Gears of War Kinect an "on-rails shooter"

Reuses parts of Gears of War 2.

Epic's Gears of War Kinect game is an on-rails shooter, according to a new report.

Sources told Kotaku that movement is governed not by the player but by the computer.

A demo of the game is said to have reused "assets and events" from Gears of War 2, although it is unclear how the final game will look and control.

Kinect Gears of War was first rumoured in November last year. Epic Games design director Cliff Bleszinski hit Twitter to ensure fans the upcoming Gears of War 3 would not support Microsoft's motion-sensing add-on.

The game was expected to be revealed at the Spike Video Game Awards, only for it to be pulled last minute. "It turns out the timing's not right," explained Bleszinski.

Then, last month, a trademark for something called Gears of War: Exile popped up on the internet. A spokesperson for Epic refused to offer Eurogamer further clarification on what the listing may or may not refer to, explaining, "We have no news to share at this time."

With the Game Developers Conference only weeks away, fans may not have long to wait to hear more on Gears of War Kinect.

Comments (93) Latest comment 1 year ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • darkmorgado #1 1 year ago

    Here we go, with a load of "kinectlol" comments, and "can't do real game" comments, despite all the indie vids proving otherwise.

    This is a case of a lazy dev cashing in, nothing more.
  • Skandalle #2 1 year ago

    Well thats a bit of a let down, i was hoping for a bit more from this game.
  • darkmorgado #3 1 year ago

    Oh, and if you're really going to insist on getting your news from other websites Wes, at least keep up to date:

    Update: After publishing this story, a trusted source indicated to Kotaku that the image above was from an older concept demo for a Gears of War Kinect game and may not accurately represent the final product
    Edited by darkmorgado at 09/02/11 @ 08:17
  • Haerger #4 1 year ago

    Always knew it was going to be on rails game.
  • Gambit1977 #5 1 year ago

    My kinect has done sweet FA for weeks...I'm waiting....
  • JBlokeUK #6 1 year ago

  • dsmx #7 1 year ago

    So how do you propose that the devs allow you to accurately move through a 3d evironment with kinect darkmorgado?
  • KayJay #8 1 year ago

    How you going to pull any sort of trigger?

    /same old story
  • darkmorgado #9 1 year ago

    There was a vid posted on EG just the other day that shows how it can easily be done, actually.
  • altitude2k #10 1 year ago

    Well screw any haters, I'm looking forward to this. Even if it isn't that great, I'm not so pompous or stubborn as to miss out on the opportunity.
  • talideon #11 1 year ago

    Anyone else find it a touch ironic that motion controls such as Kinect tend to have games that give you less control over motion than regular controls?
    Edited by talideon at 09/02/11 @ 08:30
  • Murton #12 1 year ago

    "There was a vid posted on EG just the other day that shows how it can easily be done, actually."

    Using software written on and for the PC, not an official 360 dev kit so until we see an official game do it people are going to remain sceptical, and rightly so.

    On rails shooter with no pointer or buttons? With what we've seen of Kinect so far (on the 360, not the unofficial third party applications written on the PC) it can't be done, I accept that I might be wrong there but no official footage or details released so far suggests that Kinect has the pointer accuracy or a reasonable substitute for a button to do an on rails shooter to a standard that competes with more traditional control methods.
  • coolbritannia #13 1 year ago

    It'll never beat Duck Hunt. That said, if they can get the crouch/cover mechanic in, and chainsaw duels, I'm in. How would you pull a trigger though?
  • jag10 #14 1 year ago

    insta look away.
  • darkmorgado #15 1 year ago

    Maybe you say "pewpew" and the voice recognition picks it up?
  • Beano #16 1 year ago

    This sounds utter rubbish... but I'm sure Kotaku will love it to death and hail it as a "gaming revolution".
  • darkmorgado #17 1 year ago

    "On rails shooter with no pointer or buttons? With what we've seen of Kinect so far (on the 360, not the unofficial third party applications written on the PC) it can't be done,"

    So what we've seen so far, 3 months into release, based on a small number of launch games developed exclusively for the casual audience?
    Edited by darkmorgado at 09/02/11 @ 08:43
  • ZizouFC #18 1 year ago

    "THROW GRENADE"
  • Beano #19 1 year ago

    "On rails shooter with no pointer or buttons?"

