Dragon Age II "more tactical" than DA
"It's time we learned from action games."
BioWare has moved to calm concern that it has dumbed down the Dragon Age experience with the second game in the series, insisting combat is more tactical this time around than it was in the first game.
"There's always a danger of alienating the hardcore when you change anything – they wouldn't be the hardcore if they didn't truly love what was already there, lead designer Mike Laidlaw told The Guardian.
"But we wanted to make sure that we held onto the elements that made Dragon Age: Origins strong – party-based, tactical – even going so far as to replace spell-combos with cross-class combos so that now, when a mage freezes someone, a mage can't blow up that guy like you could in Origins; now a warrior or rogue has to get involved.
"So the whole party becomes part of this concert of death, which makes the game even more tactical.
"But the fact that now, you charge into combat and swing, rather than shuffling awkwardly into position, to me takes care of a convention we could do without."
Sprawling fantasy role-player Dragon Age II follows Hawke, a human hero. Mass Effect's dialogue wheel makes an appearance, and combat is more action-oriented.
All this has caused some fans to cry fowl, but BioWare is confident its design philosophy is sound.
"There was even some initial backlash," Laidlaw said, "with people asking: 'What, have you made it an action game?' The answer is, frankly, action games have been stealing from RPGs for the past five years – levelling up, and getting a badge so that you can get a new weapon, that's an RPG mechanic.
"So it's time that we, as a genre, took a look at some of those elements that action games have done exceptionally well and asked what we can learn from them."
Still not convinced? A Dragon Age II demo is out now.
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Comments (56) Latest comment 1 year ago
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ok.
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No it isn't, get back in your box.
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Except hardcore RPG fans who haven't had a new game for years. I wish the head guys Bioware and Bethesda (the last of the great RPG creators) would admit that they've left their roots and now make action games, the fact that action game developers have adopted some minor RPG mechanics is no excuse to kill what's left of the RPG genre. For example, the inclusion of that BS conversation wheel is a major negative to the game in my opinion, roleplay is flat out impossible if I don't know what my character is going to say until after he's said it and affects both the immersion and my enjoyment of the game.
Also the weak AI in DA
RPGs are usually strong contenders for a day one purchase with me, but based on what I've seen and heard from DA2 so far I won't be impressed so I'll wait for a price reduction if I go for it at all.
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Normally I'd agree, but I suspect most reviewers are going to be out of step with me on this game.
If DA2 is to Dragon Age what ME2 is to Mass Effect, most reviewers will praise the advances while I'm left wondering why everyone seems to be cheering the removal of the most interesting parts of the game.
For me this is one where feedback from players matters more than professional reviews.
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Or can you program your own ai like FF12?
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Boooring uninspiring cut scenes and scenery.
Hurray for brown empty hills.
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What are all these "interesting" things that they supposedly removed? I loved ME but all they removed from it for 2 were things that were clunky, didn't work, or that were boring/useless.
If this is anything like ME1-ME2 I'll be very happy.
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After what hey've done, I'll never buy another Bioware game starting today.
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Its probably early game before a lot of the options are available.
Pity about the conversation wheel, always thought that was one of the weaker parts of ME.
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@TonyCorleone
Or maybe you're just getting old and cranky...j/k
Why do hardcore gamers (as you claim yourself to be) act like all games should cater to ONLY their current preferences.Your preferences have evolved from too many years of gaming and you've become jaded. There are gamers who were born in the 80's, 90's and difficult games aren't what they want. I've been playing games as long or maybe longer than you. It seems like you are overpraising the games of yore. There were fun mindless games then as there are now. And we hardcore gamers were playing them without all the current " casual gamer" backlash. The same goes for difficult games...then and now (tried playing Demon's Soul?) Do you not know that game companies need to make a profit from games with so much competition in the industry? Marketing & selling a very difficult game is not conducive to developer survival in these times.
Hey, I got an idea! Throw away all your cellphones and electronic remotes and start finger dialing...remember the good old days? You do like things difficult, right? Oh...and don't forget that now you have to remember all your friends' phone numbers again and you have to get your lazy ass up off the couch to change channels
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BTW you can set that on the 360 version as well, it is just off by default.
