Prototype Features

Among the thousands of innocent civilians occupying Prototype's Manhattan, there are a few that have been singled out, the ominous big brother of that terrifying Lottery hand pointing a conspicuous finger at their heads.

Prototype

Painting the town red.

Playing through the opening minutes of Prototype is a bit of a blur, and not just because it's one of roughly 600,000 titles Activision is presenting in a rammed pre-E3 press event in the middle of London. Prototype would probably be a bit of a blur if you were dipping into it after a fifteen-hour snooze in a four-poster bed, with your own personal demo pod set up in the ballroom of Sandringham Palace, the Dalai Lama on hand to show you the controls, and members of Hansard fluttering nearby to note down even the most fleeting of your impressions. Prototype seems like a blur because that's how the game plays: from the very start, it's hectic, bloody, rollicking, and a little unhinged. Take away the present-day setting, and it's the kind of thing a syphilitic pirate might hallucinate, laid up in bed with a high fever.

Prototype

Manhattan murder mystery.

What's your idea of a fun day out in New York? Strolling down Fifth Avenue? Taking a carriage ride through Central Park? Visiting all the places you've seen in the movies? Or running up the side of a skyscraper, elbow-dropping a giant mutant from 50 storeys up, consuming the DNA of a helicopter pilot and punching a tank?

FeaturePrototype

Alex through the looking glass.

It must take some nuts, showing off your brand new openworld game the week before the biggest openworld game in history launches. You know, the one that's set in a fictional version of New York, and features hundreds of optional side quests alongside a linear narrative, and revolves around a mysterious anti-hero who follows his own moral code.

FeaturePrototype

Promising precursor.

We’re bored of parkour. Yes, it's very impressive, all that dedication and skill and hours spent doing forward rolls in car parks. But now it's everywhere, from James Bond films to poor quality videogames, and what was once edgy and exciting is now dull. It's like when Madonna started doing krump in her videos, or Mr T started selling Snickers, or Riverdance appeared on Eurovision.