    Easy - Do it just like Joy Ride - not requiring the player to move at all... just sit there and let the game play itself. Brilliant!
  • Murton #20 1 year ago

    So what we've seen so far, 3 months into release, based on a small number of launch games developed exclusively for the casual audience?

    No, what we've seen so far 3 months after release and about two years before release too. This is 360 hardware we're talking about here, if it could do a shooter with no controller there would definitely have been a pre-launch tech demo shown off and a launch title, but there wasn't, that's why everyone doubts if the Kinect is capable of it. It can do arm flailing casual stuff and Wii-Sports type titles just fine, but nowhere in over two years worth of promo have we seen someone point at a screen or simulate a button press in a way that convinces us that a shooter is possible.

    And that is why this thread will fill with people saying "but how would you pull the trigger?" and the only answer to that question right now is a Kinect/controller hybrid where all the shooting is done with the controller and the player simply stands and crouches as appropriate, which would be a really crap waste of both the Kinect tech and the GoW franchise.
  • davisorle #21 1 year ago

    Post deleted at 15:13:14 09-05-2012
  • HL706 #22 1 year ago

    I'm so disappointed. I thought this would be the much talked-about hybrid game that Kinect is capable of :(
  • StolenGlory #23 1 year ago

    I'm actually looking forward to it too.

    Fuck the 'Kinectlol' legion and the horse they rode in on.
  • Brev2034 #24 1 year ago

    I love how everyone has bitched about kinect since day one saying it will fail, its rubbish, only party and kids games will ever come out on it but then when they announce core games for kinect people bitch even more, kinect is one of the best bits of kit that's been launch for a long time and when the better games get launched it will be awesome if people don't like it then don't buy it Microsoft don't make u buy it is your choice so stop moaning
  • coolbritannia #25 1 year ago

    Davisorle, you think kinect looks worse than the Move dildo of Tron?
  • lennon #26 1 year ago

    "just sit there and let the game play itself. Brilliant!" - Tried it and never actually worked for me.
  • muscleblade #27 1 year ago

    Kinect is great. Just need better games. This might be one of those games imo.
  • bladdard #28 1 year ago

    When are MS going to stop this you are the controller nonsense and alllow devs to use hybrid controller+kinect controls only then will the true power of kinect be unleashed.
  • drxym #29 1 year ago

    Gosh there's a shock. Kinect would be so utterly useless without assistance that it HAS to be on rails. I expect the only actions the user must care about are go left / righ, throw bomb, make bang bang action, curb stomp and some assorted quicktime-esque moments. Rinse, repeat until you reach the end.
  • landlock #30 1 year ago

    Nothing wrong with a on-rail shooter, Resident Evil on the Wii and Dead Space Extraction were both pretty good games to be honest and neither were cheap cash-ins.
  • CaptainQuint #31 1 year ago

    Well, House of the Dead on the Wii was good for a laugh so I'm sure this will at least be an entertaining rental.

    Personally, I had low expectations for this anyway.
  • Lunastra78 #32 1 year ago

    I've heard talk of the Sony Defense Force but the XBDF seems to be out in force also. ;)

    Anyhow, as far as on-rails shooters are concerned, I was genuinely surprised at how good Dead Space Extraction was with the Move. So if this Kinect game is anything like it I'd be willing to give it a shot.
  • drhickman1983 #33 1 year ago

    I don't think it's necessarily going to be awful. Done well a rails shooter can still be pretty good. I for one quite enjoyed Dead Space: Extraction, for example.
  • carlitoswagon #34 1 year ago

    Die Hard trilogy on ps1. John McClane fucking up 1000's of guys. Great fun, so don't see why this wouldn't be good craic.
    Edited by carlitoswagon at 09/02/11 @ 09:24
  • TruWari3r #35 1 year ago

    Technically speaking, a rail shooter could have better graphics since it's a predetermined path with linear events.

