalancing the rear end with a dab of brake before sending it to the apex, while in one of the newly added race-spec GTRs sweeping left hander can be handled in the moment.
Meanwhile Les Combes and La Source show where Gran Turismo 5's real genius lies. It's in the braking zones, where cars dance and skitter with an alarming intensity, that Polyphony's work really marks itself apart from Turn 10 whose Forza 4 feels comparatively timid.
Gran Turismo 5, now as ever, demands wide-eyed attention at every turn, and in this regard it's very much the Dark Souls of driving. It's got its own Blighttown too, in the form of a drive around the Nordschleife in the dead of night, an experience that's as terrifying and as challenging as anything in From Software's game.
It's a combination that featured in the original, unpatched release of Gran Turismo 5, but now it's more openly accessible. Gran Turismo 5 was once infuriatingly coy about its offerings, hiding its variable time and weather options and limiting them in their implementation.
They're front and centre now (or at least they are on the handful of tracks they're available on), adjustable in the race menu that precedes an event. Track conditions can be set, as can the time of day and the speed with which time passes - and these simple options work together to unlock much of Gran Turismo 5's potential, allowing you to attack Le Mans under a setting sun or to burst the clouds that hang over Spa Francorhamps.
It also unlocks the diversity that's Gran Turismo's own, an aspect that's been boosted by the introduction of in-car cockpits for the game's 800 plus standard cars. Lacking the splendor of the premium cars', they're admittedly little more than a silhouette for the majority of models - though it certainly helps bridge the gulf between the standard and premium, and makes the prospect of driving some of Gran Turismo 5's curios a little more palatable.
It's a diversity that's acknowledged in the downloadable car pack. Yes, it's clogged by the inclusion of another batch of Skylines and an assortment of Japanese racers that fail to stir the heart, but in the X2011 - a slight tweak of the imagined supercar designed by Red Bull's Adrian Newey - and the trio of new karts it goes to illustrate the breadth of this automotive encyclopedia.
Those karts are bolstered by the addition of Kart Space II, an all-new indoor track that, with its excess of colour and neon, has something of Fun House about it. It's as lurid in its design as it is in its aesthetic, a pleasing collection of fast right angles perfect for clipping through and a central loop that can be taking in one long, lazy slide.
It's unfortunate, then, that neither new tracks are included in any meaningful way in Gran Turismo's A or B Spec campaigns. They're yet to be acknowledged in the Seasonal Events either, though that's certain to change shortly.
Replays can now be rewound or fast-forwarded, making it easier to pinpoint photo opportunities.
In the twelve months since Gran Tursimo 5's launch it's those Seasonal Events that have provided the incentive to return on a regular basis, with the rewards ramping up to the point where, quite recently, it was possible to become a multi-millionaire on the back of one quick race. A broken economy, yes, but one that was certainly entertaining to indulge in.
The overblown Seasonal Event rewards of recent months have now been replaced by a consecutive log-in bonus and a renewed emphasis on online races that Gran Turismo 5's multiplayer suite still struggles to support. Despite a constant trickle of updates and the slightest of overhauls, Gran Turismo 5's online racing remains deeply flawed, its convoluted Lounge system a poor replacement for half-decent matchmaking.
It's one area that makes Sony's decision to place Gran Turismo 5 toe-to-toe with Forza 4 seem particularly unwise, as put in relief to Turn 10's broad and compelling online aspects Polyphony's game feels criminally lacking - and a large number of the issues raised just after release are yet to be addressed and likely never will.
It's a rather large blot on what's otherwise been a remarkable journey for Gran Turismo 5, and one that you have to applaud Polyphony for taking. To choose between this and Forza 4 would be a fool's work; both offer takes on the genre that are now different enough to complement each other, with Forza's emphasis on Community marking it out for one audience while Gran Turismo's precision marks it out for another. If you're looking for a diversity of driving experiences, then Gran Turismo's always been the best - and now it's that little bit better too.
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Comments (102) Latest comment 7 months ago
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Having said that though, the game is absolutely fantastic. It's a completely different game than the one that launched last year and the only thing keeping it from getting formally re-reviewed is because it's just a free patch and not an official disc release. This needs to be released at retail. It's a monster of a game.
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still find the controls a bit awkward compared to xbox360 triggers for accelerate/brakes, using the thumbstick again instead, reminding me of the PS1 days of GT1.
shame the recently released platinum version hadnt been slightly later and had the spec 2.0 update included though as there's a fair few updates to download before you get to play! and i'd hate to be on a download cap... that would be awful.
