Dev defends Dead Island child violence
"This happens in a realistic setting."
The child violence depicted in the Dead Island trailer, below, is not exploitative, Deep Silver has insisted.
The Dead Island trailer shows a reverse-time account of a young girl on a tropical holiday island being torn away from her parents, become a zombie and eventually flung out of a window to her death.
Some have labelled the scene exploitative. Others have accused it of trading on a taboo. Valve writer Erik Wolpaw told Eurogamer it's "unpleasant in a way that makes it difficult to watch".. But for Deep Silver producer Sebastian Reichert, child violence is a part of the realistic setting developer Techland is trying to create.
"I'm feeling sad for the people who don't see that in this trailer are also 25 regular people dead," he said. "They're running around and trying to eat your brains, but they're still dead.
"Killing people in general is a taboo. So as soon as you go to the zombie topic, you have to face the fact you will kill people, else it won't work. So yes, we also have a kid in there. But I don't see we exploited this in any way, like we just splattered her over the ground or some weird s**t like that.
"She fell out of a tall building at the beginning – or at the end. We took good care that we didn't overdo it. It's not a gooey pump or something. We're not doing this for the showing of gore and splatter.
"Of course we're aware that if this was another character it would have another feeling. But in the end, the other people are also dead. This is what happens in a realistic setting."
Dead Island, a first-person open world role-playing game set on a tropical island, was relatively unknown before Deep Silver released what some consider to be one of the greatest video game trailers ever last month.
He confirmed that while child zombies were OK for the trailer, their inclusion in the game itself was a step too far.
"Because you have problems with rights and ESRB," he explained. "It wouldn't be good for age ratings."
But there's another reason why Dead Island is free from child zombies.
"We were thinking about it to implement it. But what are the advantages of a kid zombie who has no reach? He's weaker. Basically from a gameplay perspective, it's only there to shock people. The game is drastic enough the way it is. We're flying enough intestines and limbs around.
"We can happily say the game is brutal enough. We don't need kids in there."
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Comments (31) Latest comment 1 year ago
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Who has, exactly? All the press I have seen has been balanced and fairly adult about this.
Feels like were trying to whip up controversy where it doesn't exist. Sure it's a tough watch, but that's the point. It want shown half time at the Superbowl, or during CBeebies. ( or whatever the ITV equivalent is lol ).
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Zombies?
Edit: Mojodeeeex!
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So long as they keep it tasteful, it'll be just fine.
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That said, the mechanical reasons not to include child zombies seem quite reasonable.
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Secondly. Selling your game on shit which isn't in the game made me lose interest right there. Dead Space did mutated kids and babies, what's the freaking problem?? Keep your game if it's going to be DR 2.5
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After seeing it, I found it a very harrowing viewing.....yet found the video so well done it was hard not to like it.
Dammit.
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Erm somebody needs to play Deadspace 2...
Children turned into necromorphs (not a huge leap from 'Zombie' if you ask me) that swarm after you like a pack of dogs? Check!
Babies turned into necromorphs that crawl after you and explode? Check!
Deadspace 2 is 18 Cert. I presume any other self respecting zombie game will be 18+ too.
IMHO, people griping about the inclusion of a kid in the Dead Island trailer need to wise the fuck up.
Remove the kid from the trailer and you have a nicely render video of generic people getting munched be zombies - something that has been done and over done many times before.
The child in the video helps us make the connection that these people were a family, and thus by extension, the other zombies in the trailer were also mothers, fathers and daughters etc.
It's handled quite tastefully imo. A trailer that could have been an exploitative gore-fest about zombies, is instead a short tale of tragedy.
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It's a promotional film, and a really good one at that. I'm forever hearing people talk about the power of 'viral marketing', and rarely do I hear people comment on the fact that you need to put out something really high quality for it to work.
A month ago, no-one was talking about this game and now everyone is, and it's all down to one brilliant short film. Hats off to the people who made it. How much do the marketing departments of the big publishers spend to create 1/8th of this buzz?
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(Ok, he didn't, but some berk will say this in the mainstream media eventually)
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Sad thing is, it works
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Sad thing is, it works
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"why the clown?"
"see, nobody cares about the (minorities)"
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I'm more sensitive that they're trying to sell me a game which obviously is nothing like the trailer if I read them correctly. Putting a kid in a bloody trailer and then not having the guts to do so in game feels lame. Obviously their setting isn't "realistic" after all.
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One thing though: the child was the focal point. Yes, there were twenty something other dead/undead people to consider, but the trailer was built around the kid. Let's not scratch our heads here. There's a reason people are reacting to the kid... if they didn't react the trailer would have missed it's mark.
Oh yeah, and you can have 'zombocalypse', internet. I can't keep it all to myself anymore.
oops, turns out I didn't make 'zombocalypse' up. coulda sworn...
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This is a bit of a dumb thing to say though:
"Of course we're aware that if this was another character it would have another feeling. But in the end, the other people are also dead. This is what happens in a realistic setting."
Yes, zombies are real.