Gaikai

Key events

David Perry is rich. He's just sold Gaikai to Sony for a whopping $380 million. He should be on a California beach, sunny side up, Martini in one hand, Sixaxis in the other. But he's not. He's in rainy Brighton, talking to an audience at the Develop conference about the creation of Earthworm Jim, a game he coded 20 years ago.

Sony acquires Gaikai for $380m

Intends to establish new cloud streaming service for games and more.

Sony Computer Entertainment has agreed to acquire cloud gaming service Gaikai for approximately $380 million and establish a new cloud service.

EA on 3D: Games will get their Avatar

But it's not the priority.

Electronic Arts believes one day the game industry will get its Avatar – a game that proves once and for all just how successful stereoscopic 3D can be – but for now there are more important things.

Gaikai not worried by OnLive patent

Insists remote gaming is not patentable.

Online game streaming service Gaikai has insisted that rival outfit OnLive's recent patent on cloud-based gaming does not threaten its existence.

Gaikai.com quietly launched

Gaikai.com quietly launched

Dave Perry presses the big red button.

David Perry's cloud-based gaming service Gaikai.com launched quietly on Sunday, and is now officially in open beta.

Perry sent out a blast of 1000 invites on Sunday, and another 10,000 after that. Players are hitting 15 of Gaikai.com's 24 data centres, Perry wrote on his blog.

Perry will continue to send out invite blasts in waves of 10,000 until all reported issues are fixed.

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Xbox not worried about Gaikai, OnLive

Something for "longer term", says Microsoft.

Microsoft reckons we'll be waiting a while before streaming services like Gaikai and OnLive are the norm. The good old DVD-plus-DLC model, said European Xbox Live boss Jerry Johnson, will continue for "the foreseeable future".

Gaikai beta for Europe this month

Gaikai beta for Europe this month

Perry's cloud gaming service materialising.

David Perry has picked Europe as the starting region of the Gaikai closed beta test, which begins later this month.

"Just sign up and we will ping you when it's your turn," wrote Perry in an email.

He decided to test his game-streaming service here because all three Gaikai founders are from Europe, and the region has shown enormous enthusiasm for it. Good work, the region!

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Gaikai

Dave Perry sells you into blissful slavery.

We all know what Gaikai is by now, and if not, there's the official website to loosely explain the concept: play games in your web-browser, even if your PC or Mac would be unable to run them for technical or licensing reasons. There's also that widely-viewed demonstration video of Gaikai co-founder and chief evangelist David Perry using it on his PC and commentating over the top.

Gaikai: Cloud Computing Gameplay That Works?

Digital FoundryGaikai: Cloud Computing Gameplay That Works?

Eurogamer versus gaming over IP: round two.

Is this the most low-key debut for a new gaming system yet seen? On Wednesday, Gaikai's David Perry posted a video of the first in-game action of his company's "Cloud" computing gameplay system. No hype, no fanfare: just one man, his PC, a wireless headset and a copy of FRAPS. No claims of one millisecond hardware video encoders, no talk of seven years of "stealth development", just a transparent demo captured at Casa de Perry of a streaming gameplay system that seemingly just... works. Amongst other things, it showed World of Warcraft and Super Mario Kart running in a common or garden browser with no plug-ins required. I think it looks authentic, it looks like it might work.

That might surprise a lot of people, bearing in mind that it was my Eurogamer article on how OnLive can't possibly work that juxtaposed the cold hard facts of technological reality with the quite extraordinary claims being made by the OnLive people about streaming gameplay video. But it's important to factor in the notion that the feature was equally explicit about the ways and means in which such a system could potentially stream gameplay over IP. It wouldn't be half as flashy or as awe-inspiring as the OnLive people would seemingly want it to be, but it would work and it could be very cool. The question is, what would you do with it?

Looking at Perry's Gaikai video, it was somewhat reassuring to see that my take on the reality of such a system somewhat vindicated. Gaikai looks authentic because it isn't a state of the art replacement for our PS3s or Xbox 360s in the way that OnLive aspires to be. It's not about getting a mini-box into your living room that supplants console hardware now and forever. Curious to know more, I got in contact with Gaikai directly and fished about for an interview. But in the meantime, I took another look at David Perry's video debut for the Gaikai system, made some annotations and put together this new version of the original video, complete with technical analysis.

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