Deus Ex boss battles outsourced
"If you panic, you're going to die."
The boss battles in superb science fiction action role-playing game Deus Ex: Human Revolution were not developed by Eidos Montreal.
Instead they were outsourced to little known studio Grip Entertainment.
Deus Ex's boss battles drew criticism for their frustrating difficulty spikes. They also focused on action gameplay when much of the game encouraged the player to use stealth skills.
In a video posted online, below, Grip boss Paul Kruszewski admitted creating the boss battles was a tough job.
"Full confession: I'm a shooter guy," he said. "I was coming into this not knowing a lot about the Deus Ex world.
"The guys at Eidos gave us the design, gave us the engine. We brought in our own behaviour tree engine and we gave them back that experience.
"Boss battles are special moments. There were two challenges: we had to take our tech and inject it into the DEX3 engine. And then within DEX3 itself is, you're coming at it, and you can be anybody, you can have this augmentation, that augmentation, this weapon…
"And so, balancing all this stuff, you don't know the priority of the guy is coming into the game, and you want to give him a great experience. You want to be true to the designer's vision, but you want to give the player a great experience. So balancing was brutally hard."
But Kruszewski had a word of advice for players struggling with Deus Ex's boss battles.
"There is a flow to these guys. We think there is a lot of fun. You've got to figure out what their OODA loop is. You've got to get in that and it's going to work out.
"But if you panic, you're going to die. Simple as that. So just remain calm. Be Zen, and orient, observe, decide and act."
Despite the divisive nature of Deus Ex's boss battles, the game was critically acclaimed upon its launch, and shipped two million units within two weeks.
You may also like...
-
In Theory: How iPad 3 Breaks the 1080p Barrier
-
The Rise and Fall of Sega Enterprises
-
Ridge Racer Vita Review
-
The Essential PlayStation Vita
-
GAME to close 35 stores
-
Syndicate Review
-
Battlefield: Aftershock pulled from App Store
-
Amnesia: A Machine for Pigs announced for PC
-
GAME: "we can't stock absolutely everything"
-
Dating site for gamers launches in the UK
-
Guild Wars 2 open beta sign-up begins
-
Can SSD Upgrades Boost PS3 Performance?
-
Japan chart: Strong debuts for Binary Domain, Theatrhythm
-
Borderlands 2 release date announced
-
Leaked Mass Effect 3 DLC reveals race of secret squad member
-
PS Vita: Sony defends Uncharted, FIFA price, explains expensive third-party digital games, reveals larger memory cards are coming
-
Pokémon Company blasts iPhone game scammers
-
PlayStation Vita midnight launch: cosplay and commitment
-
Doctor Who: The Eternity Clock powered by Unreal Engine 3
-
Mass Effect 3 gets simultaneous US PSN digital release
-
Nvidia GeForce 295.73 drivers better Skyrim, Mass Effect 3 performance
-
App of the Day: Orbital HD
-
Gravity Daze Review
-
Motorstorm RC for PlayStation Vita - first 15 minutes
-
PS2 Classics Virtua Fighter 4, NFS on EU PlayStation Store









Comments (91) Latest comment 5 months ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
*Spoilers...(?)*
Throw EMPs at the first boss, then shoot him in the face, a lot.
Do two Typhoons on the second boss when she runs at you.
Run up to the third boss and Typhoon him, then shoot him in the face a couple of times with the grenade launcher.
Use the laser rifle on the bitch in the computer, it goes through her protective bubble.
...Don't think any of the fights lasted more than 30 seconds for me. My real problem with the boss figts wasn't that they were hard, but that they were so incredibly easy, especially if you maxed Typhoon, which you really should've by the time you reach the 2nd boss (especially if you are a pacifist, it's the only boss-killer you'll ever need)
Comment below viewing threshold Show
I don't understand how that strange video has got anything to do with this lol.
Comment below viewing threshold Show
GET OUT!
Comment below viewing threshold Show
Good to know.
Comment below viewing threshold Show
"There is a flow to these guys. We think there is a lot of fun."
The very fact you're speaking out on the topic of your broken boss battles, proves that you failed. I think a statement to the affect of,"sorry guys, we failed," would have sufficed.
Was developing the boss battles tough? Is Deus Ex a tough game to develop? Yes and yes. But look, when you see what Montreal accomplished with the entirety of the game, complaining that the boss battles were tough to develop doesn't score you any points. I think the rest of the game would have been tougher to develop, and they pulled it off brilliantly.
I'll be wathcing out for Grip Ent. in the future - and avoiding whatever they develop.
Still a great game.
Comment below viewing threshold Show
Their what now?
Comment below viewing threshold Show
Comment below viewing threshold Show
For me, its the first boss that needs adjusting. You're still relatively weak and a tank boss at that stage of the game is just wrong. Pity that the developer couldn't have brought other techniques into the fight, like having a small time limit to hack some turrets to deal with the boss or stealth to an environmental hazard... I don't know.
