Aonuma never finished Legend of Zelda
"No game more difficult than it."
Zelda series director Eiji Aonuma is not a fan of the franchise's origins - namely Legend of Zelda on NES.
Aonuma found the game too difficult and has never completed it, despite several attempts.
"I've never actually finished it," Aonuma explained to Game Informer. "I almost feel like there's still no game more difficult than it."
"Every time I try to play it I end up getting 'Game Over' a few too many times and giving up partway through," he said. "Certainly after playing the original Zelda for the first time, I didn't ever think that I wanted to make a game like that."
Aonuma only became a Zelda fan after playing SNES title A Link to the Past. "That sense of exploration of the world itself was really where I latched on to the series," Aonuma explained.
The original Legend of Zelda for NES features an unrelenting and vast screen-scrolling overworld, devoid of many features now familiar in Zelda games.
Nevertheless, the game introduced the series template for dungeon structure, enemies, and story, alongside weapons such as the bow and boomerang.
Aonuma is currently adding finishing touches to forthcoming Wii title Zelda: Skyward Sword, which launches 18th November in Europe.
The latest Zelda: Skyward Sword footage.
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Comments (40) Latest comment 8 months ago
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I'm glad I'm not alone.
But it's still on my to-do list... together with beating the boss of Zelda 2.
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And then you had that infuriating friend who'd tell you about some secret he'd discovered if you bombed a particular part of the screen, only for you to realise after a few attempts that he was winding you up...
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Sure, but Nintendo never asked you to make a string of sequels to it though.
I get the feeling that after 2 years of delays for this game, if this doesn't sell big, then this is not going to be one of the Nintendo flagship brands in the future. -Not saying this will be another M, but it would hurt Nintendo to lose this brand to blandness.
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You basically needed to either push every single block, set fire to every bush, and dump bombs everywhere on the overworld to find anything, or read a magazine and let them tell you. Some of the things stood out a bit more or you might be able to decipher a badly translated clue, but it did require a lot of brute force bashing to figure out the game.
Still a great game though, managed to finish it on my olde NES when I was visiting home earlier this year
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Strangely I was more excited about Ocarina 3D (suppose nostalgia has something to do with it) than Skyward Sword. Don't get me wrong I still want to play it, but I can't help feeling that a 2011 home console Zelda should be a large open world with lush open planes and seas. What i've seen of Skyward sword looks like a series of small floating islands. Just hoping it's more than a waggle enabled series of mini dungeons. HD would't go amiss either with a more vivid colour pallet, Skyward sword looks strangely water colour and faded.
I'm sure it will be good but can't help feeling it could be so much more. 3 Years ago this would have been great, but now it looks a little shaky. Maybe it was a mistake showing me a WiiU zelda mock up
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Hopefully for his sake he never tries to play F zero GX, because if he thnks Zelda is that difficult he'll have a heart attack with F zero.
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And when you finished it, of course, it started again - but even harder!
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I didn't have a NES the first time around, instead getting on board with a SNES. I've had a few opportunities to play Zelda over the years, and so far all attempts have ended shortly after they began. This time I'm trying to force myself to go back to it, maybe to at least find the second dungeon.
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Maybe gamers are just spoon fed every game now to the point where if it isn't completed then it's not a good game. Games like Solstice, Rad Gravity, Solar Jetpac and Bubble Bobble took my time up then, and they're more difficult and have a longer playtime than any of the current games.
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Agree. At the time it was among the easiest games. Those other games you mentioned. Those where hard.
Rygar and Faxanau also took me ages to complete. Ninja gaiden on the NES was actually pretty easy compared to most other games at the time too.
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xuition
08/09/11 @ 12:36
I couldn't finish it because I couldn't damage the last boss as I never found all 20 seashells. I only found 18, but seriously they are just placed randomly all over the world, how the hell are you supposed to find them.
Dude... there are no seashells in the original Zelda - you must be talking about Link's Awakening. The game that came after ALttP and was far more similar to it than to the original Zelda. You don't need the level 2 sword to fight the bad guy at the end, the normal one will do. And there are more than 20 actual shell locations, but once you have 20 the other shells turn into 5 rupees.
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The first Zelda wasn't really that good either. It played as though it was designed to make people call helplines at premium rates, and sell Nintendo Power subscriptions. It certainly worked to get young gamers hooked. But there were better action RPGs on systems like the MSX. I suspect the Zelda franchise would have fizzled out before the SNES game if it wasn't for the cartoon and time invested in it by the players.
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Completed link to the past on snes a few times.
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And those bastards of Nintendo gives it free for 3DS and I can't still find it.
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Although I did like collecting the bugs in Twilight Princess. That was fun.
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Finally finished it this week, I'd advise anyone trying it new to make a map and jot down the clues as they go, there's only half a dozen, but a couple are a bit cryptic by todays standards. The dungeon walls are a bit fragile by today's underworld building standards too.
This is what you get when you use moblin work crews.
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The first Zelda wasn't really that good either. It played as though it was designed to make people call helplines at premium rates, and sell Nintendo Power subscriptions. It certainly worked to get young gamers hooked. But there were better action RPGs on systems like the MSX. I suspect the Zelda franchise would have fizzled out before the SNES game if it wasn't for the cartoon and time invested in it by the players."
The golden cartridge was my favorite possession as an eight-year-old. I saved for weeks to buy it from a second hand shop. I wasn't very good, and I never beat it, but it's what got me into gaming.