Trenched trademark man vows to fight on
Wants to turn board game into video game.
The designer preventing Double Fine's Trenched from releasing in Europe has vowed to continue his trademark battle with Microsoft, Eurogamer can reveal.
Last month Eurogamer broke the news that Xbox Live Arcade game Trenched was blocked from release in certain parts of Europe because of a trademark held by abstract board game Trench.
The trademark, filed by Portuguese board game designer Rui Alípio Monteiro in 2009, covers both board games and computer games.
Trench, the board game, like Double Fine's Trenched, focuses on military strategy and army ranks and is set in the World War I era.
Now, Monteiro, through Portuguese company Criações a Solo, has issued a statement to Eurogamer that reveals his side of the Trenched trademark battle story – and his plans to turn Trench into a video game. It is reproduced here in full:
"The board is in the shape of a diamond with two horizontal lines suggesting the Trenches, and the pieces are pyramid-shaped. All this symbolizes a classic military confrontation on real battlefields.
"The game has an elegant design, innovative and solid game dynamics. On the line of the great classic games, it has the potential to be played and sold all over the globe.
"Always bearing the international market in mind, and after legal advice, Rui Alípio Monteiro registered the brand both in Portugal and internationally. In September 2009, he was granted the Trademark Registration Certificate for Trench nº 007508501 in the European Union. On 18th June 2010 he applied for the Trademark Registration of Trench in the USA, whose registration was granted on the 15th March 2011 under the Register nº 85066103.
"He also owns the international Certificates regarding the visual aspect of the game and components. Although the original idea was to produce a board game, he has also registered the trademark for electronic Games, since part of Rui Alípio Monteiro's global project is to turn Trench into an appealing electronic game, already in the development phase.
"Criações a Solo has paid full attention to this leading project and the game gained a reputable list of triumphs filled with praise from both private and public Portuguese entities.
"All this has put Criações a Solo in evidence during their presence at the Nuremberg Toy Fair 2011 in Germany. Those who appreciate strategy games became very interested on Trench, including Chess fans. Thus, we can say that the Portuguese entrepreneurs and creators are conquering their well-deserved place internationally.
"Currently, Trench is on the production phase by the hand of the well-know Portuguese publisher Runadrake, LDA. and has already an exclusive distributor for Portugal and Spain, SR. BRINQUEDO, LDA. Many news are still to come regarding Trench, that will be at the next Essen Fair in Germany.
"Criações a Solo of Rui Alípio Monteiro and the pioneer project Trench are not related to and are chronologically previous to the XBLA game named Trenched, recently launched by Microsoft.
"This company, until the present date, has never contacted nor has any relation with Rui Alípio Monteiro. Criações a Solo and Rui Alípio Monteiro, taking into account all investment already made, cannot do anything else but to obviously defend all their author's copyright and intellectual property against any infringements, as any designer would, and perpetuate their creation with the main goal of putting Trench in the international Hall of Fame of both classic electronic and board games."
In a further development, on Friday our Portuguese colleagues Eurogamer.pt noticed Monteiro's Trench website had been defaced by a hacker called Mr. ShKrEb. A screenshot of the website taken on Friday evening is below.
Monteiro's defence of his trademark could mean a long European delay for Trenched while trademark issues are resolved. Alternatively, Double Fine could re-release the game in Europe under a different name.
Trenched emerged on schedule in the US last month but failed to appear in Europe. At the time, Microsoft stated the delay was due to "unexpected challenges with distribution".
Microsoft is yet to respond to Eurogamer's request for comment.
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Comments (53) Latest comment 11 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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You all spend so much time innovating it's amazing most games look and play the same these days.
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Maybe he should look up other games?
http://www.boardgamegeek.com/geeksearch....
Looks like MS will kick his ass hard. There is even a WW1 game called Trench from 1975!!!
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Abstract game ruins an actual game, yay.
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Well, they could do, couldn't they?
Bit unfair to call him a piranha. He's got a TM for his game and it covers electronic games too. Why should he be forced to change the name of the videogame version of his own game when he has a TM?
He's hardly Tim Langdell, is he?
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This is so far removed from anything even remotely like the Langdell fiasco, but people just see 'GAME NOT RELEASED BECAUSE OF TRADEMARK' and jump to conclusions without actually reading anything.
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Since when has 2009 been "old"?
The man appears to have a valid objection to the usage of the term and he shouldn't be demonised for legally owning a property which happens to clash with the title of the latest video game.
I'm already on the side of Double Fine here - I don't need EG to coerce me into it.
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Crikey, some Portuguese people are insanely stupid.
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Ugh.
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That's two different words, whats the problem here?
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Replace the mech models with medieval barmaids and have done with it. You can call it "Wenched".
Unfortunately for them there is already a card game based drinking game around women called "Wench"
I will be at Essen this year (again) - I will report back how Trench plays!
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I remember the guy from Split/Second saying they had an arse of a time trying to get a name that would be suitable and legal across Europe on the EG podcast.
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This guy is hardly a trademark troll. He actually has a product and its even in the same ballpark.
DF just need to get on, rename it, rework the game. Problem is for them, will the cost of reworking the game with a new title actually be offset by the sales it generates over her? Most Live Arcade titles have a short life and every passing day, as the global PR buzz diminishes, is seeing the demand reduce. It would not surprise me if this wasn't cost effective to change or to fight in court and the game remains exclusive to NA.
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What’s really a shame is that not only a big company messes up big time, but gamers immediately take there side not knowing all the facts. “The hell with the Portuguese. We want to play!!!!! Poor MS! They must be right!” Well they were/are not. Here comes a guy, who has an idea, works hard to bring it to life, followed all the procedures and at the end he’s a troll, a thief, a mother f… Worth, not only MS messes up big time, but they also decided to proceed with the illegal release in America, they don't have the license!!!. And why???? Because they probably think the Portuguese guy won’t get them there!! Shame on them. They should have assumed there mistake contacted the guy, made an agreement and problem solved. They don’t even contacted him, what the f..k!!!!! And here we are pissed of because we want to play, but MS just don’t give a dame to us, they are expecting us to buy it via a US account. But I won’t. I am European, I want to buy it here won’t give a cent to a disrespectful company, won’t take part of that illegal solution. When we have a company we don’t always make benefits, sometimes we have to lose money too.
@ FRUNK don’t forget to tell us then, I am curious about that board game now, and if it’s good, I’ll buy it.
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That clearly doesn't apply in this case.
@Daeltaja
"Won't allow the release of an actual game that people have made because he might fancy making a game someday?"
Oh read the article you lazy tit, ffs.
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Bullshit. He probably never thought about it until realising the free publicity he's received. I can see him now, sat in front of his four year old PC reading 'C++ for Dummies'
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@cowell : Double Fine doesn't own the IP. It's Microsoft...
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Yeah, it's a shame but sales for the game over here are going to be terrible (assuming we even get it!). Hype for the game was high when they were doing a lot of interviews and those GiantBomb QL's that made the game look hilarious.. but that's all dried up now. I've honestly lost interest and have moved on.
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Fuck trademark law up the ass. I could care less about both parties and hopefully they'll do us a favour and stop with their generic boring-named games for the future.
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Owning a trademark, using it for your own product and defending it against similar trademarks does not make you a "trademark piranha", it's the basic essence of trademarks.
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I give you... Tim Langdell as evidence that the USOPT is a useless, greedy bunch of corporate jack-suckers.
It just seems we take patents and trademarks a bit more seriously this side of the pond.
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Trench and Trenched are two different words. I don't even know where the problem lies except for some low-life smelling the big money.
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Does his trademark cover everything having anything to do with trenches and warfare?