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Witcher 2 2.0
Gran Turismo 5 2.0
Is there a trend here?
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Except one of those... no it's not GT5!!! Chavs... lol.
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We get it, the author is a Gran Turismo fanboy. I guess I should be glad they have anything new to read on the weekend.
p.s. I own and enjoy the game.
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No it isnt.
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Is this a joke? How can any reviewer claim that sticking an identical totally black silhouette over the screen boosts diversity? It looks absolutely atrocious and is a slap in the face to customers.
Your credibility is shot, Martin. If any of you haven't seen it - look it up before you neg me and see the slap in the face that this 'feature' is to whoever bought this. Shame on the writer of this article for not coming down like a ton of bricks on this shoddy piece of software.
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Lack of any sense of speed? Can't confirm that at all. Which camera perspective do you use?
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I now remember why I hated GT5 with such a passion, massive disappointment.
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Just for the sake of it.
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As someone else who owns both I would disagree and say that it isnt.
We can argue this from now until GT6 (which is a loooong time) nothing will change. They are both good. But to each his own. Some prefer GT5 and some prefer Forza.
To say one is better than the other is complete bollocks. Which is my point.
(And for the record, im playing them both with a Fanatec GT2 wheel, from in car).
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What ?
I found the braking and handling is a lot more forgiving in GT5 than it is Forza 4 (without using rewinds of course).
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It is the same person (Martin Robinson) who also wrote the horrible Forza 4 review here too. It is obviously to all and sundry he is a GT fanboy, and this was picked up upon by many people with Forza 4 review, so no real surprises here...
Turn 10 worked with Pirelli and went to huge lengths to include accurate tire data and yet GT5 is more precise?. Maybe those PS2 model cars and blacked out dashboards are a part of this "precision" you speak of? Or is it maybe the fact all the cars sound like vaccum cleaners and kazoo's? Interesting article, but it helps to be non-partial.
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Which one do I prefer?.... Forza. Like the community aspects, car customisation, general presentation etc. Just a more fun game. GT5 feels ruthlessly clinical in comparison - which is no bad thing.
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http://www.youtube.com/watch?v=jOS4Gan7OH0
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Around the time of the launch people were all complaining and whining that they should do exactly what they have done in terms of cockpits. "We don't care if they're all the same, just give us cockpits" so PD did as the community asked. Now everyone complains that they're all the same.
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I also been playing GT5 2.0 games, sure much better but the differences maybe is Turn 10 provided services at launch more effectively and promises regular DLC and Poly caught up after a bit messy start.
We can argue till we are blue in the face as to which provides better car, race, fun sims etc, I won't touch that other than to agree its wonderful to have choices and down to petson's preferences.
I m sure that fans won't want Turn 10 or Poly to drop balls and to aim much higher, and sure that Forza 5 and GT6 will be much more close race...
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"Is this a joke? How can any reviewer claim that sticking an identical totally black silhouette over the screen boosts diversity? It looks absolutely atrocious and is a slap in the face to customers.
Your credibility is shot, Martin."
By actually having played it and knowing that they are not identical.
Your credibility is shot, bratmandu.
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"Is this a joke? How can any reviewer claim that sticking an identical totally black silhouette over the screen boosts diversity? It looks absolutely atrocious and is a slap in the face to customers.
Your credibility is shot, Martin."
"By actually having played it and knowing that they are not identical.
Your credibility is shot, bratmandu.
Oooh, burn.
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But I will ask: do either have demos?
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http://www.youtube.com/watch?v=oEec6GJ8F...
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You can see from the various reviews what game is held in higher regard.
Even if it comes across as the article writer prefering GT over forza(although he didn't really say that), he still goes on to say positives about forza like:
Gran Turismo's cars certainly bite, but they don't quite have the bark of Forza's garage. It's a problem that's unlikely to be remedied in Gran Turismo 5, and the raw timbre of Forza Motorsport 4's cars puts Polyphony's efforts to shame.
Doesn't sound too biased to me.
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Also I find it hilarious that this re-review of sorts only admits, at the end, the most broken feature is still terribly broken. This is after glowing praise for all the work Polyphony has done.
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If you are fan of these types of games you'll buy both and play them to
death.
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Even i am being a PS3 Player , i know that articicle is "strange", right a week after, or so, of the launch of Forza 4
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"I found the braking and handling is a lot more forgiving in GT5 than it is Forza 4 (without using rewinds of course)."
You wouldn't happen to have ABS enabled, would you? With all driving aids off and a decent force feedback wheel, many cars definitely demand your attention during braking and down shifting. Although some cars are naturally a lot more stable and forgiving than others of course.