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Based on that brief experience the game does feel decidedly less tactical than DA
Whether that will remain satisfying through an entire game I'm unsure, but then the demo also only offers around 45 minutes of combat against fairly basic enemies (although the ogre was a pushover compared to the first ogre encounter in DA
I used to love the slow, tactical pace of the old Infinity Engine games and similar RPGs - even fully turn-based ones - but these days I must admit that I'm partial to faster combat, perhaps simply because I play a lot more action games these days than I did a decade ago. And with that said, I'm off to pick up Killzone 3
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Nobody said that RPGs had to stay in the 90s, that would be horrible. I refer you to Neverwinter Nights, and its sequel, NWN2, which was probably the last "proper" big name RPG. It had properly deep RPG mechanics and shit loads of options for advancing your character, compare this to the recent Mass Effect, which has a fraction of the classes and skills available and very limited options for advancement as every class contains redundant skills, be honest why would you waste skill points on a secondary weapon type? Then of course there's the removal of inventory/gear management in ME2, which is the core of RPG gameplay.
The reason that RPG fans haven't had a new game in years is because nobody has made one. Elder Scrolls is a shadow of its former self, look at Morrowind compared to Oblivion, loads of skills removed/merged, less varied gear, enemy level scaling that forces you to level up you character a certain way to survive, then there's Skyrim which is doing away with even more skills and ditching the link between ability scores and stats like HP and MP in favour of direct advancement.
Most worrying of all though is that everyone who makes RPGs has forgotten when RP stands for and are making games where roleplaying is impossible. How can I roleplay my character if I can't choose what he says or how he behaves towards NPCs? How can I roleplay if I'm forced to level up in a particular way just to continue playing the game? How can I roleplay if I have to be constantly switching to characters other than my own to pick locks, remove traps, craft items and survive battles?
I'm all for adding the best that action games have to offer to enrich my RPG experience, but why should we have to sacrifice everything that makes RPGs special in order to do that? Surely it's not beyond the talents of Bioware to keep the richness of Neverwinter Nights while giving us the gunplay of Gears of War that clearly inspired Mass Effect's combat or the MMO like combat that features in Dragon Age. At the end of the day it boils down to interest, and it would appear that RPG makers aren't interested in making RPGs anymore and someone doesn't come along and pick up that torch one of the oldest genres in gaming may die out, and whether you like what I would call "proper" RPGs or not you have to admit that it would be a damned shame if they simply didn't exist any more.
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Eurogamer, you probably can't say if there's an embargo on non-glowing reviews. Will your review be on or after the release date though?
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That's too narrow a definition of rpg, it shouldn't be just how many this or that, it is the world that is being presented to you and the challenges and sense of immersion it provokes. Witcher is a fantastic rpg, not because of the vast range of options available to your character but because(once you get into the city section anyhow), how much you care about the character, his decisions which feel like your own, and the sense of moving through a real world. The Bioware games in contrast herd you from tableau to tableau, press a few buttons in between. There's no living world just those constant movies to try pretend there is. They are the embodiment of trivial, lightweight games. Someone earlier mentioned throw out mobile gaming if you don't like this kind of approach but that's just it, that segment is already well catered for. It will be a real travesty if you lose genuine, deep, complex games and are left with just Bioware style pap everywhere.
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That said, I reckon anyone who was OK (or less) with DA
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Tactics? really?
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Thats why they're going with the ME2 model: they force you into a mold (3 classes / good or evil type) offer a much narrower variety of options - and a single short (even if good) story line. As opposed to DA1 where you could play one of 4 classes with 4 different possible spec + 3 races and with 3 different background available, each with their own storyline.
ME / ME2 = much cheaper to make, much faster to sell even if the game is a lot shorter.
Even though the mechanics and the game was damn easy, I still enjoyed DA for the rich story lines and the variety. I tried all classes, races and all backgrounds - easily spent over 100 hours playing it.
