Dragon Age 2 has 103 mins of cutscenes
Eat your heart out Killzone 3.
BioWare fantasy role-playing game Dragon Age 2 has a whopping 103 minutes of cutscenes.
The impressive figure was revealed by the BBFC, which has given the game its expected 18-rating certificate for "strong bloody violence".
Dragon Age 2's 103 minutes of cutscenes eclipses Killzone 3's 70 minutes worth, revealed by the BBFC earlier this month.
Dragon Age 2 was cleared for release with no cuts made.
Its age rating comes as no surprise. Dragon Age was a particularly gory role-player. After combat blood would remain on armour and clothing – which made for some hilarious cutscenes.
With Dragon Age 2, developer BioWare's love of blood continues. Christian Donlan went hands-on for Eurogamer in November.
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Comments (35) Latest comment 1 year ago
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Cutscenes in rpgs(or in general) ARGH, if they want to make a movie just do that. Hell, that way I can avoid killing a monster or two and running from end of the map to the other to just watch the story.
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What's so good about cutscenes anyway, and why is 103 mins of them impressive? I don't think I have ever heard someone say of a game: "it was OK, but it needed more cutscenes".
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/old
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Each "chapter" end you'll probably get a 3 minutes cut scene. But you'll only see the scene for the choice you made. Same with each branch of choices you make with your party. Not to mention 5 minute ending cutscene, of which you will see one of 5.
You can't compare it at all to Kojima or JRPG games where you see every cutscene in the game.
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I don't think that'll be all that difficult to endure, we're not talking about FF XIII levels of "walk down the corridor, encounter a cutscene, kill the monster in the cutscene, walk down the corridor, encounter a cutscene" here. Now that was tedious.
In contrast the original Dragon Age Origins had 61 minutes of cutscenes. They can if not overdone help set the tone.
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Lots of games could need some more cutscenes.
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Any examples?
The frustration that always arises when a game has unskippable cutscenes tells the story I think. I guess it depends what you consider cutscenes though. Are Dragon Age's conversations cutscenes? Does Half-Life 2 have cutscenes?
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Any examples?
Halo Wars.
I love cut-scenes, I never ever skip them.
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Unskipable cut-scenes are awful, nearly as bad as pages of speech bubble text that one needs to bash keys to get through.
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/old "
I still look back fondly at the likes of Star Craft, Z, and Quake II.
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And probably cringe-worthy polygonal sex. Don't forget this is BioWare we're talking about.
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Is this even possible when you choose the looks and armour of your characters?
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It's just a shame that the artists spend so much time on creating beautiful artwork to then see it chopping along in low res or tainted by compression artifacts.
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Bioware's new attraction towards eschewing the complexity of believable, living environments and just "shooting" more movies instead is a real betrayal of the RPG ideal they helped create. But, more importantly, it makes for linear, predictable, yawn inducing gaming.
Dragon Age 2 is definitely not a purchase I'll be making.
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