Witcher 2 sales are nearly 1 million
Takes PC RPG two months.
Fantastic PC role-playing game The Witcher 2 has sold nearly 1 million copies, according to a new report.
The number recorded by developer CD Projekt was 940,00 sales for the first half of 2011, according to the Warsaw Business Journal (via Gamasutra).
Of those sales, 200,000 were digitally distributed copies of The Witcher 2.
The Witcher 2 was released in May, which means those sales were amassed in under two months.
The Witcher 1 took a year to sell over 1 million sales.
The Witcher 2 is regarded as one of the finest role-playing games in recent years. An Xbox 360 version is planned for Q1 2012.
"Fans of RPGs should consider The Witcher 2 a must-buy," wrote Quintin Smith in Eurogamer's Witcher 2 review.
"There's simply no competitor that can touch it in terms of poise, characterisation and storytelling, or the way in which it treats you not as a player - someone to be pandered to and pleased - but as an adult, free to make your own mistakes and suffer a plot in which not everyone gets what they deserve."
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Comments (44) Latest comment 9 months ago
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None the less, impressive sales figures for PC only.
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I'd lean more towards Edge's 6/10 than EG's 9/10 on this one. Especially given that Quintin is a well-known PC enthusiast (and blogger for RPS), and thus quite likely to be more forgiving towards AAA Exclusives* appearing on his system of choice.
*although it's coming to the 360, it was exclusive at the time the review was published.
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So how many analogue download copies were sold, Rob?
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And finally the ending. Only Deus Ex: HR has let me down more in an ending this year. The incredible leaps of logic geralt uses are... surprising. And to find out what the wild hunt was. I mean rampaging space elves?! come on.
Now, in the interests of fairness, both games i just mentioned have also been fantastic games, i've loved them both on PC, but if there is going to be a standout RPG this year, i expect it to be Skyrim.
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... er... whatdaymean it has no copy protection... whatdyamean you can install it on as many PCs as you want... it will never sell it will get pirated...
1 million copies you say... er... are you saying gamers might be honest if they are not treated like criminals from the start?
Impossible!
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DRM is killing the PC games industry, not piracy.
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Especially since a friend of mine who was interested in this game couldn't find it in a real (non gaming) shop like Dixons, Intertoys etc.
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exactly.
if the PC community wanted to make a point against DRM then the really good games that are out. should have little to know piracy at all. but as you say that is not the case.
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DRM was removed from the game and people didn't pirate it and actually bought it?
Yeh, 1million, you deserve it CDproject, was a Day 1 impulse buy for me after seeing all the reviews, and i don't regret it one bit amazing game.
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Ok, crap DRM is killing the PC games industry. DRM which gives players a worse experience than pirating it is clearly not the way to go. Want to stop piracy? Take all the money you're spending on developing and maintaining awful DRM systems and put it into awesome customer service, awesome player experience, free DLC and post-release content or simply treating us with a modicum of respect.
There will always be people who pirate just because they can, you'll never get rid of them, the sooner they understand that fact, the sooner they'll stop shitting on all of their genuine customers with terrible, restrictive DRM systems that are just fuelling the piracy fire.
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Plus, 100 pirated units doesn't mean 100 units NOT SOLD & lost. It usually means that those 100 units would not sell anyway.
I just hope their honest attitude towards us gamers pays off, so some people that pirated the game this time will buy the next installment.
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Laughable.
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People who pirate a game, are unlikely to have bought it. They're tightwads and usually download so much stuff that they wouldn't have been able to afford it all.
Honest people buy their games (Witcher 2, Minecraft). Especially when they're treated well - no DRM, good value, ease of purchase, free updates etc.
Honest people may be persuaded to pirate when they're treated like fucking criminals (From Dust).
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So they didnt really need to sell that many to break even unlike the bigger AAA publishers which need 4-5 million copies sold to break even.