How long did ME2 last? Probably in the 20-30 hours - and I don't see the point in playing through it again with a different class. No replay value. This is what they will do with DA2. Make it a 20-30 hours game, with probably a good story but no replay value.
When they announced DA2 (without any details), I would have pre-ordered it without thinking. But then luckily it wasn't for sale before they announced the changes they had in mind and I knew it was going to become a ME2 clone set in medieval times.
I will not be buying it.
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Also DA2 has no tactical view by design, this is so that you are always confused as to which enemies are streaming from where, and what your companions are doing. This is fog of war chaos, where you muddle and button mash through to victory, as opposed to the orchestra of control that was DA1.
@lafery - brilliantly put, I take my hat off to you Sir +1.
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Game gets realised, and every bar paid off video game journalists and Bioware fanboys and girls can plaintly see the RPG is worse, because the shooter combat was "improved" at its expense.
Bioware is now so greedy that they will not only dumb down their games to try and appeal to the masses of COD morons, but they even have the nerve to lie to their loyal customers faces telling them what they see with their own eyes isnt true.
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Right, shattering frozen opponents with a physical attack wasn't possible before. Ah, wait, it was. By limiting options (which seems to be the point here) you don't necessarily make combat more tactical. That being said, one tiny example hardly is convincing anyway.
With excessive DLC, "accessibility" and "flashy" style, they seriously compromize what defines (complex/core) RPGs.
P.S.:
"What are all these "interesting" things that they supposedly removed? I loved ME but all they removed from it for 2 were things that were clunky, didn't work, or that were boring/useless."
Uh-huh, like the relevance of talents as an equivalent of magic. That was a bad move. They focused on shooting and cut down (on) active tech/biotics.
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The idea of the conversation wheel is to act passive, neutral or aggressive (for example) -- so in effect you ARE role playing your characters attitude \ values \ general disposition rather than choosing from a specific selection of lines to say.
I don't think you can count 'oh how can i role play if i can't choose what i want to say' as being a major flaw when you can't do that anyway -- you can only choose from a list of lines the game designers want you to speak in order to advance the game, which will be either an aggressive \ passive \ netural etc response anyway -- it's the same thing! Maybe it's not as 'flowing' as the pre written responses as you have to wait to hear what your character will say, but it's the same thing at the end of the day.
I thought the demo was ok, much better than my experience with the first game - it was nice having an AI mage who stayed back and i could switch to for area effect spells when needed, but could happily plug anyway on her own otherwise without being mullered within 10 seconds of not 'tactically pausing the game 3 times a second to tell her to attack and not get melee'd in the face'. The environments weren't anything special but then it was a linear demo which didn't even let you use your inventory so...
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COD4 was one of the biggest breakthrough games ever. It introduced millions of people to a genre and gaming in general. While I believe the series has rapidly declined, COD4 was still one of the genre's finest hours, no pun intended.
Bioware alone has produced some of the most epic RPG's ever and they still continue to do so. Just because they utilize the technology they have nowadays to make a more realistic and less dice-roll dictated game does not necessarily mean it is dumbed down. Would you genuinely be happy with a modern Baldur’s gate that is as heavily reliant on stats and dice rolls as the originals? Great as they are, they were great in their day. Bethesda also may be leaning further into action orientated games but the thing that has held back their games lately is dated engines. Again, enter better technology. RTS has had a strong showing in the last decade starting with C&C, Company of Heroes and Age of Empires, moving all the way through to the recent StarCraft II. As for racing games, between Forza, Gran Turismo and F1, racing has never been so realistic, but maybe you would like a 2D car or some classic Mario kart?
The fact of the matter is, gaming has moved on. The audience is wider and the cost greater and as such, the designers have to make games geared towards the mainstream. The majority of the market is clogged with simple, fast-tracked games that people love to spend their cash on, but without them the industry wouldn't have had the money or the technology to make any of the truly great games of the decade. If you haven't experienced any of them and are so detached from the industry that those are the games you name for the corresponding genres, then you are definitely not worthy of calling yourself a hardcore gamer.
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