    I reckon a shallow but a pleasant experience and if you happen to have kinect it's something else to do.
  • potter73 #36 1 year ago

    Think the tech behind Kinect is great, and has a lot of potential. Only downside is the lack of decent titles for it (bought mine just after Xmas, and only got Kinect Adventures...whilst its a bit of fun, not really my cup of tea)
  • darkmorgado #37 1 year ago

    @potter73

    Try Dance Central. Great fun.
  • Widge #38 1 year ago

    Did someone just roll out LAZY DEVS?
  • Trafford #39 1 year ago

    Nothing wrong with an On Rails shooter. Recent games have showed.

    Can't wait to see the lightgun bundles!
  • coolbritannia #40 1 year ago

    I've thought about this for more than 5 seconds and I've already figured out how to make this not on rails. Gears depends on a point to point dash between cover, so why not put the mechanic in so you point at the cover you want to dash to and say 'go there'? Like Full Spectrom Warrior but for your own movement, not the squads. I'd be happy to shout 'grenade' to throw a grenade, and could you not make a gun gesture with your hand, John Woo 9'o'clock thumb to aim, rotating the hand to 12 o'clock thumbs up to fire?

    You all slag off m$'s 'you are the controller' rhetoric, but with Kinect, YOU ARE THE CONTROLLER! We need to start dreaming a little bigger, darlings.
  • Beano #41 1 year ago

    "Nothing wrong with a on-rail shooter, Resident Evil on the Wii and Dead Space Extraction were both pretty good games to be honest and neither were cheap cash-ins. "

    True but Wiimote+Move tech allows for fast and accurate aming via small hand/wrist movement and buttons. Kinect does not. Sure, the player could control a on-screen cursor with big arms gestures - but how fun is that after 15 minutes?
    Edited by Beano at 09/02/11 @ 09:46
  • darkmorgado #42 1 year ago

    "Did someone just roll out LAZY DEVS? "

    Yes. Though "unimaginative devs" might be more apt, especially when it comes to Epic.
  • StooMonster #43 1 year ago

    JBlokeUK: Pew pew, pew?

    Hugh, Pugh, Barney Mcgrew, Cuthbert, Dibble and Grubb?
  • StooMonster #44 1 year ago

    I wonder if you get to use the Xbox 360 joypad controller at the same time as Kinect, to do triggers and stuff.

    So that perhaps your body position sorts our the angle of view and crouching does cover -- do those squats -- and jumping gets you over the barriers, climbing up ladders etc. but very much 360 controller for shooting.

    Maybe.
  • drhickman1983 #45 1 year ago

    "True but Wiimote+Move tech allows for fast and accurate aming via small hand/wrist movement and buttons. Kinect does not. Sure, the player could control a on-screen cursor with big arms gestures - but how fun is that after 15 minutes?"

    The same argument could be used to criticise a more traditional, "free-roaming" Gears of War experience. Any problems with aiming would only be amplified by having movement to consider, surely?

    (and this isn't an attack on Kinect, seeing some of the tech demos people have hacked together in their bedrooms and stuff has made it clear that Kinect has the potential to be pretty accurate)
  • bladdard #46 1 year ago

    @coolbritannia

    What you describe would be great but from what we've all seen so far the tech isn't sophisticated enough on Xbox360 to support subtle hand movements and gestures but this is a problem kinect + controller would solve.

    Come on MS get off your stubborn high horse and unleash the beast!
    Edited by bladdard at 09/02/11 @ 09:56
  • MasterNameless #47 1 year ago

    We hardly know anything about this, but you're already condemning the game and the devs?

    Bloody hell, you bunch of miserable, pessimistic gits!
  • RexRunti #48 1 year ago

    darkmorgado: "There was a vid posted on EG just the other day that shows how it can easily be done, actually."

    Murton: "Using software written on and for the PC, not an official 360 dev kit so until we see an official game do it people are going to remain sceptical, and rightly so."

