Deus Ex: Mankind Divided has received a "101 trailer" in which cyborg security expert Adam Jensen gruffly explains the ins and outs of Eidos Montreal's upcoming sci-fi stealth adventure.
Set in 2029, we follow Jensen as he fights terrorism in a world where augmented people are persecuted. Naturally he'll uncover a conspiracy because that's just what happens when you have cool cyborg arms in an Eidos game.
The new trailer provides an overview of what's been added since 2011's Deus Ex: Human Revolution. You can now customise your weapons, shoot "explosive nanoblades", and erect an exoskeleton-like shield.
Post-Traumatic Stress Disorder, or PTSD, is a multifaceted mental disorder that doesn't seem to get discussed very often; oftentimes it seems like one of those things that only happens to other people.
Eidos-Montréal has announced its upcoming proprietary engine to be used in the next Deus Ex game.
The Deus Ex: Human Revolution short film has been released - and its special effects look good enough for Hollywood.
I don't know about you, but when I hear the words "Director's Cut", I usually assume that the director has returned, adding or subtracting elements to produce the definitive version of their work. So it's a little weird to fire up the Wii U version of Deus Ex: Human Revolution Director's Cut and discover that it's been at least partly assembled by Straight Right, the Australian studio responsible for the Nintendo version of Mass Effect 3. Doubly so when you consider that the main criticism of the original release was that the boss fight content had been quietly outsourced to a third party.
Still, this is how games are made these days - development tasks scattered across the globe - and there is no suggestion that main developer Eidos Montreal wasn't instrumental in reworking this new version. It's also clear from interviews that original game director Jean-Francois Dugas at least fed into the renovations, and he appears along with some of his colleagues on the developer commentary that you can enable in the main menu. In any case, the issue of who is most responsible for the Director's Cut becomes less pressing once you begin playing it, because whoever it was has done a decent job.
The biggest improvement is probably the one everyone knows about: the boss fights. Take the first battle with Barrett, for example. Coming around a quarter of the way through this first-person stealth game, it used to be a fearsome assault by a heavyweight military guy with a machinegun and grenades in a small, boxy room with a few pillars and explosive barrels, and the only way to defeat him was gunning him down. Most players had largely spent the game up to that point crouching behind walls, firing stun gun darts and hacking computers, so this was somewhat jarring. When I first got to Barrett, way back in the summer of 2011, I didn't even have a weapon.
Deus Ex: Human Revolution's leading voice actor Elias Toufexis claims to have lost his starring role in Far Cry 3 due to the popularity of his Deus Ex protagonist Adam Jensen.
Deus Ex: Human Revolution publisher Square Enix has announced a cheap upgrade plan for PC owners seeking the game's upcoming Director's Cut, due on 25th October in Europe.
Eidos Montreal has confirmed that it will bring the Deus Ex series to next generation consoles, with the formal announcement of Deus Ex: Universe. This isn't a single game but rather "an ongoing, expanding and connected game world built across a generation of core games".
The news came in a blog post by David Anfossi, head of the Eidos Montreal studio. "It's a commitment on our part to deliver meaningful content that expands the franchise on a regular basis and to deliver a deep conspiracy that will span several connected Deus Ex games, creating a more immersive and richer experience than ever before," Anfossi said. "Deus Ex: Universe will include PC and console games, but also additional Deus Ex games and experiences available in other media such as tablets, smartphones, books, graphic novels, etc..."
The post reveals that production is already underway on the next gen Deus Ex game that will kick it all off. A single piece of concept art accompanied the post, showing how trans-human segregation has impacted the world. "It represents a 'ghetto-city' voluntarily built in order to separate the classes," says Anfossi. "The people in this segregated class have reshaped their environment, nostalgic for their ideal of Cyber Renaissance. This dark and dystopian vision sets the tone for things to come in Deus Ex."
Shock! Horror! Deus Ex: Human Revolution Director's Cut is no longer Wii U exclusive.
It's also coming to PlayStation 3, Xbox 360, PC and Mac, Square Enix announced. All versions will be released later this year.
The Director's Cut, which includes improved boss battles and a visual lick of paint, was announced earlier this year as a Wii U exclusive. Did Wii U's poor sales haul force Square Enix's hand?
UPDATE: Square Enix has released a trailer for the Wii U version of Deus Ex: Human Revolution, giving us our first look at the Director's Cut of the game. The video is below.
ORIGINAL STORY: The Deus Ex: Human Revolution Director's Cut is real and, yes, the people behind it have fixed the boss battles.
The game is due out exclusively on Wii U (for now - more on that later) soon, although US shop Amazon has it down for 7th May, and it includes a raft of improvements, changes and additional features developer Eidos Montreal hopes will convince those who played Deus Ex when it came out in 2011 for the PC, PlayStation 3 and Xbox 360 to fork out their hard-earned cash once again.