@review
"Yes, it's clogged by the inclusion of another batch of Skylines and an assortment of Japanese racers that fail to stir the heart"
I'm rarely a big fan of Japanese cars - mostly preferring European cars - but some of the DLC cars are fantastic and instantly earned a space among my favourite cars. Most notably the MX-5 Roadster (a little underpowered for my taste, but stage 2 engine tuning and a supercharger helped a lot), the RX-7, The Skyline R33 and R32 and the Impreza.
Engine sounds - a notoriously weak point of far too many GT5 cars in cockpit/bumper cam - are also strong in most of the DLC cars.
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I'm not a big online player, and by all means handling (which admittedly I find a *touch* more convincing in GT5) and "diversity of driving experiences" are - on paper - much more important to me. And yet, GT never seems to gel for me, Forza (mostly) is just more fun to play. Frankly, they're both sufficiently compelling racing sims to do the job for a layman such as myself. I've never driven a Ferrarri at Nordschleife (oh, how I suffer...) and I'm not going to pretend I have a sense of who's modeling tire deformation better. :/
Before I continue - I think GT5 is an AMAZING technical achievement.
But for me GT tends to feel like a dog's breakfast: weird hodgepodge of menus, assets modeled with wildly varying resolutions and polycounts and fundamental features. It's often beautiful, but it's just all over the place and it begins to hurt both my brain and my eyes. Forza shoots a touch lower, but it pulls it off consistently and I'm not constantly pulled out of the game by way of annoyances. (Devil in the details e.g. "This menu item is right and down, which way am I supposed to push the damn stick??"
And don't even get me started about how suddenly weird the otherwise hi-fi world of GT5 becomes as soon as you bump into another car, or any roadside object. For all the effort otherwise, immersion rapidly approaches zero.
I also have never liked the way GT drops you directly into a race at pace. I know that's true to the way some classes of racing are judged, but one of my favorite moments of any race is keeping the car in check as you pull away from the line in the pack.
Having said all of that, the 2.0 effort makes me happy I didn't sell back my copy of GT5. I'm genuinely excited to download the update and see if I can get on with the game now. But Polyphony and I generally seem to operate on different frequencies - I won't be surprised if it's better, but still just a little "off" to me.
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">http://www.youtube.com/watch?v=tOGV36EhpnM
</a>
I love the cockpit view for the Bentley Speed 8. 7 years for this? *claps hands*
And they still haven't gotten rid of the slowdown!
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I put hours into racing games, and nothing is more annoying than a game from this genre being reviewed by someone who just doesnt 'get it'
I own both Forza and GT and both have their good bits.
Forza 4 seems to be going for the 'fun factor', its like GT and PGR had a baby.
Its actually a perfect partnership they have their with Top Gear. Similar attitudes
Really great game especially against friends.
Gran Turismo 5. Just pure driving quality. If i HAD to choose, Gran Turismo would edge it.
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Apparently the damage is shown on the car models in different fidelity. Ie: Premium cars will have more damage than standard model cars. Premium Race cars apparently have more damage to the models than premium cars. Hence the longer you play the more likely you are to see more damage (as you climb through the ranks and hit race class cars). Anyhow all a bit confusing really and personally damage has never really affected my races in GT5 - has in FM though.
Both great games for different reasons though. And good that they both are around because more competition = better games!
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Oh, and Forza 4's campaign isn't much different to Forza 3's. Repetitive and very... linear, imo. Everything is handed to you and I noticed that I keep racing on the same tracks over and over again with the same car. What's the point of hundreds of events when the content and variety is lacking?
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That one is pretty funny. It's the "I wish I had a smaller TV" option.
BUT I made the argument when GT5 first shipped that they needed an option like this, to keep the experience consistent for those of us who prefer the cockpit view. And as uninspiring as these may be, they are functional in that regard.
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I can't say whether this is true because I never managed to clock enough hours into GT5 (the menus and loading just took the wind out of the sails for me.) But it's not really relevant to me either way. The lack of damage modeling isn't really what bothered me, so much as the sounds and physics during the collisions themselves.
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Your contradiction earlier was hilarious
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In fact Forza 4 is still a more accurate (on paper) simulation of racing than Gran Turismo 5. I know technical restrictions was a factor but Turn 10 didn't even want to put weather in Forza 4 unless they had the 100% correct wet tire data implemented into the game, now if you want precision, there it is.
