Enslaved sales fail to break 500,000
The end?
Sales for Ninja Theory's cinematic action game Enslaved: Odyssey to the West are much lower than expected.
November reports of 800,000 units were greatly exaggerated; today's Namco Bandai money report shows only 460,000 copies of the game have been sold - worldwide.
Such numbers are unlikely to vindicate Namco Bandai's decision to green-light Hollywood hires Alex Garland and Andy Serkis. Ninja Theory's Tameem Antoniades called these "above-the-line-costs" that have to be pitched to the publisher.
Those numbers are also unlikely to bring about an Enslaved sequel, even though Antoniades said there was "lots of material to draw on" and "an opportunity to serialise it".
Not that Ninja Theory will mind, having been put to work by Capcom on reinventing Devil May Cry.
Nevertheless, it's a pity; Enslaved was a beautiful, tight and well-acted action adventure. Eurogamer scored it 8/10, Ellie Gibson calling it "a bit special".
The best seller for Namco Bandai from September to the end of December 2010 was Tekken 6, which managed over 1 million sales in the US.
This year, Namco Bandai pins its hopes on Demon's Souls successor Dark Souls, which was announced over night.
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Comments (138) Latest comment 1 year ago
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Feel very sorry for Ninja Theory. They must literally wonder why the fuck they bothered trying to supply something new and good, to a market full of chav nutjobs.
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I can't believe the millions of copies of Generic Assed First Person Shooter get sold and no one buys a game with an ounce of imagination. God damn I hate this industry some times! :-/
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It's so frustrating that we gamers continuallyl cry out for new IP, and then when something comes along - and a solid title to boot, by all accounts* - it fails to sell as well as needed.
I don't think we can blame this on lack of promotion by the publisher either. This is just gamers failing to put their hands in their pockets by the sounds of things, especially as this can be bought for less than £20 new at a lot of places now...
* my new copy remains unplayed on the shelf, but is next on the list after I've finished my playthrough of Vanquish on Hard difficulty.
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The fact is, nearly every review made mention of the gameplay in this being below-par, while the story was quite good.
Poor gameplay/good story does not make a good game. Good gameplay/poor story does make a good game. Ninja Theory don't seem to have grasped this. They kept going on about Uncharted 2 all the time, but they seem to have failed to notice that it's the gameplay in Uncharted 2 that makes it stand out from the crowd; the fact that it as a good story and good cutscenes is simply the icing on the cake, not the cake itself...
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Even Kane & Lynch: 2 managed to sell a million units. Shame.
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I need both story AND gameplay to justify a purchase.
Rented it, completed it and enjoyed it.
NO desire to ever play it again.
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A shame really.
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exactly the same. i found all of it very unappealing, and despite the great scores was never even tempted to pick this up.
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The fact is, nearly every review made mention of the gameplay in this being below-par, while the story was quite good.
'cus reviews have a huge impact on sales, right?
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I need both story AND gameplay to justify a purchase."
If only the idiot massive out there thought the same as you eh? Then we wouldn't have K&L2 selling as well as it did.
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Publishers and merketing fail yet again.
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... of course some people get it all right and nail the gameplay too. That's when you get Batman: AA, Uncharted 2, Half-Life 2, etc.
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No multiplayer? god, does every game these days require multiplayer? no wonder 2 hour long fps games sell.. they've multiplayer woopdedoo. I get the feeling multiplayer is what's degenerating gamequality thesedays the most.
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But if I remember correctly it was released at the same time as Castlevania LoS. Those two might have been competing directly and in similar genres, never a good decision for a new game franchise that also had minimal advertising.
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I think it came out around the same sort of time as loads of other great games, sadly.
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However, I think Enslaved could be held up as a prime example of a game that was simply too expensive. For what was there (8-10 hour playthrough with minimal replay value), I think most people balked at paying the full £40-ish for the game. Had this come out at, say, £20, I think it would have done much better. As it was, it was pretty much the perfect rental title.
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That doesn't mean that Enslaved sequel will be made,though
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Hated it.
Sold it.
Something about the game just didn't click for me... I felt none of the attachment that I felt towards, say, the principals in Uncharted.
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Considering the time games spend in development I find it appalling that publishers seems so determined to make a quick buck.
Oh well, I think that's enough angry ranting for today.
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I wonder how many of those sneering at it or dismissing it now will be praising it in 10 years when there's rumours of remakes à la Beyond Good and Evil.
(No, I don't think it's as good as Beyond Good and Evil but it stands out in a market dominated by FPS games).
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On another note, I also have a feeling that I won't like the new DMC, though I hope I'm wrong about that.
