Boon recounts SNES Mortal Kombat outcry
"We hoped success would pay for development."
On the day of Mortal Kombat's UK launch, series creator Ed Boon has recounted the controversy that marred the very first game in the gory fighting series.
Mortal Kombat, which launched on the SNES and Mega Drive in 1993 after its arcade release, sparked a moral panic after politicians noticed its digitised, over-the-top violence, particularly in relation to its Fatalities.
Nintendo decided to censor the game, insisting that blood spurts be converted into grey sweat puffs and Fatalities be altered.
"The controversy with the game originally was because there was no rating system in place, and people were objecting to the fact that a game that was as violent as it is, did not have a rating," Boon recalls, nearly 20 years later.
"I agree with that idea. The rating system is great.
"The censorship with the SNES version was a response to that. Nintendo felt like they had an obligation to not offer something like this to a system that's played by many young players.
"But after we had the rating system in place, they felt, OK, if there's a rating on the box and people understand it's a violent game, then it's OK to sell it because it's intended for an older audience."
The game owes its existence to Capcom's Street Fighter, Boon revealed.
"Back then, in 1991/92, fighting games were one of the biggest categories of games that were out there. Street Fighter II was getting into its stride. We felt we wanted to do something that was an American-made fighting game with the latest technology, which was digitised graphics at the time.
"We felt we had something to contribute in that field."
It was a smart move. Mortal Kombat, published in arcades by now defunct company Midway and on home consoles by Acclaim Entertainment, went on to enjoy phenomenal success.
There have been countless sequels, spin-offs, crossovers and console ports. The series has even spawned Mortal Kombat movies and TV shows.
"I don't think anybody was expecting the level of success the game had," Boon said. "It would be arrogant of me to assume that something was going to perform this well. It was a big surprise to us.
"We hoped we would reach some level of success and pay for the development of the game. But I would have never have guessed that almost 20 years later we would still be making Mortal Kombat games."
Now, in 2011, Boon has just shipped a new, Unreal Engine 3-fuelled game in the series, simply called Mortal Kombat.
It was developed by NetherRealm Studios, created by Warner Bros. after Midway's demise.
Eurogamer's Mortal Kombat review smashed in a 7/10.
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Comments (34) Latest comment 1 year ago
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You don't say!
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Yarr! Nintendo secretly be pirates, arrrr!
Also, the fact that this controversy was almost 20 years ago makes me feel very old.
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Bullshit. The SNES version was superior in every way. Or 'Arcade Perfect', as we used to say.
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like Eraysor said all this makes me feel very old.
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Scoretality!
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(Let's see who gets it)
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Sure fooled me. Yes I was that desperate.
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Megadrive version all the way!
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Between random loss of dinner money and the occassional headlock I was relentlessly taunted for owning the inferior version of the game with my only comeback being 'At least we don't have that gay, blue hedgehog on OUR machine. No decent games will ever come of that'.
I gleefully haven't retracted that insult and I am comfortable in the knowledge that I was mostly right too.
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I owned both systems and went for Megadrive version and rented out the SNES one to test it soon after and I found the Megadrive far superior even with craptacular visuals and comical gore (Sub Zero's head rip for sure with its tiny swinging spine made me chortle all the time)
Edit:- I See your DULLARD and raise you ABACABB
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You worked at Probe Entertainment!?
Kudos fella, I've enjoyed so many great games from them over the years on various platforms, they were a bastion of British talent.
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Sorry! The MD version had a 40M/bit cart, the SNES had missing speech in its version of SSFII
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It's nice that someone remembers Probe Software. Most of the guys I worked with there are still knocking around in the industry too
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"Wasn't there a GameGenie code to turn all the gore back on in the SNES version?"
If memory serves it just turned the "sweat" red.
"Nintendo Official Magazine had a great April fools joke back in the day where they said you had to weigh the SNES cartridge down with a few coins for a certain connection to be made and then enter a code, in order to switch on the gore."
I remember a friend of mine trying that. There was another rumour doing the rounds that involved pulling the cart out eeeeever-so-slightly as well if I recall.
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Fake tips in mags, Game Genies and swapping disks to load up some new graphics... How much better were those days!
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Grass is green and the sky is blue, Boon revealed.
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We were 13, all 13 year olds are idiots. No doubt the CoD kiddies will have similar tales in 20-odd years' time.