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"with a poetry at the heart of Polyphony's game that its peers have failed to emulate"
"On-track it's still Gran Turismo that's the superior game" (note: no real reasons given)
"that Polyphony's work really marks itself apart from Turn 10 whose Forza 4 feels comparatively timid"
"If you're looking for a diversity of driving experiences, then Gran Turismo's always been the best - and now it's that little bit better too."
....oh
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I never went away ;P
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The fact that GT5 is an evolving project is unsurprising to me. As games go we are used to having everything all in one package. Reading tweets & interviews with Kaz, its easy to understand GT5 is labour intensive & will more than likely be on slow cook for months, possibly years to come. Ok, maybe it's a little disappointing that all the toys aren't in there to start with, but you have to somehow respect the fact that sometimes people, or developers in this case, all do things differently that will set new precedents & would go so far as to believe that, like the machines developed for racing are living, breathing creations, GT5 could be considered as their silicon equal. such. Perfect, GT5 surely isn't & we know Kaz would agree with us on that. Bugs & inconsistencies, well, like the red sea, they're far & wide. However, you have to admit that as a ongoing development it's surely developing into a purely enjoyable piece of work.
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Honestly I wished that GT5 had the option to black out the premium cockpits as to me there is just too much going on in there and it's a bit of a distraction, unless you are in the McLaren F1 or an open top car, the black cockpits of the standard cars for some reason focus on the driving on where you are, because there is nothing else to look at which to me makes it easier to focus on my lines. When I saw the cockpits of standard cars I was like wow, blah, but after driving around in it, I choose standard cars over the premiums because of the interiors. But those interiors are missing the exterior bits, PD should turn those back on since cockpit is basically moving the camera to the interior driver position.
I love FM4 for the awesome paintshop so you can really set yourself apart from the competition, cars become my own much more than in GT5. Nothing in GT5 comes close to that aspect of Forza 4, I enjoy the community aspect as well and the rivals mode is fun but I abuse it to gain money quickly as the season mode is one boring grind, sorry it is. Racing a series that just keeps getting longer and longer as you progress, wtf? What's worse is having to race the same course back to back, then rinse and repeat for the next course until you finish the series, that crap is boring as hell. Switching cars can alleviate it, but you are still doing the same thing repeatedly once you near level 50, nothing is new anymore. Thank goodness for the option to forgo that and pick and choose what you want to do.
I enjoy both games and I play GT5 more because I use a G25 wheel and when I say, you get a better sense of driving with a wheel a controller pales in comparison. FM4 wheel is too bloody expensive right now and it retails in separate parts the hell is that about? Sometimes I just don't understand wheel makers, Logitech sold two wheel versions with wheel pedals and shifters in one package, why can't the rest of you do the same for a budget line. $500 is a lot to plunk down for a peripheral for use on a few games you know.
Spec 2.0 is excellent, the new intro gives away a few new things, seems like more rally courses are coming back and what looks like the old Rome course as well, will get a video dissect to find out more. DLC coming to GT5, that means we might finally get all the courses from GT's past replaced(finally). Peace and love drivers, hit the road running!
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I just wish Forza or GT would adopt the superb cameras in NFS Shift, which give a fantastic sense of speed.
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The other day I decided to downloaded 2.0 update and couldn't help but fire it up for a couple of hours for a quick razz, while the disc was in the drive. I still find the game brilliantly addictive(as my first real outing on a GT game other than HD Concept) and was pleasantly surprised to see the tearing was gone, bar the odd twitch in garage/pit crew scenes when not driving. I'm sure it is possible to stress it further to tear, probably in the Rome license challenge in the 1978 Ferrari, but they've definitely improved the game again.
Will probably allocate some time for buying the DLC over Christmas, and rollout the steering wheel/pedals set again for a week.
The biggest issue I'm have getting back to GT5 is that there is way too many good single player story based games coming and ones I've got to complete; there is just so much stuff to do in GT5 to keep one person occupied for far too long, and they are still adding.
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I have been playing Forza 4 a week now and I haven't stopped racing. Its a racing game that wants you to race - whereas GT5 makes me feel incredibly alienated. In Forza 4 I am constantly spoonfed races and it always guarantees that I have the right car for the race. And in the race I feel like I am surrounded by real racers who all desperately want to win and are willing to make mistakes to get there. In GT5 I feel like I am the last car on a Scalextic track following last behind a line of driving robots.
The only thing that keeps me coming back to GT5 is doing time trials on my own on the dynamic time and weather tracks. I can choose any car I like without having to memorise its make, length, BHP, PP etc and I can just soak up the wonderful atmosphere of tracks like Nurburgring. Without all the fuss and bother I find it a mesmerising experience.
