Valve insists all Portal 2s are the same
But PS3 version "one to get" for co-op fans.
Valve Software has insisted that, when it comes to content, all versions of upcoming first-person puzzler Portal 2 are exactly the same.
The famed developer did, however, admit that for gamers who care about cross-platform co-op play, the PlayStation 3 version is "the one to get".
In January Valve boss Gabe Newell said: "We made a promise to gamers at E3 that Portal 2 for the PS3 would be the best console version of the product."
The PS3 version of Portal 2 supports Valve's Steam platform, facilitating quick updates and cross-platform play and chat with the PC and Mac versions.
These benefits have left some Xbox 360 owners feeling left out, but Valve said they'll get exactly the same experience as their PC and PS3 gaming cousins – when it comes to content.
"When you buy them they're all the same," Valve writer Chet Faliszek told Eurogamer. "They're all exactly the same. Content-wise, you're getting the same experience in them.
"It's just once you start looking at co-op. The Mac, PC and PS3 can all play together, they will all get updates quicker. For some people that will make a big difference.
"But the actual experience coming out of the box is going to be great. It is the most stable and solid game we've ever released.
Fellow Valve writer Erik Wolpaw went one further. "If playing cross PC and PS3 is important to you, then pretty clearly it's not even a matter of opinion. PS3 is the one to get."
So what, exactly, does the PS3 version get you?
"On PS3 you get the cross-platform play, you get the frequent updates," Faliszek explained. "The frequent updates allow a lot of things. They allow the cross-platform play to happen. You get the Steam cloud. So if you're playing a PS3 over your friend's house, and play on his PS3 the save is recorded.
"You also get the Steam copy. It's not a copy we just give away. It's attached to your PSN and Steam account. But yeah, there are some cool things you can do there."
Faliszek said Valve pushed for the extra features because, like you, they're gamers.
"That kind of stuff comes from us because we like to play games," he said. "We buy games. We do all the stuff other gamers do. We look at that stuff and go, this kinda sucks. I don't want to buy a game five times. We look at it that way."
"Also, the co-op is perfectly suited to cross-platform play in the sense that the differences between the control schemes don't factor in," Wolpaw added. "It's not competitive. It's all a bit more deliberately paced. Nobody's going to be at a disadvantage based on their controller of choice."
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Comments (87) Latest comment 1 year ago
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edit: also given the low standards of players on PS3 games, I think they can do with all the competition they can get.
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The only way it could get better is if Steamcloud allows you to play the PS3 version at home and the PC version on a laptop or work PC.
Interchangeable gamesaves between console and PC is asking a lot, but I'm sure if any company is up for making it work, it would be Valve.
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But I do like what Valve have done here, with the cross-platform play and free Steam version. I wish MS was a little more open about things like that, although I do appreciate the benefits of a closed system, and I'm aware that they're technically in competition with Steam via GfWL.
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MS won't allow it for a variety of reasons. It's not Valve's fault.
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There are benefits to a closed system but not when consumer gets affected
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They did, remember? Everyone pissed and whined because it looked funny.
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But good for PC, PS3 and Mac users, it's quite a nice bonus to have...
That said, can someone please ask Newell pretty please with sugar on top if he can make a version that includes Portal: Still Alive and Narbacular Drop?
Oh and I still feel it should have been called "Portals"...
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Microsoft's Live rules make it a successful, consistent experience on one hand but on the other don't work with Valve's ethos of giving lots of stuff "for free" (e.g. Content updates) to gamers.
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But they're not.
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The cross game multiplayer is also a huge bonus.
Now if we could just get steam on PS3 as a separate store then it would be christmas and birthday rolled in to one!
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The cynic in me see exclusive DLC on the horizon, the question is, who's getting it? Makes sense for it to be PS3/PC as they have the cross platform co-op thing going on and it can be delivered through Steam, for free if Valve wish to continue that model. But equally it could be 360 exclusive because that's how MS roll and Valve have never been one to turn down MS money, could go either way.