It proves that you don't need AAA financing to create a AAA game. It all goes on marketing and paying these "rock star" devs way too much money for what the witcher devs have done twice now on 5-10 times less money.
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Crap DRM is not killing PC gaming, it's PC gamers. The fact that PC gamers still continue to believe that Piracy especially today's piracy isn't hurting PC gaming always amazes me. I am not in favor of DRM but sometimes I do believe PC gamers get what they deserve. This entitlement mindset where they believe developers need to give them the shirt off their back in order for them to purchase their games is what is also hurting PC gaming.
The problem is that legit purchase is becoming less common because piracy is getting so easy your mother can do it and some do. When have an awesome experience stop piracy, instead those same people are telling their friends how awesome the game is and they do what their friend does, pirate the game.
There will always be people who pirate just because they can, you'll never get rid of them, the sooner they understand that fact, the sooner they'll stop shitting on all of their genuine customers with terrible, restrictive DRM systems that are just fuelling the piracy fire.
Nothing fuels piracy than your own greed. In other words, if you did not like a particular DRM on a product, then do not purchase it. It' pretty much that simple. Nothing forces someone to steal another product besides whatever excuse they use to steal it. This entitlement crap that gamers use when something is not done to their specification is the root cause of the problem more than anything else but gamers always love to blame others instead of their own greed. "Oh, I pirated the game because of the DRM". "I pirated the game because of no multiplayer", "Oh, I pirated the game because I have no money".
I have heard them all and in the end it's still the same tired excuses. People steal because they can and more people are stealing because it's easy. The more popular a game is, the more people will download the game instead of purchase. The tired excuse of that people who download the game would never purchase it is just that a tired excuse. Back in the day when Piracy was very low, if you wanted a game you SAVED for it. Now, people have the tired excuse of "Oh, I downloaded the game to try it out first before purchase". I would love to see the percentage of people who actually download a game and then go out and purchase it.
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It didn't. Dragon Age 2 sold slighty more than 2k but it was on all 3 platforms (PC, PS3, and Xbox360) combined.
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Through marketing and a multiplatform release. Unfortunately for The Witcher 2, it didn't receive a massive marketing push, which it should have. I went from Dragon Age 2 to the Witcher 2 and never went back. I wonder how many more it would have sold if it was multiplatform from the start like Dragon Age 2?
I'm glad it's coming to the 360 and hopefully the PS3 in the future so more people can experience one of the best RPG's this generation. Such a quality game.
The post release support CD Projekt has shown is fantastic too. It's a lesson for developers to learn on how to treat your fanbase. Support it with free DLC, constant updates reflecting what the community want and don't force DRM on the legitimate paying customer.
CDP deserves all the praise it gets, as does The Witcher 2.
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Just because the DLC is free for the gamer doesn't mean it's free for the developer including constant updates. It's not something developers need to learn, it's weather or not they have the resources to do it. Nothing is free, someone is paying and if a developer has a small staff, sometimes they do not have the resource to give away content.
On another point it's also a risk for the developer to give away free DLC. The risk is that once you go free, you cannot go to a paid DLC content because then gamers feel betrayed. So if you have your developers really put in some quality time on DLC where the content is good enough to sell, you will get the backlash. There is nothing wrong with doing free or paid content gamers just need to know that such content isn't free on the developer end so if they ask for money for the content, gamers shouldn't cop an attitude.
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Anyway whats important is that this shows PC Gaming aint freakin dead, and i hope publishers see this news. 1 Million for just the pc version is fantastic succes. Maybe they should think more next time when they go for just ps3/xbox. Nobody is asking for PC centric games, a decent port can sufice.
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Heh, when was this mythical day?
The only systems you could say were piracy free* were the cartridge based consoles, and of course we all remember how good sales were on those systems compared to other pirated systems like the PS1, PS2, Amiga, Spectrum don't we?.... Don't we? You know... when all those millions of pirates saved up and bought the games on the SNES and MD.
