It's been a bombastic start for independent computer role-playing game Divinity: Original Sin 2, which has raced to nearly 500,000 sales on PC after being fully released four days ago.
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Reading a game's EULA (End User License Agreement) is usually the last thing on your mind when getting a new game.
Larian Studios has told Eurogamer the Enhanced Edition of Divinity: Original Sin, AKA the console version, will be released 27th October 2015. The date had been vaguely "October" before now. The Enhanced Edition is coming to PS4 and Xbox One as well as PC, where it will be free to owners of the original game.
New in the Enhanced Edition is split-screen co-op, chiefly, which is offered alongside online co-op. Larian released a video earlier in the month, embedded below, showing how it works. And oh my god there's a line that splits the screen!
In addition, the Enhanced Edition brings fully-voiced and remastered dialogues, new quests, new combat styles, changes to the crafting system and a reworked storyline. It all makes for a very enticing package, building on a superb old-school role-playing game originally released on PC last year.
Do you all want another Divinity: Original Sin game? That's the question developer Larian asked, via Kickstarter, cap sort of in hand.
Kickstarter and RPGs have gone together like, well, nostalgia and money over the last couple of years. From Wasteland 2 to Pillars of Eternity to Divinity: Original Sin, they've done great business, and resulted in great games. But that was then. It's time for the second wave.
Divinity: Original Sin, "hands down the best classic-style role-playing game in years", is coming to PS4 and Xbox One. What's more, it's been overhauled for the occasion, transformed into an Enhanced Edition that will launch at the end of the year.
Divinity: Original Sin developer Larian Studios is making two new RPGs, it's confirmed.
Larian has released a free update for turn-based role-playing game Divinity: Original Sin that adds two new companions.
Bairdotr is described as a "curious and loyal ranger" who has got herself into trouble at the Legion barracks. Wolgraff is a silent rogue who steals coins from the wishing well in the Cyseal hinterlands.
Both characters are a part of The Bear and the Burglar update, which you can grab from Steam as DLC or just update your game on GOG. But be warned: the new companions only appear once you start a new game after downloading the update.
Developer Larian Studios is working out what to make next after turn-based fantasy role-playing game Divinity: Original Sin sold half a million copies.
In a blog post titled "Thoughts after releasing Divinity: Original Sin and what comes next," Larian boss Swen Vincke said D:OS, which launched on Steam on 30th June priced £29.99 after a successful Kickstarter campaign, had sold "well over" half a million copies - a milestone that means the project has reached the break even point.
"Our debts have been paid and we are now in the profitable zone," he said. "While not all of the money is for us as we had private investors on board, the game did sufficiently well for us to envision funding our next endeavors with it, meaning we're pretty happy about its performance.
It seems counter-intuitive to say it, but Steam, the biggest and most popular digital video game shop we have, may be selling too many games - or rather, it may be selling too many of the wrong kind of games.
I can think of no finer compliment to pay Divinity: Original Sin than this: while it was rarely in danger of not being my favourite Ultima-inspired game since Ultima 7, it's the first one I can say - not without a lot of guilt, mind - that I might have enjoyed more than its inspiration. You'd think that nothing could live up to 20 years of fondness for a beloved game whose crap bits have long been mentally erased - and yet if Original Sin has a few rough edges smoothed off by patches in the near future, it's got a real shot at the title.
Price and availability
Windows and Mac on Steam and GOG: £29.99
Old-school fantasy role-playing game Divinity: Original Sin is Larian Studios' fastest-selling title ever, the developer has confirmed to Eurogamer.
Since DayZ launched in Early Access, developer/publisher Bohemia has discouraged people from impulse - hype - buying it. "We strongly advise you not to buy and play the game at this stage unless you clearly understand what Early Access means and are interested in participating in the ongoing development cycle," a clear warning on the game's Steam page reads.
Isometric turn-based role-playing game Divinity: Original Sin launches on 30th June - 10 days later than expected.
Developer Larian Studios said there were still a few finishing touches to apply to the game before it leaves Steam Early Access. It will use the extra time to add voice-overs for a range of characters, and squash bugs.
"This is going to give us the time we need to get everything integrated," Larian told Kickstarter backers. "We know we're testing your patience, but you can rest assured that we're as keen as you to release - it's high time we get this game out of our hands and into yours."
Larian Studios' crowdfunded isometric turn-based RPG, Divinity: Original Sin, is set for release on 20th June.
The full release of tempting turn-based role-playing game Divinity: Original Sin will happen in spring.
Divinity: Original Sin reminds me a lot of Ultima 7, and that's a Good Thing. It doesn't play like it, it doesn't particularly look like it, but it has at least a piece of that game's soul embedded at its core, throbbing with a pleasing hum.
This is something it shares with the original Divine Divinity, which won many hearts in 2002, even with its awful name. Unfortunately, to my sadness, mine wasn't one of those hearts, and the sequels fared little better on my PC. This has always been a series that I've wanted to love, both for taking inspiration from one of the best RPGs ever and for inventing an awesome new concept for each game. It's just never happened, usually due to two factors: the more mundane RPG foundations struggling to live up to the big ideas, and the design needing an editor armed with a chainsaw-machete.
But I'm really digging Original Sin. I am digging it hard enough to strike oil.
Swen Vincke is a menace. I'm trying to solve a mystery, something that may or may not be a murder, but he seems much more interested in wandering off, in petty theft or in getting into fights. When I try and help him out he has a habit of setting me alight, knocking me down or simply getting me killed. "Whoops," he says, as he prepares to resurrect me again. He insists these are accidents.
Lovely jubbly-looking turn-based RPG Divinity: Original Sin is now playable in alpha form for those who backed the game on Kickstarter. Specifically, it will be playable in a couple of hours - developer Larian just contacted us to say it was running a little late.
Update: Divinity: Original Sin has done it, the $400,000 mark has been passed. An enticing set of stretch goals are now dangled before you.
Divinity series developer Larian Studios has found itself in a bit of a pickle after Gamescom kicked off with two of its PCs being looted.
A new entry in Larian Studios' Divinity RPG franchise arrives in 2013, the Belgian developer has announced.
Titled Divinity: Original Sin, it's set before the events of 2002 release Divine Divinity and takes the series "back to its roots".
It's a top-down turn-based RPG with full co-op multiplayer. Your party initially contains two characters - a recently reanimated female warrior and a condemned soldier who's apparently been suffering "years of agony and torture", poor chap.
Top-down RPG series returns.