LittleBigPlanet Digital Foundry

LittleBigPlanet 2 Engine Face-Off

Digital FoundryLittleBigPlanet 2 Engine Face-Off

How LBP1 levels are improved in LBP2.

Media Molecule's commitment to its community of level designers is impressive. With LittleBigPlanet 2, not only is the developer promising backwards compatibility with the full range of user-generated content out there, but the stages themselves automatically get a visual boost thanks to the radical enhancements made to the game's rendering engine.

For this blog post, which acts as a precursor to an extensive tech analysis tomorrow, LittleBigPlanet level design enthusiast David Coombes has put together a range of small levels designed to explicitly showcase some of the improvements made to the engine, and to test out some of the improvements discussed by Media Molecule's Alex Evans in Digital Foundry's pre-E3 tech interview.

One of the classic tests for lighting accuracy is the Cornell Box, which can be very accurately recreated with the content creation tools in the LittleBigPlanet, and then easily imported into the sequel's beta code.

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