Just Cause dev prepping new next-gen IP
New US office working for 2014 launch.
Stockholm-based Just Cause developer Avalanche Studios has just set up an outpost in New York to create a new IP for next-gen systems.
All it's saying right now is that the game will be "AAA", ex-Mindspark creative lead Roland Lesterlin is directing and it's targeting a 2014 release.
The new office, headed up by former Activision and Atari executive David Grijns, will also develop titles for handhelds and PC. It plans to employ 50 staff during its first two years of operation.
"While most developers and publishers are focused on expanding (or contracting) their operations in over-crowded industry centers such as Los Angeles, San Francisco or Seattle, New York provides us with a diverse talent pool from which to create our next big console title," commented Avalanche Studios founder Christofer Sundberg.
Sundberg shouldn't have too much trouble finding potential recruits in the region. Earlier this week, THQ announced it was closing down Kaos Studios, the New York-based developer behind Homefront.
Avalanche is also working on twin-stick shooter Renegade Ops for PC, PlayStation Network and Xbox Live Arcade, due out later this year.
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Comments (19) Latest comment 11 months ago
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Whether I want to spend thirty minutes or three hours gaming Just Cause 2 simply never stops delivering. The engine itself still messes with my head as to how well it streams the open world when other newer games don't even look half as good and fail to match it's scale, size and exotic world. Yet JC2 can do it all with nothing more than a quick load at the very start.
A friend of mine dubbed Just Cause 2 the best 3D game ever made, although I won't agree with that completely I will agree it took a massive step in the right direction towards the game that one day will be. Funnily enough it will most probably be called Just Cause 3.
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I would like to see a patch to get the vehicles and ordinance for free or at drastically reduced prices from Air Sheldon, that way I can drive my favorite vehicles and use my favorite weapons more often. Though the chute is still the fastest mode of travel for the most part.
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Here's my slogan, and I want you all to repeat after me:-
"Current gen gaming top of the class, stuff the next gen up your arse"
ok, ok....I may have ripped the gist of that from an old comic strip presents tv show ( Bad news tour) but it's relevant and important.
Other quotes may include:-
"Hey babe, you're my bag"
"Don't you dare wind me up"
"it says SAUSAGES up there"
and of course...
"If Vim doesn't say we're heavy metal I'm leaving"
" Alright...we're heavy metal, heavy metal..heavy fucking metal...ALRIGHT?"
I realise some of this post may not have been entirely about xbox.
I'm sorry.
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Just Cause 2 gets the sandbox stuff right because, first of all, it makes traveling actually fun (parachute, grappling hook), and then it litters a huuuge fucking map with so much to collect and blow up, and then it concentrates small portions of these into seperate locations so that each of them feel almost like levels in a 3D platformer or something, essentially small sandboxes inside one motherfucking huge one, where you scour the area for stuff to pick up and DESTROY EVERYTHING IN SIGHT!
Renegade Ops also looks like an awesome twin-stick shooter, and whatever they're cooking up for 2014 is on my list.
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You mean like we can't afford houses now.
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Agree completely the just cause 2 engine was indeed superb , far better than any of rockstars open worlds this generation.
Although not unlike rockstar, if they could sort their gun combat out (JC2 was not as bad as the awful rdr/gta4,s), their titles would play far better.
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a fantastic team and they have my uptmost repect.
2014 they say?, then theyre doing it on pure base pc kits for now, and i bet they will just build upon the portability kit so when the next consoles arrive they have it ready.