Witcher 2 1.1 patch details, date
Plus a second patch next week.
CD Projekt has revealed details of the first major The Witcher 2 update, Patch 1.1.
The plan is to release these changes this evening, as well as a second patch next week.
All versions of the game - both retail and digital - will get the patch. Only the Russian version will be incompatible. CDP is aware of the problems in the Russian version and talking with 1C about "possible solutions".
"Internal tests of Patch 1.1 are well under way. Our current target is to release it this evening," CDP told Eurogamer.
"Please note that although we are doing our best to have it ready by then, the time still may change in order to be completely sure that the patch will function properly. This is our primary concern since there are significant changes and upgrades that will affect many users."
A summary of changes can be found below. A full itty-bitty breakdown will be offered when the patch goes live.
"If you have experienced any issues that are not on the list, please don't worry," offered CDP. "We have already started working on the next patch, which will address other difficulties and bugs, including those related to specific hardware set-ups; e.g.. Logitech g35. You may expect this second patch to be ready next week."
Patch 1.1
- Simpler and more reliable game installation and activation. Details to be revealed soon.
- Fixed the free Troll Trouble DLC download. It is now included n the patch so there's no need to download and install it separately.
- Fixed an issue that prevented some users from downloading other free DLCs (the ones given out with some pre-orders, special promotions, etc). The launcher now properly refreshes the list of available DLCs and allows for installation.
- Performance improvements: approximately 5% to 30% better framerate and faster game loading for many users, depending on their individual systems and game versions. Owners of retail versions can expect the biggest improvements.
- Fixed random crashes occurring on some systems, especially after saving and loading saves.
- Key mapping – allows the arrow and number keys to be used for movement.
- Added the option to invert the mouse.
- nVidia surround vision now works properly.
- More accurate assessment provided by the "auto-detect settings" option will help improve game performance.
- Removed a bug that prevented completion of the "Blood Curse" quest.
- Fixed a bug that prevented the additional link in "Extras" from being unlocked after winning the dice game against the GOG.com monk.
- GOG.com credits now work properly.
The Witcher 2.
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Comments (38) Latest comment 1 year ago
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Cos they can update the digital version perhaps? (So that it looks more fantastic than the retail version).
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They can update the retail version too as they both have the same launcher and both had a day one patch.
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Looks fantastic!
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Looks fantastic!!
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The retail version shipped with a last minute Securom addition that apparently is severely impacting performance. It was forced on the developer late in development and something went wrong in implementation. The Steam and GOG versions shipped without that DRM.
(Also, being one of the pioneers of the 'Looks fantastic!' commenting, I'd appreciate not being negged down for legitimately answering a question! If you must neg me down, do it because I'm doing my best to proliferate that meme and you hate me for it....)
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And I wouldn't mind an option to play in first person view, at least for walking around, switching back to 3rd person in combat.
Oh and don't forget the sound. I had numerous occasions where the sound was almost completely muted after meditation. And a few instances where the voices during cut scenes seemed to trail away into the distance until they were barely audible as faint echos while environmental sounds stayed at full volume.
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yay performance fix XD
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I'm sure you meant to say a FANTASTIC button, right?
RIGHT??!?!?
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"fixed design issue where people would ragequit the 'tutorial' section after getting killed 20 times by the dragon"
Silly me for not being able to read the lengthy tutorials that flash on the screen in 6pt fonts for 10 seconds in the middle of combat. Of course that info can be found in the journal. Unfortunately the information telling you it was in the journal flashed up the screen in 6pt font for 10 seconds in the middle of combat.
Games being hard is one thing. Games killing you endlessly in the section that is supposed to ease you into the game becauser it relies on you using game mechanics you don't know about? Yeah... That's poor design.
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Not that I'm implying this game is in any way less than amazing but adjusting the game's demanding visuals are made all the more awkward to from having to exit then restart it to access the graphics options. Even Codemasters manage to add extensive graphics options INSIDE their games (DX11 support too) and simply have it restart should the game require it. If they can do it in a multiformat release then I don't see why CD Projekt can't: the first Witcher had in-game graphics options for example, oh and fullscreen 16:10 support for that matter. :?
I guess the developers always had the console versions in mind while designing the game and that likely explains why they seem to have taken a backward step in some areas. Hopefully a patch will rectify these minor annoyances.
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That really was being thrown in at the deep end. I went back and started again
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Patch looks great, glad to see performance improvements coming!
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That seems a bit unfair!
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And I'd really, really love a patch to add support for other aspect ratios.
I have my trusty old 19" CRT (which is lovely) but to play the Witcher 2 I have to break out my lorgnette.
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EDIT: Wait, people are having trouble with the dragon? Which part? The initial bit where you've got to cross an area with guys in it while the thing's setting the place on fire, or the QTE thing crossing the bridge? I had some issues with combat in the prologue, but not with the dragon at all. Though if it was the QTE sequence I'm playing with a 360 pad so it was probably easier (the whole game plays miles better with a gamepad)
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