    Yes, because combined technical skills and money of Microsoft, EA, Ubisoft, THQ, Epic and every other publisher and developer in the world can not compete with a geek and some unofficial drivers.
  • Beano #49 1 year ago

    "The same argument could be used to criticise a more traditional, "free-roaming" Gears of War experience. Any problems with aiming would only be amplified by having movement to consider, surely? "

    True - but I was responding to the post comparing Wii on-rails shooters (which only rely on small hand/wrist motions) with the same concept for Kinect. Theres a huge difference in the technologies and their advantages.
  • coolbritannia #50 1 year ago

    Bladdard, I'm assuming the rumoured update greatly increasing the camera resolution would precede the game.
  • coolbritannia #51 1 year ago

    Bladdard, I'm assuming the rumoured update greatly increasing the camera resolution would precede the game.
  • Retro_ #52 1 year ago

    Lets be honest people, It's not going to be very good now is it.

    "Shoot".... "Shoooot"....."FFS I Said SHOOOOOOT".... "What the fuck are you doing, Why are you squatting?...I said SHOOT, not SHIT"...

    /Kicks Kinect into orbit
  • sfp_noodle #53 1 year ago

    I really don't see the point in this. Gears of War is perfectly fine with a controller and does not need these Kinect controls. It'll just make playing it all the more awkward. There are no core games that support Kinect yet but that doesn't mean they should just shoehorn the thing onto one of their biggest franchises. Kinect was only released 3 months ago so snyone expecting the game to be innovative should think twice. A shooting game is just not designed to use Kinect without the movement being automated. There are very few games where people would favour motion control over a standard controller and IMO, if it doesn't work as well as a controller than it isn't worth it.

    I'd much rather Gears stuck to its template. We didn't ask for motion controls to be tacked on. Why don't MS actually fund a core Kinect title that is built around the peripheral instead of tacking the thing onto a game that isn't engineered around it? It's cheap and sorry, but it's lazy. More so on MS' part than Epic's as they're taking the easy option instead of innovating in a new IP desgined to work to Kinect's strengths.
  • Beano #54 1 year ago

    "Bladdard, I'm assuming the rumoured update greatly increasing the camera resolution would precede the game. "

    I'm also looking forward to the rumored Wii patch that will allow the console to run all games in 1080p 60fps. That will be great!
  • tancredo #55 1 year ago

    If the developer takes away the dual weapon wielding, one hand can be used to control de movement and the other the gun sight. I think it was Twisted Pixel who showed a cowboy puppet game last week, using a string-like system for the movement of the main character
    I do not see a problem using a similar system on any 3rd person game. It is just a matter of programming the right code to simulate the correct movement and physics on screen. And GOW is a slow moving game in itself, so it could actually be easier to implement in some instances.
    (English= 2nd language)
  • coolbritannia #56 1 year ago

    sfp_noodle, the point is it would be fun!
  • JetSetWilly #57 1 year ago

    A rail shooter? Brilliant. It's like the Wii never happened.
  • coolbritannia #58 1 year ago

    xbots defence? Last time I checked, Kinect was absolutely destroying Move in the sales chart, selling twice as fast as iPad. And with games like Steel Batallion already announced, I don't feel like I have to defend anything...
  • mrblonde #59 1 year ago

    I think this is the right way to go, why force kinect into games like gears, when it wont really fit. Surely a spin off will please everyone and annoy none of gears fans. Look at dead space extraction for a successful spin off, which no doubt epic will be able to match or indeed, better.
    Also surely microsoft will change the dev kit to match what the pc hackers have done to make gears kinect work better, especially as its epic and gears
    Edited by mrblonde at 09/02/11 @ 11:57
  • mrblonde #60 1 year ago

    THIS IS EPIC IF THEY COULDNT DO IT , THEY WOULDNT ANNOUCE IT! simple , how many times do the kinect doubters need to be proved wrong, "it wont sell" it did. "it wont do what microsoft say" it does etc etc..
  • Shinetop #61 1 year ago

    I love how people are annoyed that it's on rails. As if the original gears of war had you walking in any other direction than forward through the corridor.
  • patch #62 1 year ago

    Please someone ask them how you aim and shoot, at the moment I just can't see how it'll be an improvement over using a traditional controller.
  • Beano #63 1 year ago

    "how many times do the kinect doubters need to be proved wrong..."