Comment below viewing threshold Show
Comment below viewing threshold Show
I'd been playing a stealth game up until then and had no good weapons or fighting upgrades.
I never bought the Typhoon and beat the 2nd and 3rd bosses with just my pistol.
Knowing what I know now, if I was to start again, I'd just go the shooty route.
Still a good game though.
Comment below viewing threshold Show
Comment below viewing threshold Show
(For Eidos & Grip I mean, it wasn't much time or effort for me, it was a bit boring though.)
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
As for staying Zen, nah, I'll just stand there and unload a whole heavy rifle magazine into it and I'll win.
Comment below viewing threshold Show
If you ever look at the credits you can see how much is outsourced to various different companies other then the main developer.
Comment below viewing threshold Show
He's talking about how they have to think of how all the different augs can exploit the situation, but Deus Ex balance is actually extremely easy since the main idea is to make an option for every single possibility. It's not about making one boss fight and making sure he can't be beat easily by some fluke (which they imo failed at anyway), it's about making 10 different bosses fights each solved by utilizing different setups.
Comment below viewing threshold Show
That's worked on everything so far.
EMP, Typhoon, rinse, repeat
Comment below viewing threshold Show
Him saying "Be Zen, and orient, observe, decide and act" ist just fucking stupid...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I work in the industry and it's very rare to outsource chunks of gameplay in the way this article makes it sound. The closest I can think of is sometimes a different studio will do the multiplayer mode of a game (eg Splinter Cell), or more often a bunch of art assets will be outsourced. If these guys have some cool AI tech, I'm surprised it wasn't just licenced and used by the Eidos team who actually made & understand the game, it seems strange to give a few chunks of the game to another company.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
The first boss took me a couple of tries but i basically hid behind the pillars and spammed him with grenades.
The second boss was the one that caused me most difficulty until I realised I had 1 Praxis point and I used it to prevent myself taking electrical damage, so I kept hitting the servers around the room so she got electrified and then pummelled her with bullets.
After this I decided to implement Typhoon in preparation for the third boss but when the moment arrived, it wouldn't let me use the Typhoon (I had full ammo for it :-/). In the end I just spammed him with the grenade launcher.
I actually enjoyed the final boss as it involved an element of stealth in that I cloaked, opened up each pod and shot them before the cloak ran out. I had no chocolate bars left by the time i finished the last one but I still had enough time to get up and shoot the girl in the computer before I was shot to death myself.
But yeah the bosses were poor compared to the rest of the game.
Comment below viewing threshold Show
No, the idiot at Eidos who decided that such a thing could be outsorced is.
Comment below viewing threshold Show
Comment below viewing threshold Show
The first boss took me a couple of tries but i basically hid behind the pillars and spammed him with grenades.
The second boss was the one that caused me most difficulty until I realised I had 1 Praxis point and I used it to prevent myself taking electrical damage, so I kept hitting the servers around the room so she got electrified and then pummelled her with bullets.
After this I decided to implement Typhoon in preparation for the third boss but when the moment arrived, it wouldn't let me use the Typhoon (I had full ammo for it :-/). In the end I just spammed him with the grenade launcher.
I actually enjoyed the final boss as it involved an element of stealth in that I cloaked, opened up each pod and shot them before the cloak ran out. I had no chocolate bars left by the time i finished the last one but I still had enough time to get up and shoot the girl in the computer before I was shot to death myself.
But yeah the bosses were poor compared to the rest of the game.
Comment below viewing threshold Show
I thought it made a nice change from not allowing myself to kill anyone
I suppose you could have a boss battle that would have still allowed stealth.. but that's not what you got and Deus Ex HR still rocked with bells on.
Edit: To be fair, the very final boss was piss poor though.
Comment below viewing threshold Show
The first boss took me a couple of tries but i basically hid behind the pillars and spammed him with grenades.
The second boss was the one that caused me most difficulty until I realised I had 1 Praxis point and I used it to prevent myself taking electrical damage, so I kept hitting the servers around the room so she got electrified and then pummelled her with bullets.
After this I decided to implement Typhoon in preparation for the third boss but when the moment arrived, it wouldn't let me use the Typhoon (I had full ammo for it :-/). In the end I just spammed him with the grenade launcher.
I actually enjoyed the final boss as it involved an element of stealth in that I cloaked, opened up each pod and shot them before the cloak ran out. I had no chocolate bars left by the time i finished the last one but I still had enough time to get up and shoot the girl in the computer before I was shot to death myself.
But yeah the bosses were poor compared to the rest of the game.
Comment below viewing threshold Show
Let's hope he doesn't get further work in areas outside his very limited expertise of man-shooting. "Oh hey sorry about those boss fights at the end of matches in FIFA 13, we didn't know much about football".
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
The funny thing is, that I was going to post about asking to find a "sans random, game-breaking shit-added" version so I could play, and not incentivise more "special" editions to be offered.
