Wasteland 3

FeatureInXile acquired by Microsoft: the interview

"We've had one hand tied behind our back; now, no longer."

On Saturday 10th November, Microsoft announced buying Californian role-playing game developers inXile Entertainment and Obsidian Entertainment. Two studios independent which had fought for survival for a decade-and-a-half were now under the Xbox umbrella. The message from Microsoft was reassurance: don't worry, nothing will change, we won't kill them - they'll continue to make the games you love, only they'll have more resources and support available to "fully realise" their ambitions. Nevertheless, questions remained.

An early look at Wasteland 3 gameplay

An early look at Wasteland 3 gameplay

UPDATE: Romps past $2.75m goal in three days, coincidentally.

UPDATE 10TH OCTOBER: It's another runaway crowdfunding success for Brian Fargo and inXile as Wasteland 3 surpasses its lofty $2.75m goal in three days.

For reference, Wasteland 2 raised $2.93m on Kickstarter back in spring 2012.

It's onto stretch goals now, then, and Wasteland 3 has a brilliant one: a talking car companion codenamed Morningstar that's unlocked at $3m.

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inXile announces Wasteland 3 - and it's got multiplayer

inXile announces Wasteland 3 - and it's got multiplayer

Coming to console at the same time as PC.

inXile has announced Wasteland 3.

The party-based post-apocalyptic role-playing game sequel is set for launch on PlayStation 4 and Xbox One at the same time as PC, Mac and Linux.

inXile said to expect vehicles, environmental dangers and a revamped, more fluid action system.

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