@ rodhull - I find the PS3 controller perfectly fine for use, you adapt to it quite quickly. I at first found the 360 controller quite clumsy with it's wierd shape, alternative analogue stick arrangement and big cheapo plastic buttons, not to mention the lack of feedback in those bumpers, but I got used to it after a while. If you want to argue ergonomics then keyboard and mice are terrible for gaming if not set up correctly with regards to height, distance from body, wrist supports etc.
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K I S S I N G
Maybe I should dust off my Howard Stringer/Gabe Newell erotic furry fan-fiction.
Also, given the news about Kaz Hirai, maybe I should make it a three-way?
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I'm usually an Xbox gamer though. I informed one of my Xbox friends that I was buying it on PC, to which he commented "But you'll have no one to play with". I had a bit of a chuckle at that.
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there's no u-turn - it's pretty well documented that MS have sought to keep the 360 and XBL as closed and regimented is possible, maximising their revenues at the expense of innovation and the opportunity to better support MMOs etc
i'll be getting it on PC obv, can't wait.
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Ignore WYP's 'wording' and read the quote, ""We made a promise to gamers at E3 that Portal 2 for the PS3 would be the best console version of the product."
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I get the impression that MS upset him/Valve. Valve wanted to have free DLC in L4D2 on xbox the same as the PC version and MS said NO, they wanted the same for Portal 2 and MS said NO again.
They wanted cross-platform play for Portal 2, MS said "only if you use Games for Windows Live" Valve said "no thanx"
Sony on the other hand said "sure do what you like (just please please start releasing games on our system again)"
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Sorry, but do you know for a fact that MS have been lured by MS money in the past? Or is that just the Playtard imp sitting on your shoulder whispering it in your ear?
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Personally I believe that Left4Dead's exclusivity was a matter of experience, doesn't explain why they didn't at least try L4D2 on PS3 nor does it explain them not porting it later, but they did accept payment for the DLC, they could have refused to release the content on the platform or announced that all 360 DLC revenue would go to charity or something, but they didn't.
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It's a shame MS insist on making the 360 so closed off, but I'll probably end up buying a PS3 copy later if it gets frequent free add-ons.
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hooray negged again for giving an honest personal opinion. Good work EG readers, bravo.
/slow clap
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I think this is what it might mean. I'm waiting for that Eurogamer headline, because the comments thread will explode.
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Seriously, I can see how cross platform play is a good thing, but Gabe is so clearly on the Sony payroll now it makes it hard to believe anything he says about the platform.
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The header and sub-header for this article makes it look like Valve is suddenly dissing their most loyal fanbase. They aren't.
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Again, you say that like it's a fact. What past form are you talking about? Co-marketing agreements? All console manufacturers to that. Aid toward development costs and/or resource? Again, all console companies do that.
I'd guess that all of your proof comes from that little imp right there on your shoulder.
And as for "there's no reason L4D2 shouldn't have been on the PS3... moneybags M$ clearly paid for exclusivity", well maybe they did. I, for one, don't actually know. What I do know is that MS got behind L4D1 in a big way, helped to ensure it was a huge hit on the 360 and those kind of things, along with a short development schedule and a engine that probably still wasn't optimised for PS3, made L4D2 on 360 console only a logical step.
No? That doesn't ring more true to you than "MS Paid!!!!"? Really?
Well, how about the fact that until very recently Gabe was vociferous in his dislike of the PS3, the architecture, the tools and called it a waste of time. Wouldn't that be reason enough for them not to have worked on L4D2 on the PS3?
Ironically enough, with the obvious exception of improved Sony tools, it's the same PS3 that Valve are now evangelising and are developing the "same but better" version of their next game on. Going by your same logic, can you really say that Sony haven't chucked some bags of cash at Valve to engender such a drastic change of heart?
