UPDATE: Fable Legends ends at 3pm on Wednesday, 13th April 2016, Lionhead has said.
Lionhead's Project Milo helped launch Microsoft's vision of Kinect to the world at E3 2009. Interact believably with a human AI using only gestures and voice!
Sony rejected a pitch for a game called EyeToy Kama Sutra.
For the past day and a half, Kerry Turner has been thinking about swans. She's been making a game using Flixel - this is an open-source Actionscript library put together by Canabalt creator Adam 'Atomic' Saltsman - that's loosely based, she tells me, on the fairy tale about the swans and the princes. I have never heard of this fairy tale, but, as she's worked on the game for many hours without taking much of a break, Kerry has the look of a person who isn't to be argued with.
Lionhead's aborted Kinect project Milo & Kate wasn't axed due to any technical limitations, but because the market at large wasn't ready for what it had to offer, so says creator Peter Molyneux.
Microsoft has promised that natural, life-like conversations with computer controlled characters will become a reality through Xbox 360 motion-sensing add-on Kinect.
Yoostar 2 maker Blitz Games Studios has unveiled ambitious new technology it hopes will help create more emotionally engaging characters in video games.
For most of us, playing games using motion sensing Xbox 360 add-on Kinect is about waving your arms about and jumping up and down.
Lionhead shows canned game's engine.
Ambitious Kinect game Project Milo was, according to Microsoft, never intended as a product that would release, but a new video has emerged that reveals just what gamers have missed out on.
Microsoft has insisted Peter Molyneux's rumoured to be cancelled Kinect title Project Milo "was never a product" and "was never announced as a game".
Yes, he's back once again, with the ill behaviour, power to the Peter. When it comes to revealing secrets, dropping hints and giving opinions about proprietary technology, the Lionhead Studios boss is a renegade master. Seems like you just can't keep a good Molyneux down.
UPDATE: Microsoft and Lionhead have responded to Eurogamer's enquiries with the standard: "Microsoft does not comment on rumour or speculation."
ORIGINAL STORY: Peter Molyneux's controversial Kinect game Project Milo has been cancelled, sources have claimed.
Development on Lionhead's motion-sensing relationship simulation was officially halted yesterday, with "19 contractors" let go, according to a source claiming to be close to the situation.
Fable III and Project Milo head honcho Peter Molyneux has told gamers to judge Xbox 360 motion sensor Kinect not on its launch titles but what follows.
Lionhead boss Peter Molyneux has admitted that Project Milo, which allows gamers to interact with a virtual young boy using Xbox 360 add-on sensor Kinect, is suffering from associations with paedophilia.
Project Milo creator Peter Molyneux has admitted he finds it "insanely hard" to convince others of the validity of his new game ideas before they're realised.
Microsoft's on again off again relationship with Peter Molyneux's Kinect project Milo & Kate appears to be on again.
Microsoft currently has no plans to release Milo & Kate after all, Peter Molyneux has reportedly told the TED Global conference in Oxford.
The Milo & Kate merry-go-round continued this afternoon after it emerged that the tech used to create the Lionhead-developed Kinect game isn't being used to create Kinectimals as well.
Lionhead and Microsoft Game Studios main man Peter Molyneux has responded to the current fuss over the on/off release of Kinect game Milo & Kate at the GameHorizon conference in Gateshead.
Microsoft has confirmed it intends to release Kinect game Milo & Kate after saying on Australian telly it had no plans to do so.
Microsoft has apparently confirmed that Kinect game Milo & Kate is nothing more than a tech demo and won't be released.
Microsoft plans to show "the full line-up" of Project Natal software at E3 in June.
Peter Molyneux has moved to dampen fears over Project Natal lag, insisting there have been "countless revisions of cameras and countless revisions of software" since the demo units shown to press and celebrities in recent weeks were produced.
Peter Molyneux has hinted that he has much bigger plans for Project Natal, stating that virtual character Milo is only part of the picture.
The highlight of Microsoft's E3 press conference - apart from Gepetto Molyneux and his talking boy - was undoubtedly Project Natal. As you'll know if you've read our hands-on preview, it allows you to play games using your whole body and invisible controllers, via a camera that sits under your TV.
Microsoft has promoted Lionhead boss Peter Molyneux to creative director of Microsoft Game Studios in Europe, GamesIndustry.biz reports.
E3 2009 may not have officially kicked off yet, but it's already been a show to remember. After all, it's not every day you get to see the likes of James Cameron, Paul McCartney and Pele chatting about videogames. Nor is it every day you get to have a conversation with a virtual 10 year-old or play Burnout with an imaginary steering wheel.
The last time Eurogamer met up with Peter Molyneux was at the Game Developers Conference in March. Back then the Lionhead boss teased us with talk of his next project but wouldn't reveal any details, stating, "I will absolutely not talk about anything, any concepts or ideas, until I've got something tangible to show."
Perennial showman Peter Molyneux took to the stage towards the end of the Microsoft conference this evening to showcase a project which Lionhead has been working on for Project Natal - Microsoft's new hands-free control system.
Microsoft games boss Don Mattrick has shown off Project Natal, a camera-based no-controller control scheme that combines "an RGB camera, depth sensor, multi-array microphone and custom processor running proprietary software all in one device".
There’s no word on a date, but Mattrick said it would work with every single Xbox 360 when it launches, which saves on them making a new console (for now anyway).
It’s “a revolutionary new way to play where the only experience you need is life experience”, according to Mattrick.