    I was a sceptic when it was announced and still am after playing several Kinect games. It does exactly what it looked like : a next-gen Eyetoy. It has full body tracking in 3D which works well but also slow and inaccurate for detailed movements like fingers, wrists, etc. And no - it still doesn't do what MS promised in their E3 2009 video.

    True, it sells very well (I never doubted that personally) but allocating 500 million dollars to marketing the crap out of it, has a lot to say. Besides, Wii also sells/sold well but that doesn't mean it's the best game console or all Wii games with motion controls works well - by far!
    It's like claiming that McDonalds make healthy and nutricius food because they sell millions of burgers every day.
    Edited by Beano at 09/02/11 @ 12:20
  • JBlokeUK #64 1 year ago

    Good points there Beano.
  • Murton #65 1 year ago

    "Yes, because combined technical skills and money of Microsoft, EA, Ubisoft, THQ, Epic and every other publisher and developer in the world can not compete with a geek and some unofficial drivers."

    Skills and money mean nothing if you have to break the TRCs to get it done. The guys working with the unofficial drivers can use the device in any way they want in conjunction with any additional software and hardware they want, a games developer has to work with the official SDK and hardware setup and nothing else.

    @MrBlonde: like the way the announced that achievements in all EPIC games would give you cool new stuff in Gears 3. Oh wait...
    Your other points were quite expertly defeated by Beano, so I'll leave those.
    Edited by Murton at 09/02/11 @ 12:27
  • mrblonde #66 1 year ago

    ^ If you look at the PC hacks and whats in some of the dance launch games, kinect is capable of far, far more than many doubters think. Microsoft have all along said its not a replacement for a pad in its big titles, Also, its not as accurate as a pad , yes BUT how long has accuracy been an indicator of how fun a game is?, especially as most titles are built for just kinect .
    Am i reading this wrong but it means a seperate gear kinect title, nothing whatsoever to do with gears 3,its not an extra for that game
    Edited by mrblonde at 09/02/11 @ 12:29
  • TheTrueSpin #67 1 year ago

    And the reality of motion control sets in...
  • FarticusMaximus #68 1 year ago

    It seems to me there are a lot of people here discussing what Kinect can and cannot do when they have no real knowledge or experience of the device. Armchair analysis is cheap, but ill-advised.

    Here are the facts as we know them:

    1) Epic know far more about Kinect than all of you forumites combined will ever know.

    2) Epic have a pretty impeccible track record, especially with the Gears franchise. They do not produce low quality or throw-away titles. They have pride in their work and a reputation to uphold.

    3) Epic are developing this game and it will use Kinect. This is not a case of 'can it/cant it'. This is happening.

    Points 2 and 3 tell me all I need to know about the game (i.e. almost guaranteed purchase), and point 1 renders any 'Kinect game, wont work' posts impotent.

    Add to that the upcoming Child of Eden, which has been played and reported to work very well, and claims that Kinect isnt accurate enough are rendered even more rediculous.

    Having spent plenty of time playing Kinect games I have no doubts whatsoever that Epic can deliver a great game using the device. The accuracy and responsiveness of something like YourShape is proof enough of the tech, but if the planned resolution upgrade is utilised then we could very well see detail such as trigger finger movements being recognised too.

    In fact there are plenty of core games coming for Kinect this year. Burying your head in the sand and chanting 'wont work, wont work' over and over isnt going to make the device or those games go away. :)

  • Iain #69 1 year ago

    For a game that's very much about dashing from cover-to-cover and "taking cover" behind said chest-high walls I don't see this working out well...
  • Beano #70 1 year ago

    "Armchair analysis is cheap, but ill-advised."

    But not when it's you that does it?
  • telboy007 #71 1 year ago

    I'm hoping you have to do the electric boogaloo to snap to cover.
    Edited by telboy007 at 09/02/11 @ 13:42
  • Sabreman64 #72 1 year ago

    They should turn Gears of War 3 itself into an on-rails shooter using Kinect. Who needs all that controlling the movement of your character nonsense anyway? It's so 20th century and old-fashioned. On-rails shooters are the future of gaming. Yay!
  • Iain #73 1 year ago

    @lolnoodles: I work at an independent little game store here in Switzerland. It's a simple fact that in our particular store the Move (and the PS3 in general) is outselling Kinect (and 360 games in general) heavily.