No need for that, anymore, because I'm no fan of games that pull silly stunts like this causing players to run in to a brick wall, unless from the absurd degree of point customisation for the last however long, they specced just so with no reason left to believe they needed to. /rant
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
(directed at S-E, T-J-B, not your advice.
Comment below viewing threshold Show
Comment below viewing threshold Show
Shoot with stun gun, switch to machine gun, shoot in the head repeatedly, win
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Personally I'm not going to blame this guy for the boss battles, handing them out to an inexperienced company was just an awful idea, in many ways they did okay considering their lack of experience and understanding of the product, they should just never have been allowed near it.
Comment below viewing threshold Show
Both make as much sense, which is not much, though.
@Shinetop
Order Of D?????? Actions?.. I am just guessing.
Comment below viewing threshold Show
In this context I am prepared to forgive them a bit, after all they were developing them seperate to the main game!
Comment below viewing threshold Show
By designing boss battles rather than boss encounters this guy made sure that many gamers were punished for not playing the game right in a series where choice has always been your main weapon and there is no right way through the game. He should have designed areas that enable the player to use any of their skills for some advantage, something that was only explored in a small way during the second and fourth boss battles. Multiple outcomes to each encounter should have fed back into the game based on whether the bosses survived them or not as well. A simple boss battle that could have fit into any shooter did nothing but bring down a wonderful game experience.
He should have tried out some of the Deus Ex series or looked them up at least to see what sort of things they aim for. Eidos are just as much to blame for not thinking to make it very clear that they needed boss situations not simply battles. All in all, the worst design decision in a game that includes a woman acting out the Black and White Minstrel Show.
Comment below viewing threshold Show
Or
You can build sneaky, sneaky ninja jenson, put two points in typhoon, and win.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Seriously, those boss battles were totally pointless and added nothing to the game other than frustration and annoyance.
Comment below viewing threshold Show
I beat Barrett without breaking a sweat because I was luckily packing the stun gun (and a load of bullets). I found that it took so long for Barrett to recover from a stun gun shot that I had enough time to load in and fire another shot before he could move a muscle. It was pretty funny to watch him just twitching in place helplessly for the entirety of the fight
Comment below viewing threshold Show
there was a spike in difficulty, but, it's a boss fight...
l2p noobs?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Hmm is that an invisible enem... oh-god-stream-of-plasm[quickload]
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Ok I'm not an engineer or someone @ Eidos montreal but why outsource a gameplay part of the game to people who have no idea what the game and it's philosophy is about?
Why have people inject their tech with the dangers of introducing bugs? Just take a hostile NPC, give it unique looks, change the variables for him so that he has more HP/Armor and then introduce some unique AI profiles. Since the Eidos Montreal guys had already delved in the DX mentality to make the game in the first place, they would probably do a better job.
On another note, I didn't mind the bosses. Dunno why everyone is so upset. I never got Typhoon, I didn't even put 1 point in the Armor Augmentation, nor Aim Augmentation.
All you need to kill a boss is a fully upgraded revolver.
Damn Best Weapon in the game, it's so good it's borderline cheating.
Comment below viewing threshold Show
In most games, I would move and see if they'd free themselves eventually, but in this case I just couldn't be bothered to win the fight legitimately and stood still shooting them, while they did nothing to defend themselves.
Comment below viewing threshold Show
After defeating Yelena Fedorova the news AI Eliza Cassan asks 'will you save her'. Now surely this is a perfect Deus Ex moment to choose either to save the life of Yelena Fedorova or leave her to die! I was so convinced this option would be available that I dragged her to the damned helipad only to discover she's left to die either way!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Barrett can be very easy if you know how. I kept getting killed and then tried using the taser. Three to four shots with this and he's dead. Just stay close enough to use it but far enough away that he doesn't grab you. Circle strafe a pillar keeping it between you and him until you have reloaded the taser then pop out and shoot him when he stops firing. He has a slow start up time to his gatling gun which gives you plenty of time to shoot him.
I found the second boss harder as she rushes you and if you are using area effect weapons you can end up hitting her when she is too close and causing damage to yourself.
The third boss is more susceptible to gas grenades than emp.
Comment below viewing threshold Show
I'm sorry guys. Deus Ex: Human Revolution was great, with the exception of the boss battles.
The one cool semi-boss battle was the one against the two mechs. I loved that one.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
so we just decided - fuck it. Lets just assume everyone picked the big guns and big armor augs and run with that...
Lazy fuckers.
I wonder if the arsehole tried to take his precious bosses down using upgraded tranq rifle and stun gun?... :
Comment below viewing threshold Show
If a single part outsourced can ruin that part of the game when they've shown how well they can create things in house, then anything outside the company could ruin Thief 4. Considering what the team did with Deus Ex outside of the boss battles, Thief was on top of my list. Now I'm putting it on the maybe pile until I find out who else had a hand in it.
Comment below viewing threshold Show
In a different game, they'd have been fine, just didn't match up to the game they were in - this interview sheds some light on that.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show