Sony failed to mention Gaikai once during its Gamescom press conference.
In the battle of the cloud gaming companies Gaikai, headed up by Earthworm Jim designer Dave Perry, is the clear winner.
David Perry is rich. He's just sold Gaikai to Sony for a whopping $380 million. He should be on a California beach, sunny side up, Martini in one hand, Sixaxis in the other. But he's not. He's in rainy Brighton, talking to an audience at the Develop conference about the creation of Earthworm Jim, a game he coded 20 years ago.
Cloud gaming tech Gaikai should be added to the current generation of Sony consoles and PlayStation 4, David Perry has told Eurogamer.
Gaikai chief David Perry intends to push for a core-focused console within Sony, he has revealed.
It was Sony Computer Entertainment specifically that announced the deal to acquire Gaikai. It wasn't Sony Corporation as a whole.
Welcome listener(s)! Or should I say streamer(s)? Sony will certainly be hoping you enjoy a bit of the old content streamage after splashing out $380 million to buy David Perry's cloud company Gaikai yesterday.
No, a deal doesn't exist; yes, it does - Sony yesterday announced the $380 million acquisition of cloud streaming company Gaikai. Those puffed up promises Perry made years ago have now made him loads of money. Perhaps he was right.
Sony Computer Entertainment has agreed to acquire cloud gaming service Gaikai for approximately $380 million and establish a new cloud service.
Gaikai has signed a deal with Samsung to stream video games through their TVs.
The moment that Cloud input lag matched the local experience.
Better news for GAME: cloud gaming service Gaikai launches streamed game demos on the GAME website in the spring.
Eurogamer has signed a deal with Gaikai that will enable you to stream and play games right here, on this very website.
Electronic Arts believes one day the game industry will get its Avatar – a game that proves once and for all just how successful stereoscopic 3D can be – but for now there are more important things.
Online game streaming service Gaikai has insisted that rival outfit OnLive's recent patent on cloud-based gaming does not threaten its existence.
Steve Perlman, CEO of OnLive, reckons he's secured the patent on cloud-based games.
David Perry's cloud-based gaming service Gaikai.com launched quietly on Sunday, and is now officially in open beta.
Perry sent out a blast of 1000 invites on Sunday, and another 10,000 after that. Players are hitting 15 of Gaikai.com's 24 data centres, Perry wrote on his blog.
Perry will continue to send out invite blasts in waves of 10,000 until all reported issues are fixed.
Gaikai, the cloud computing service helmed by David Perry, is on track for a mid-December release.
Microsoft reckons we'll be waiting a while before streaming services like Gaikai and OnLive are the norm. The good old DVD-plus-DLC model, said European Xbox Live boss Jerry Johnson, will continue for "the foreseeable future".
David Perry has picked Europe as the starting region of the Gaikai closed beta test, which begins later this month.
"Just sign up and we will ping you when it's your turn," wrote Perry in an email.
He decided to test his game-streaming service here because all three Gaikai founders are from Europe, and the region has shown enormous enthusiasm for it. Good work, the region!
We all know what Gaikai is by now, and if not, there's the official website to loosely explain the concept: play games in your web-browser, even if your PC or Mac would be unable to run them for technical or licensing reasons. There's also that widely-viewed demonstration video of Gaikai co-founder and chief evangelist David Perry using it on his PC and commentating over the top.
Is this the most low-key debut for a new gaming system yet seen? On Wednesday, Gaikai's David Perry posted a video of the first in-game action of his company's "Cloud" computing gameplay system. No hype, no fanfare: just one man, his PC, a wireless headset and a copy of FRAPS. No claims of one millisecond hardware video encoders, no talk of seven years of "stealth development", just a transparent demo captured at Casa de Perry of a streaming gameplay system that seemingly just... works. Amongst other things, it showed World of Warcraft and Super Mario Kart running in a common or garden browser with no plug-ins required. I think it looks authentic, it looks like it might work.
That might surprise a lot of people, bearing in mind that it was my Eurogamer article on how OnLive can't possibly work that juxtaposed the cold hard facts of technological reality with the quite extraordinary claims being made by the OnLive people about streaming gameplay video. But it's important to factor in the notion that the feature was equally explicit about the ways and means in which such a system could potentially stream gameplay over IP. It wouldn't be half as flashy or as awe-inspiring as the OnLive people would seemingly want it to be, but it would work and it could be very cool. The question is, what would you do with it?
Looking at Perry's Gaikai video, it was somewhat reassuring to see that my take on the reality of such a system somewhat vindicated. Gaikai looks authentic because it isn't a state of the art replacement for our PS3s or Xbox 360s in the way that OnLive aspires to be. It's not about getting a mini-box into your living room that supplants console hardware now and forever. Curious to know more, I got in contact with Gaikai directly and fished about for an interview. But in the meantime, I took another look at David Perry's video debut for the Gaikai system, made some annotations and put together this new version of the original video, complete with technical analysis.
Acclaim's chief creative officer David Perry has posted a video demonstrating his streaming games-on-demand cloud service, Gaikai.