Brink update aims to combat lag
Splash Damage makes June DLC free.
Brink developer Splash Damage has released an update which it hopes will combat the lag some players have reported.
A configuration change to the Xbox 360 version (to be made to the PlayStation 3 version once Sony turns the PlayStation Network back on) alters the number of human players when matchmaking for campaign and most freeplay modes to eight total human players.
This new configuration allows those connecting to and hosting matches (particularly those with lower upstream bandwidth) to more reliably find and connect to quality hosts via the match-making process – resulting in less lag and more fun, Splash Damage said.
This change is being rolled out today and will be available worldwide.
Brink still supports eight versus eight on all maps via a new Big Teams configuration in freeplay and through custom settings in private matches.
Splash Damage is releasing an incremental update for PC players via Steam that addresses AI, GPU and server issues. The full Brink release notes are on Steam now. The developer said today many of these fixes are being included in the full update for the Xbox 360 and PS3 versions.
Brink's first downloadable content will be offered free as a "thank you for supporting Brink and for your continued feedback".
This DLC launches in June and offers additional maps and new content.
Brink has suffered a troubled launch, with many players complaining about lag. With PSN still down, the PS3 version of the multiplayer-focused shooter remains bots only. The game disappeared entirely from Steam yesterday for UK gamers, preventing people from buying it. At the time of writing, it is still mysteriously absent from Steam. Splash Damage and Bethesda said yesterday they were looking into the problem.
Eurogamer's Brink review turned up an 8/10.
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Comments (45) Latest comment 1 year ago
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Also, awesome that we'll be getting a least one new map for free!
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Do not ever launch with major technical issues unresolved.
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I for one am glad I listened to my gut and cancelled my long term preorder. It's not like they didn't have enough time to make it ship shape before eventual release. Seems the game was always on the brink of disaster no matter how much extra time they spent on it.
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Of course, it would be fine if the AI could be ordered, but as yet I'm unable to find an option/control to allow this, another thing sorely lacking in this game. It's funny, UT3 seems like years ago, but it's still arguably the best game in this particular class of FPS.
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ASFAIK it makes the bots actually complete main objectives.
Thing is from what I've seen previously the bots are very good they just had their nuts cut off for release to allow for more player "hero " moments
Big mistake !
The net code is something that will take time to work out exactly where things have gone wrong.
Extensive testing is done by all publishers during development but nothing prepares a title for "out in the wild" testing !
As previous posts have said when it works its really really good and one of the best Team based shooters I've ever played.
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Totally agree.
But why was it so under appreciated?
UT3 came with a staggering amount of content too - & the best bots in the business!
Might just have to reinstall! They should do another UT3 weekend on Steam.
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There's little enough content as it is.
How EG gave this an 8 is beyond me.
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Oooh, let's see, among other things:
-showing new game modes in video previews to only remove them forever before the release.
-offering less content than the previous UT2003/2004 games.
-ugly charcter design inspired from Gears of War, didn't bond well with the UT community and neither with me.
Don't get me wrong, I enjoyed UT3 single & multiplayer, it's just Epic kinda failed to promote it well and give proper content & updates.
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"the best bots in the business!" - that's been Epics strong suit since the first UT, they really should make their bot AI available to other developers, people wouldn't mind the over-use of UE3 so much if it meant the game had decent AI opponents.
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]http://www.splashdamage.com/content/firs...[/link]
Splash Damage have posted a list of their most positive reviews here. I think it's interesting that most of the good reviews are from the UK, where, coincidently Splash Damage are based.......
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Or so I've read...
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how can a game that sells it self on redefining multiplayer and online experience be so screwed at launch!
Very Angry!
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don't know anything about promised content not being released.
I played UT2004 till my fingers tips bled. Agreed that Assault mode was a tragic omission in UT3.
But if you compare it with the anorexic content most devs are doling out these days it was still juicy.
UT3 was one of the first to use Unreal 3 engine & I think, at the time, it took a while to adjust to its style.
And they patched it for years after.
Bit of a thread hijack here. Sorry.
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Beginning to wonder just what compliance testing was actually done at Splash Damage and why Sony (and MS judging by the 360 issues) saw fit to pass this through cert.
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Anyone thinking they'll pick it up on the cheap later is missing the point. It'll be too late by then. Proof again that you need a rock solid game and a serious marketing budget to make MP-only games a success.
The first Section 8 was a reasonable game but really couldn't drive a large community. I'm sure Bethesda's marketing budget will be significantly more, but it doesnt look too promising. Will be interesting to see the Chart Track sales on Monday. I'm guessing 360 will boss it massively.
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Why am i playing with bots on every public online game i go into?
Is there a way to say " piss off bots"? I just wanna play with actual humans
Game seems like a complete mess from the first hour ive given it
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To be fair, how many maps did TF2 ship with?
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