    And please, just because Microsoft said they sold X amount of something doesn't mean it's actually in consumer homes, they simply sold it to whoever represents them/sells their product. Sony at least talks about "units shipped" when they open their mouths.

    Now before you paint me a Sony fanboy know that I have tried out both motion controllers and the Kinect was absolutely sluggish and cumbersome. I'm by no means a fan of motion controllers, but at least the Move is very accurate.
    Also, I own both systems and actually spend my gaming time about 60/40 in favour of the 360.
  • Beano #74 1 year ago

    @lolnoodles: What's wrong with you? No really... get help!
  • Beano #75 1 year ago

    @lolnoodles : No matter what your opinion is in the matter, no need to call people fanboys, cunts or idiots. Just be polite and people will respect you more. Iain was just stating his opinion.
  • Iain #76 1 year ago

    @lolnoodles: Microsoft Press Release about "Units sold"
    [link url=http://www.xbox.com/en-US/Press/2010/2.5MillionKinectSensorsSold
    ]http://www.xbox.com/en-US/Press/2010/2.5...[/link]

    But that's a technicality, it's fairly obvious that you're not interested in a civilized exchange, so I won't bother any further.

    Cheers Beano for the support.
  • metalangel #77 1 year ago

    Maybe it's not even a shooter? Maybe you play as a civilian a year after E-Day on the day when the COG blasted the entire planet with the Hammer of Dawn? Your job is simply to strike a pose of terror and agony (as seen in the bodies turned to ash in the first Gears 3 trailer) and Kinect takes a picture of you.
  • gandhimaster #78 1 year ago

    What annoys me is where in the kinect promo stuff has anybody actually said it can do a proper shooter with no buttons?

    So why is everybody so pissed when said shooter with no buttons DOES NOT APPEAR?

    This was always going to be on rails. As MS have never said otherwise, if hybrid controller/kinect games are announced, and then this arrived, we'd be right in feeling disappointed.
  • ronuds #79 1 year ago

    Hating Kinect and doubting it's capable of anything is still the popular thing, huh? I would have thought all of these dopes would have slinked off by now, given Kinect has been proving people wrong since the beginning.

    "It won't sell."
    "It can't detect black people."
    "It can't see you while you're sat."
    "I'm a retarded troll."

    Etc., etc., so on and so forth.

    Edit: And people are seriously plussing Kinectlol? IGN takes a back seat to the comments section here - it is truly full of god-awful fanboys, trolls and the mentally incapable.
    Edited by ronuds at 09/02/11 @ 15:26
  • captainrentboy #80 1 year ago

    Oh God, I own both consoles and even I'm getting sick of seeing 'The List' for the PS3 exclusives.
    Maybe 50% of them, at the very most, will make a dent in that particular week's Top 10, other than that they really are quite uninteresting/niche titles.
    Exclusives don't mean diddily squat, if they're utter shite.
    Edited by captainrentboy at 09/02/11 @ 15:29
  • ronuds #81 1 year ago

    @captainrentboy

    We need to see a list at least once per month - because nobody remembers what games are being released. I'd rather see a list of games I'd actually want to play, though...
  • man.the.king #82 1 year ago

    Actually, I have some ideas (if Kinect is capable of implementing these):

    Have the User stand with one leg (Right or Left) forward to move forward, same leg backward to move backward. Move the leg to R or L side to achieve sideways motion. Not sure how walking and running can be differentiated though.

    Also, to mitigate the Kinect lag issues, maybe the game can extrapolate and/or magnify the Player hand movement and use a combination of such extrapolation and auto-aim to target the enemies. Not a perfect solution, but workable imo.

    No idea how the Reload, Quick Reload, Snap to Cover, Snap out of cover, Fire and Alt-Fire would work though.
  • ronuds #83 1 year ago

    There shouldn't be any more lag here than with Move or the Wii-mote. If the lag for those isn't a problem - neither will they be for this game.
  • DSC4 #84 1 year ago

    @lolnoodels: You are one rude Mother F*****
  • Nighthawk_08 #85 1 year ago

    Wow. Lolnoodles. You have issues dude. Enjoy you games bra, whatever console. There all awesome, no matter which one you choose, and stop getting hung up on sales! It shouldn't matter wether a game sells 1 million or 10 million, if a games good it's good.