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Looks like a casualty of the release window to me, similar to Vanquish, which has also had disappointing sales from what I've read. There's definitely some merit to the idea of new IPs being introduced at quieter times of year, rather than trying to compete with the CODs / Fallouts of this world.
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Message to publishers, less story, more bro, more sequels, more Americans in the game to appeal to the only market that games made to appeal too.
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Great game though.
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Still, def gonna play this, and if it is as good as others here are claiming I hope for a sequel. Perhaps they'd do well to drop big name writers like Alex Garland and use that money to focus on improving the gameplay instead.
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Combat (certainly on normal) is lack luster as it's pretty much stun attack, mash X then Y, rinse and repeat, even button mashers like Darksiders had a whole host of weapons/combos that could be used to mix things up a bit. I realise that an enormous weapons cache wouldn't necessarily fit with the story but a few more moves/combos (aerial juggles, slide attacks etc.?) could have added a little extra variety.
The 'platforming' is the one aspect that hit me immediately when I played the demo, it totally broke my flow when I hit the invisible wall at the edge of each drop, there isn't even an Assassin's Creed stumble just your character running left & right against thin air. Then it's a stupidly simple case of looking for the glowing jump points, vaguely point towards them and press A until the jump is made (no chance of missing any by the way). No fatal consequences for a miss timed jump = no connection to the character.
What frustrates me is that I too was after something different to the current mainstream offerings (one reason I bought so many XBLA games last year), which this seems to promise but fails to deliver as a gaming experience. As a well told/acted story then I truly enjoyed it and will again on my hard play through.
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Still, it deserved to do better than K&L2.
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Castlevania on the other hand had some ropey voice acting on occasion and a pretty generic story but was actually a lot of fun to play.
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A sequel that truly expanded on the teamwork dynamic that felt underdeveloped here would have been great but alas it's probably not going to happen.
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An independant film which will probably be shown mostly in art house cinemas will no doubt be seen as a "better" film than some testosterone, explosive action film but which sells the most tickets?
that's the risk you take as a dev I guess - just look at Shadow of the Collossus - incredible game which has been played by a minority of the gaming public - equally a massive shame
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if you have that attitude towards you must miss out on ALOT of games
jeez get a console to compliment your PC, sticking to one system will always result in you missing out on great games
why stick to one system?.......only people like you know the reason or that
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Story was good, audio/cinematics were also good but what did it do that was original/interesting for a new IP? Nothing. Hell, it couldn't even get the basics right - platforming was like a poor man's Uncharted/PoP, whereas the combat had less depth than Turtles In Time.
Now take Vanquish - a very similar set up (new IP, single player that can be easily blitzed in less than 10 hours, no multiplayer etc.), but used gameplay mechanics that now makes some of its antecendants feel redundant.
I do applaud NT for trying, but in these tough times, trying isn't enough.
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Recommending a video-game cos it's got a good story feels a bit like recommending a movie because it's got good special effects. I mean, fair enough if the story or effects are incredible but a mistake if the rest of the film or game is not so great.
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Because it got awesome word of mouth from the first game and a giant marketing budget for the sequel. I don't think another Enslaved game would get the benefit of either of those things.
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It's a real shame, but I must admit that I also didn't give it the chance it deserved because too many titles were vying for my attention!! (and not Call of Duty, thank god).
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nbgi. port this to pc. i will try to save more money then buy the game again.
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Seems like a lot of negativity towards the title. Think people should give NT a bit of slack in that they'vee tried to do something a little different and original, with more focus on the story than perhaps suits everyone. Often such approaches can be difficult to nail first time round, and sequels can help improve the formula. NT may not get the chance to improve on the original though, without the sales.
As I said in my first post, I'm still yet to play the full game. Some of the criticisms may well be justified, but I generally cut original titles with new IP a little more slack as at least it's not just another Medal of Modern Warfare....
Looking at the comments, lots seem to have been put off by the demo. Wonder whether they regret putting that out pre-release.....?
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It seems that new IP has a pretty difficult time, maybe they should of released it in chapters on digital download to get the most feedback and interest. It is not surprising to me that Black Ops sold so well it is a sequel to a massively successful series with tonnes of advertising. I am much more likely to buy a 2 hour game for £5 than an 8 hour one for £40. If it did well digitally then that would justify a sequel and keep costs down?
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/Shrugs
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i've been playing through recently and quite enjoying it. thank you Ninja Theory!
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i've been playing through recently and quite enjoying it. thank you Ninja Theory!