Honestly, you look at the biggest selling games of all time and there really is no difference between systems that have piracy and no piracy. (Factoring in userbase, quality of game and size of library obviously)
No one is saying piracy is wrong, but it definately doesn't affect sales as much as some think, and that's the bit the publishers care about - not the moral aspect.
* unless you had one of these
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Excellent point!
Steam doesn't give sales figures as far as I'm aware and this game IS available on Steam (the biggest donwload distributor) so no wonder the download numbers are so low.
This is why I can't stand sales figure news items, you always get wrong numbers and never know which numbers are actually counted.
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Heh, when was this mythical day?
How old are you. I guess if you think everyone that plays games are in their twenties or younger than you would have this mindset. I am 41 years old so i have a lot of gaming history under my belt.
No one is saying piracy is wrong, but it definately doesn't affect sales as much as some think, and that's the bit the publishers care about - not the moral aspect.
This is always the narrow point of view of most gamers like yourself. Gamers only see today and never looked at the past or the future. Why piracy has such big effect on games is that it becomes habit. It becomes the norm instead of the basement. It fuels the younger generation to think it's acceptable because everyone else does it. It leads to more piracy and raises a generation on excepting piracy as a means instead of what it is, Stealing.
It give people like you another excuse to dismiss it and ignore how it is ruining PC gaming. It's the reason why a lot of games are developed console first and PC last. It is what PC gamers will get when they continue to ignore the problem until it eats them from the inside and destroy what they love.
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We should support such companies and buy their games to help
them be able to create other such quality games in the future.
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I'm 36 years old (The 75 in the gamertag gives it away). My gaming history includes loads of kids at school copying Speccy games on C90 tapes as well as, you know, going out and buying some too. Pretty much the same thing with the Amiga.
I'll hold my hands up, Speccy contraband passed my hands when I was 10! (And I BET it did yours too)
It was just as bad then as it is now. Get the rose tinted specs off.
No one is condoning piracy, all people were saying is that a DRM free bit of software sells very well. The piracy would have a negligible effect on sales. Talk about go off on a tagent.
Do you think I would have bought those 20 games on one tape if I hadn't been given them? 20 pirated games does not equal 20 lost sales - that's all. It was the same in 1985 and it's the same now.
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My experience was different, Copying was still the avenue of people who searched out that info instead of having it pretty much given to them. In other words a bunch of friends copying a game is nothing like millions getting the same game where it takes nothing more than downloading the game on torrent.
Even when BBS had ways of getting games it was still a chore to do so only the committed really put in the effort because simple DRM like pages within the manual or using some device to decipher a random page etc. Hell, it was a chore to do it when you used usernet where you have to find all the missing pieces of a file, combine them, install them, then use the crack etc. The percentages of piracy was still pretty low and manageable. People who still wanted a game still SAVED for it more than they would go through all those different avenues to get a game. Now, it's so simple to pirate a game, that the incentive is getting less and less for people to do a real purchase and with kids growing up believing download first pay if the pirated version is broken makes the situation even worst.
I have no rose colored glasses because I have used just about every excuse to pirate back in the day and now that I am older I understand that those were excuses. If I did not have a way to get a game for free, I just saved up for it. Most times I knew a game I wanted was coming so I saved for it. I teach my Son today to do the same thing with the little money he makes even though I know he knows how to pirate just like any kid his age.
The point I am trying to make is that nothing fuels piracy more then the simple greed of a gamer. We can make all the excuses we want but in the end that's what they are excuses. If a product does not meet our specification than don't buy it. Don't play it and definitely do not download it because you are only showing the publishers you want their product not that DRM is making you pirate it. The way they see it is that they continue to need better DRM. It's like the war on drugs. People will always use drugs no matter how much money, laws or people put on the problem so why bother. The reason is that doing nothing feels worst then doing something ineffective, at least that is the mindset. So they will continue to do something until it stick.
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Yeah, go try Dragon Age 2, no hack'n'slash, RPG at its finest, lol.