    Like quite a few people have said, I'm intrigued to see how you simply aim, shoot and reload, because I don't have a clue how they'll do it make it fun. But hell I ain't no games programmer/designer.
  • handsonhips101 #86 1 year ago

    I will say it as nobody else will:

    Kinectlol.

    Nah, seriously I don't care, sounds good as dead space extraction proves.

    @lolnoodles

    Are you a virgin? You sound like one.
    Edited by handsonhips101 at 09/02/11 @ 18:09
  • coolbritannia #87 1 year ago

    I do notice no one manages to spell my name right, and it's not another account, I've had this for 2 or 3 years.
  • Raiten #88 1 year ago

    This is purely offtopic, but i'll humour lolnoodles for a bit.
    You do realize people don't mark you down for posting statistics? they mark you down because you sir are by far worse than any sdf fanboy, worse than any xbof fanboy in a long time, you're marked down for not being able to write anything desent here.
    I wouldn't be suprised the marking downs come from xbox owners who're thoroughly ashamed of a person like you owning their favourite console.

    Ontopic, while there's things you can obviously do on kinect, like the oh so many pc tech videos of kinect doing this and that. What every shooter experiment so far has shown is, you need some form of controller for it to be viable.
    Controlles gaming? it fits to few gaming categories, but a lot of games require some form of controller to work properly or just to get most fun out of it.
  • Sabreman64 #89 1 year ago

    Raiten: Ontopic, while there's things you can obviously do on kinect, like the oh so many pc tech videos of kinect doing this and that. What every shooter experiment so far has shown is, you need some form of controller for it to be viable.

    Agreed.

    All the best 360 action games (such as the Mass Effect, Halo, Gears of War, Bioshock games and Red Dead Redemption) need the use of a controller. I think Microsoft may have made a mistake with their "controller-free gaming" marketing. When hybrid controller/Kinect games appear, that "controller-free gaming" is going to be shown for the bunk that it is.
  • mrblonde #90 1 year ago

    " after the holidays were over Kinect sales dropped 80%"



    You could say that about anything though , the 360/ps3 etc probably dropped more from dec to jan. Its because xmas is gamings biggest part of the year.
  • drxym #91 1 year ago

    @Beano, I was a doubter before and I'm a doubter after too.

    I was in the Canaries recently with my family including my 5 year old son. We went for a drink in a bar and there was a a Kinect set up with bowling. Great I thought, he can play that and I can enjoy a pint in peace. Problem was that every 3 or so balls the system would literally spaz out and refuse to acknowledge he was standing there at all, so I'd have to walk behind him "reset" the system and then it would work again for a bit. No rhyme or reason for this - it would just fail. Sometimes it failed in weird ways too. One time the bowling avatar appeared to suffer a stroke with half of its body paralysed and the other half twitching with an arm wrapped over its head.

    So my thoughts on it are little different than before. The tech is gimped, the games are simplistic and even then they don't work properly. I am not surprised it sold well given the marketing hype but I doubt it will maintain those sales.

    That's not to say Move is lighting up my world, but it does do what it says on the tin. It's a highly accurate controller and considerably cheaper than Kinect too. Of the two I know which one fulfills its promises and which falls woefully short.
  • strjlr #92 1 year ago

    All it would take is for them to come out with a rifle with only a couple buttons that sinked with the xbox, a simple update would be all it would take. hand motions could control the grenades etc. ducking and shooting aiming and everything else would be on the player. it is viable, they just need the vision.
  • strjlr #93 1 year ago

    Everyone here is looking at the kinect as a publicity stunt... look at the future. its not confined by limitations, when tech catches up to the vision.... there is no stopping it. We will be the characters that we play, I remember when everyone was crazy about virtual reality, now we have so many virtual outlets that we cant respect what is right in front of us, we don't see the progress just because they haven't made it yet. We are the ones that influence them, they make these games for us....