Or is it truly that Valve have just realised that the same platform, the very same architecture that they have chosen to keep well away from since 2006 is... "well, it's open and we like it now".
And I'm sure that no moneybags were thrown at Rocksteady for exclusive PS3 content in Batman, or at Ubisoft for exclusive content in Brotherhood, or at EA with a whole free game included in Dead Space.
No, with Sony it's their history of openness, with MS it's their history of chucking cash at things.
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Because there's nothing like huddling up on two chairs behind a desk with a small screen eh?
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edit: and by 'hating', I mean he called the PS3 'a complete waste of time for everyone', or words to that effect.
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@captain_Carl: Yup. PS3 version is good value, there is no doubt in that
I should have worded it "The PC/Mac version is the one to play for co-op fans" - that would have been more correct. The PS3 version is more expensive though so if you were planning on only playing Portal 2 on PC then why buy the PS3 version? :/
Support is probably also going to be easier on the PC.
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I'm genuinely confused!
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But as they are getting the 360 one, the cross platform co op seems a bit pointless(for me anyway).
I only tend to co op with my real life buddies and family members(all have 360's).
I can see the appeal though if you have a number of friends who own a pc and not a ps3(or the other way around).
And the free pc version(if that's true)when you buy the ps3 version is a cool extra.
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This is all just Valve's changing priorities, making games cannot possibly bring in as much income as Steam, so naturally it is and should be top of their agenda. I think they're a bit cheeky saying 'it's because we're gamers' when clearly it's because 'steam'
Anyway, i would think further down the line MS would and should bend a little to allow steamworks and co - that's not going to hurt them. However they won't be interested in letting them in on their 30% cut on digital sales, and i don't think for a second Sony will either. Surely Valve are just having a little test, seeing if they can somehow get a cut of one of the platform holders digital revenues via a Steam app...I honestly think they won't get too far with that...saying our next console has Steam isn't worth giving up 10% of digital revenue even.
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I've always bought Valve games on PC, but I'll be getting the PS3 version (for the trophies) as it throws the PC version in, anyway.
Plus it may encourage more of this sort of thing and (hopefully) some retroactive love for The Orange Box and LFD 1/2 to get the same treatment/release on PS3.
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Well, this demonstrably isn't true. A mouse and keyboard will be more accurate than a controller. How's Move support coming along, by the way?
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No I didn't forget, but it would make "the pc version is the one to get" a bit pointless. Especially because it is more of a hassle as you have to constantly switch input devices or walk to different rooms.
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More accurate in shooting, less accurate in walking. Theoretically this could even out (remember the bits where you had to jump through multiple portals to accelerate?). Although I also think the pc version will be at a slight advantage, it doesn't really matter for coop play anyway.
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I'd imagine they've not ported any Left 4 Deads to the PS3 yet as their PS3 peoples have been working on Steamworks and Portal 2 here. It will be interesting to see what they do with it next though.
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kb/m really is better though tbfh
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Fin.
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What I did say though was that MS have a history of buying exclusivity, they make no secret of it, remember the 50 million USD boast for exclusive GTA4 content? I also said that Valve have accepted payments from MS in the past to change their strategy and then gave an example for that in their agreeing to charge to L4D content on the 360 while offering the same content for free on PC, at no point did I suggest that there was a history of MS paying Valve to bring things exclusively to their 360.
Also the reason for additional content in ACB and Dead Space 2 was a matter of disc space, in the case of Dead Space a separate disc could have been required which means higher cert fees to MS which means less profit for EA, a port of Extraction to PS3 was always on the cards and its addition on the first run of DS2 discs was a strategy to improve pre-orders and early sales, nothing more. I'm sure the existence of a compatible peripheral with a substantial install base was also a factor, not sure if I've seen any "light gun" controllers for the 360 at all. I'll concede that the Batman content was likely the result of some deal, but if you've played the Joker content in Arkham Asylum you'd know it is really quite insignificant, not much more than a reskin to be honest, certainly not worth shouting about compared to extra missions or indeed entirely new stories.
