Why Crysis 2 has no Move support
Also, PlayStation 3 demo dated.
Crytek experimented with Move controls for the PlayStation 3 version of Crysis 2 but ditched the idea, judging it a poor fit for the gameplay, the FPS sequel's senior producer has revealed.
"It's clearly something we looked at," Hasit Zala told Eurogamer at an EA event in San Francisco today.
"We felt that in terms of what we were doing and the controls we needed, it didn't really lend itself to the kind of gameplay experience we were looking to achieve."
Zala added that Crytek hadn't ruled out incorporating motion controls into its games in the future, but he currently believes there is still work to be done before they can be succesfully incorporated in FPS gameplay.
"I think it's an interesting concept," he said, "but I don't think it's quite there yet. I can't think of too many first person shooters that are really embracing it at this point in time.
"There's definitely something there but also with shooter controls, the sighting, being able to change your modes and your armour and switch into stealth mode – that makes it difficult for us to work with it at the moment."
Elsewhere at the showcase, EA finally pinned down a 15th March PlayStation 3 date for the new multiplayer demo that hit PC and Xbox 360 today. Should you like what you see, you can get your hands on the full finished product from 25th March.
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Comments (28) Latest comment 1 year ago
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Fail. I'd specifically choose the PS3 version of this game over the 360 version if it had move controls.
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I'll agree that "motion control" has limited use in shooters, but Move's pointer functionality is a huge boon on console shooters. I also seem to recall a radial menu controlled with the mouse on the PC version of Crysis for changing suit modes... I really fail to see his argument there.
Anyway, I thought Crytek were about the bleeding edge.
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Translation: We were to lazy and people will buy our shit anyway
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Kill. Zone.Three.
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I think you're missing the point. It can be used in a variety of games, but you want people to design and balance it for the platform from the ground up, rather than just bolt on support for it.
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Killzone 3's inplementation of move is nothing short of superb, it takes killzone from being a 9 to a 10 in my opinion, it adds that much. cant reccomend it enough.
Would definately have got this if it had move implementation, now its a case of waiting an seeing
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Doesn't matter if a small amount if people may use it as gamers like options
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FIXED.
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I'd like to take those Portal, CODBlOps, Bulletstorm and MoH developers, invite them to a conference and show them how Move is used in Killzone 3.
And then I'd like to take Move controllers and shove /stops himself.
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With the PS3 version trailing so far behind it's obviously the tail end of the project and a port. The real question is, what have they got to sell? On the PC they stand out, on the PS3, the Crysis 2 port looks pretty miserable.
If you're selling yourself on the strength of your technology, you'd at least need to compete with equivalent existing PS3 titles, they don't even seem to be trying. It's all about maximising returns for the least possible investment sadly.
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One is an exclusive with unlimited resources provided by Sony, and the other is a 3 platform development.
What would happen if they implement move in Crysis, and the results are not as stand out as in Killzone?
I am sure PS3 gamers would also complain about that and Crysis would get plenty of negative press because of lackluster results.
If the developers did not feel confident about implementing Move, I don't see the problem. It's their decision and the number of games sold will be their judge.
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Because not all new games need to have it?
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DOes it make me better? There are pros and cons but its fun so thats all i care about!!
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