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I have many fond memories of playing it, it was an enjoyable and visually satisfying experience from start to end. Isn't that the point? Isn't that the reason we play videogames?
Something told me this was never going to do particularly well, it wasn't lowest common denominator enough for the mass market.
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Well, no.
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I am quite selective now, in fact make that very selective.
A game like Enslaved was probably more likely to be bought by people who were more mature in age. The problem for me is because I am at that age I also have a shed load of bills to pay and things like gaming have become a more selective hobby.
I did like the demo and felt there was quite a bit to offer but I also have a few games to clear that have built up over time. Being older is bloody rubbish sometimes.
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Ninja Theory need to recognise that in gaming, the GAME part is important. A rubbish storyline can be overlooked if the gameplay is good, but not vice versa. And TBH, the storyline isn't great - too many unexplained issues (why the mechs? why so little explanation of pyramid until they suddenly become the main villains, despite only seeing them on the tutorial level?). The voice acting and general level of the cutscenes was superb though, just a pity they didn't have more to work with.
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And I think the argument that the gamer audience is made up of mostly "chav nutjobs" does not really make sense. I, for one, find it hard to believe that a gamer audience that has the patience to slog through hundreds of hours on an RPG (e.g. Oblivion, Demon's Souls, FFXIII, Fallout 3, Fallout New Vegas) would not have the capacity to play through an Adventure game.
In my opinion, the reason is two-fold:
(1) Lack of promotion: Here in the US, I did not see this game being marketed even to 1/100th of the degree to which something like COD is promoted. That also affects how prominently Retail stores display the copy.
(2) Gameplay: While I did enjoy the game (and bought the DLC as well), I have to admit that the gameplay is quite below average, with very poor controller response and inertia, and poorly implemented platforming (which is a significant aspect of the gameplay as well). For example, I remember this one section where as the Mechas start shooting, I need to jump from a ledge onto a girder and climb - but the poor platforming controls meant that after I jumped onto the girder, Monkey stopped to take a breather and even though I tried everything to make him climb, he absolutely refused to and stayed there staring at the handhold while the mecha industriously disposed of Monkey. That kind of thing can become very irritating.
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I had the choice to buy it and my buying decision went like this:
a) Its nearly Christmas, I am strapped for cash so want game that will last quite a while.
b) Enslaved looked nice, but the demo was really easy, ill pass
c) Ill buy Fallout, its the same price but will last ages.
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Enjoy CoD.
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They should have taken a (lot) more time to tweak the gameplay and rendering performance. A missed opportunity with that great artstyle and writing talent.
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for this reason MP is utter pointless in most titles imo.
NT are a very talented dev , lets hope they get their much deserved sucess eventually
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I loved Heavenly Sword and I really liked Enslaved - both game mostly for the story and its presentation.
I have no deep feelings and didn't buy CoD:MW2 so I think I'm not the "mainstream" gamer
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Sadly, a lot of people are buying the latest blockbuster Halo or Call of Duty and playing multiplayer for months on end, at the expense of everything else out there. Doesn't bode well for gems like Enslaved.
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I played the demo before it came out and what I got from it was...
1) I don't like the main character
2) I don't like trip
3) The gameplay felt very 'me-too', like it was aping (ho-ho!) Prince of Persia/Uncharted 2
I love new IPs, I love new exciting worlds, I haven't played an FPS in ages and yet none of that got me to buy Enslaved, nor would I bother with a sequel. I've yet to be grabbed by anything poor Ninja Theory has done and quite frankly, judging by what I've seen of the new Devil May Cry, they're not about to start grabbing me any time soon either :/
Them's the breaks. If you like it, then I'm glad, but with or without CoD or whoever you want to blame, this was never going to be a breakout title. Heavenly sword had it's status as an early title on the PS3 to help shift units, while Enslaved had no such saving grace.
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I don't want any dev to fail since they are made up of real people trying to put food on the table, but I'd rather see a poor game sell less and a great game sell ore. Hopefully Ninja Theory focuses on gameplay next time... ah who am I kidding.
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"don't mention ICO and Enslaved in the same sentence. One is a masterpiece and one is a nice looking turd."
Point isnt to compare the 2 games. Its about the decline of decent single player games on the whole. But especially those that have tried something new in the face of the constant stream of sequels and reimaginings.
Thing you have to remember is that whether the game is good or bad doesnt matter once the masses have spoken because only a very select few who liked it will ever remember it (cause if everyone had liked it.....well you see where I'm going with this). Right now Enslaved is sitting there right next to ICO, Okami, and many others that people will be poorer for missing out on.
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please dont give up on it Ninja Theory I for one would love a sequel;D;D
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