Hitman has difficulty just for hardcore
And stealth assassin achievements/trophies.
Hitman: Absolution features a difficulty level designed specifically for veteran fans of the series, and will reward those who play the game as if they were playing past entries in the franchise.
This difficulty level - and associated achievements/trophies - require the gamer play in true stealth assassin style, Danish developer IO Interactive has revealed.
Lead producer Hakan Abrak said to get the stealth assassin-related achievements you'll need to do a number of things: "We will get into more details at a later point, but obviously it's linked to the playing style," he explained.
"It's more pacify your enemies, be undetected, maybe solve the challenges in a smarter way. That will probably give you a stealth assassin achievement."
The live Hitman: Absolution gameplay demo shown to press sees Agent 47 sneaking about a library, stealthily killing cops and assuming a disguise before escaping into a packed city street.
Absolution has come in for some stick from fans of the popular series for apparently ditching the hardcore stealth gameplay of previous games - in past Hitman games players would often try to kill only the "mark" assigned to Agent 47.
But, according to Abrak, the Absolution demo was choreographed to show off Absolution's new features - and should not be taken to indicate a drastic shift in direction.
"We have a lot of difficulty levels in the game as well," he said. "Rest assured, the hardcore fans that like to have replayablity value in the game or want to have this stealth assassin - you know, I'm the ultimate stealth assassin - that playing style, those achievements, are very much in the game.
"There's a huge replayability value in it and we have some features in the game I cannot speak about that will enhance this and make this easier, and heighten the replayability value for the hardcore players as well."
Does the hardcore difficulty level have a special name?
"Yeah, it has a very special name," Abrak teased. "And I'm pretty sure it's going to please the hardcore fans. I can't say what it is."
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Comments (24) Latest comment 8 months ago
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I started playing Gears of War 3 in "normal" (i.e.g default) difficulty, not "easy", and the game is ridiculously easy.
Is "hardcore" the new "normal"?
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Why did you have to remind me of that vision mode, I'd wiped that from my brain. Yuck
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There is a world of difference between having to playing a level a certain way and getting an achievement for play a level a certain way.
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Umm, is it called "How the Freakin' Game is Supposed To Be Played"?
Because that would be fitting...
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IT'S A GAME ABOUT BEING A STEALTHY ASSASSIN FFS!
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fine, have it aimed at the masses, but don't let the lame stuff bleed into the hardcore mode and ruin it.
games are unrecognisible these days. they treat us like dummies for no good reason.
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Well I'm happy for you that you are looking forward to it, personally I've not seen one thing positive regarding this new "accessible" Hitman. Hey don't get me wrong, as someone who loves the games to death I'm happy to be proved wrong. MORE than happy in fact but as far as I can see they keep telling fans "don't worry it's Hitman" but don't actually SHOW us anything like a Hitman game, certainly what we've seen is not Hitman and looked like a scripted and dull action sequence which absoutely is NOT what Hitman was about.
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No, that's not what it's about. You don't pacify them, you leave everyone but your target untouched. This game is sadly going to suck, I imagine.
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Quite a lot of "maybe" and "probably" for a game that is well into development. Seems like they decided to add it only recently (after E3?) and have not figured out exactly how to do it. Same goes for the name. OMG it has an amazing name but I can't tell you. Seriously? Why not? Because you want to surprise us by calling the game mode "Silent Assassin"? This interview doesn't bring back any confidence, it actually lowers my expectations even more. I have seen how Fable went downhill, I saw how Splinter Cell was nerfed, I know it will happen to Hitman as well. All goes down the drain in the name of the casual player. Hell, we are already at a point where game reviewers complain about having to save themselfs. Because it's so much better to get a checkpoint every five meters.
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How did you kill the woman beating billionare's kid? How did you take out two targets without letting the third one, who was in constant contact with them, know what was happening? How did you get the two triad gangs to wipe each other out?
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