Again with the imp on the shoulder remark, it's a nice visual device and not a bad way of passing veiled insults without damaging your own credibility, but then there's not a huge amount of credibility to damage in an argument that almost entirely based on misrepresenting the person you're looking to best.
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I'm guessing if this was versus and not co-op, the PS3 players would be at a severe disadvantage?
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If there were less than a fiver of difference, or if it weren't a mouse-and-keyboard FPS-type game, I'd probably order the PS3 version, but as it is I can't see it being worth 8 quid to me.
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because i dont have PS3 due to SONY not support 16:10
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Unless they choose Move.
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Is it less accurate, though? I mean, if I recall correctly you can hold down Shift in the original Half-Life to slow your speed. So it's not impossible to have degrees of movement, not that Chell moves that fast anyway. And I think it does matter in co-op play: if you're playing with a PC player, who has a mouse, and you're on PS3, and have a controller, it might not gel if you have to coordinate your movements closely.
The point is, we have this highly-vaunted controller for PS3 that would make a game like this immeasurably better. Why can't it be utilised, or at least looked into?
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Let's cover this one off first. Please find me the quote where MS 'boasted' of spending $50 million to secure exclusive GTA4 content. Actually, I'll save you the trouble... they didn't. They did boast of having the (as it later became obvious) exclusive downloadable content, but they never boasted of paying $50m for it.
The $50m figure came out in a conference call with Take2, was said to be 2x$25m payments to cover development and... this is the bit that everyone seemed to ignore... was to be recouped by MS from sales of the final product. So effectively it was a loan to cover the development costs, paid back on completion.
Now of couirse, if it sold 7 copies, MS would be out almost all of that $50m and given that DLC was pretty much an unproven quantity at the time of the announcement, it was a brave move by both MS and Rockstar to invest in such a largescale venture. As it happens, both packs sold millions, sold again as a disk based addon and sold again as a "complete" package. Take2/Rockstar have paid that back.
In essence the deal was the same as Sony funding the development of Resistance, with Insomniac not making any more profit until that investment was paid back.
As for the rest of it and your convoluted and contrived attempt to equate MS wanting to charge for L4D DLC and that somehow being a "payoff" to Valve to bring the sequel to the 360 only... well I've read through it a couple of times and it makes even less logical sense the more I read it. Maybe you mean something different from how it's written? Or maybe the imp (not a veiled insult, but rather a straight accusation of significant fanboyism) had one to many in the pub at lunchtime and it trying to hard to create something from nothing.
Which is maybe why your assumptions as to why Extraction is on the PS3 only both make no sense and are spoken with the authority of an insider:
"Also the reason for additional content in ACB and Dead Space 2 was a matter of disc space, in the case of Dead Space a separate disc could have been required which means higher cert fees to MS which means less profit for EA, a port of Extraction to PS3 was always on the cards...etc
So you know for a fact that it's a matter of disc space, a seperate MS disc would mean higher cert fees (and enough so to outweigh the inherently higher cost of blu ray media, pressing and licences) and that EA were always going to port Extraction to HD consoles and give away that piece of work for free.
You are either a Sony employee or a Sony fanboy. Either of those and you would feel qualified to speak in such absolutes. Unless it's that damnable imp again.
Just a though about the cost issue (aside from the one about blu ray being inherently more expensive for EA anyway) - If an extra disk was an issue, EA could have offered a download code for 360 owners if there was no deal in place between Sony and EA for HD Extraction.
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/ad nauseum
I generally don't play coop games on the PS3, but I can't see myself getting this for co-op on 360 until the price drops, always good to play with friends.
PC all the way for me, but since the PS3 version comes with the Steam copy anyway...
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Of course, Sony must rely that others follow Valve's lead.