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No 2.0 update will save them, polyphony should be shut down. Fuckwit fail whoooooors.
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A Lotus Elise is pure genius, but has an impossible and leaky roof. An Impreza is pure genius, but is dog ugly. The Blade Runner movie was pure genius, but the perfect version doesn't exist.
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When I play GT5, I use the traditional exam technique, start the first question, stick with it util it is done, move onto the next question. So basically I don't move onto anything else, until etiher the race, license challenge or special event I start goes gold.
Getting gold with the lotus challenge on the top gear test track was worth the price of the game and logitech wheel alone for me. Power sliding that slipper eel with all that torque under foot and then going flat out on the straights and undertaking was the point I started to consider a dedicated room(the garage) in the house just for GT5, a projector, wheel/pedals and the 5.1 surround.
Like every game GT5 has issues, but for playability, when it is good, it is tough to switch off imo.
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Its the Gran Turismo brand people love as much as the game itself.
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Frankly, as a long time sim-racer, Forza and GT are both very good sims, to the point where the differences in their physics come down more to perception that to anything else, especially in comparing FM4 (which has finally caught up to GT in terms of suspension modelling) and GT5 (which finally ditched ABS and unrealistic tyre grip). Both games manage to simulate the fine balancing act needed to control a car squirrelling towards the apex under brakes, and the careful modulation of accelerator to feed power through the tyres on the way out. Both games model tracks with fine detail, so that every small undulation is passed to the driver.
Where they differ is how they serve that content up to the driver. GT (even in Spec 2) is slow and awkward, and simply setting up races requires far too much shuffling through menus. The quality of the cars is inconsistent, and even gaining access to the car you want can be an awkward experience if it isn't premium. Forza focusses on keeping you on the track, driving different cars and simply enjoying the experience. Apart from unicorns and some super rare classics, cars are readily available and every last one is carefully modelled. In terms of sound, GT still suffers from sounding like a vacuum cleaner factory, where as FM4 gives an unparallelled experience. As an experience, FM4 is the superior game.
In the end, that is why, with both games in front of me, one gathers dust, the other has been played non-stop since launch. If I only had a PS3, I would be overjoyed with what is arguably a fantastic set of tweaks and improvements to the game, but having the choice... it's a no-brainer.
The article should be retitled: GT5 - Why you need to go back (If you don't have an Xbox)
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Ahh who am I kidding, it wont change anything. lol
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Very well said and a fair summary of what players of both games generally agree on, the internet over. I would personally love to know what set up Martin Robinson used for both this article and the Forza 4 review. Going by his comments in both it leads me to think it was Logitech G27 for GT5 and an Xbox 360 controller for Forza 4. Just a guess..
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forums all over the net is littered with people bitching and complaining just about anything there is.
Games,movies,cars,people,tv,magazines,goverment,food,prices,schools,hospitals and so on..
so i will follow the trend and say WHAT THE FUCK guys, GT5 and FORZA4 are both awesome games so just shut up go play which ever you prefer of the 2.
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never had such a problem with that, not even on the nordschleife complete track, but then again i know how to drive a car
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Also, I'd really wish Martin Robinson didn't write reviews on EG, and racing games where reviewed by Oli Welsh or/and Tom Bramwell.
Just sayin'...
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One thing Martin forgot to mention is the new SPEC 2.0 INTRO. Even if you don't like GT you owe it to yourself to watch it
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Sony also ought to release this on disc with all patches built in. Having to wait a whole evening to play any game is utterly crap.
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Simulation-wise, on console, it sure as hell is.
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1. Gran Turismo Classic
2. Gran Turismo Premium
3. Gran Turismo HD Concept 1.1
4. Gran Turismo HD Concept 2.0 - announced, then cancelled
5. Gran Turismo HD Concept 1.1 - bundled with...
... Gran Turismo 5 Prologue PlayStation Première HD video trailer
6. Gran Turismo 5 Prologue
7. Gran Turismo 5
8. Gran Turismo 5 2.0
WTF?
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FM4 does have a demo up on XBL. Its three different versions of their Bernese Alps track, with three different cars.
Can't say one way or another with GT5, as I don't use PSN.
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Yes because forza has no conception of grip.
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It's better in pretty much every way.
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Thanks for reading.
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What didn't impress me was the fact that when I bought the DLC pack it just unlocked the content I'd clearly already downloaded in the update, for people who aren't going to buy the DLC this is a massive waste of storage space, time and bandwidth.
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