There aren't many studios like Remedy, which relishes being a bit weird. How many studios slow jam their history to music? How many creative directors do a mini-striptease on stage and then dress as characters from their games? Remedy, the Finnish developer of Max Payne, Alan Wake and Quantum Break does.
Max Payne and Quantum Break developer Remedy Entertainment is working on two news games, but neither of them will be related to Alan Wake.
Both of Alan Wake's DLC expansions are currently free on the Xbox Marketplace.
Quantum Break and Alan Wake developer Remedy has rekindled fan hopes of a sequel by registering the "Alan Wake's Return" trademark.
Remedy creative director Sam Lake has addressed fan reaction to the Alan Wake series not continuing in lieu of this Quantum Break thingamajig.
A cluster of new Remedy job adverts has dropped interesting hints at what may be Alan Wake 2.
Fancy a bit more Alan Wake action? You might have to wait a bit - Microsoft executive Phil Spencer reckons the next instalment has yet to find a publisher.
Remedy Entertainment has confirmed to Eurogamer that "yes, more [Alan] Wake is coming!" But the Finnish developer said the new game won't be Alan Wake 2.
LinkedIn strikes again - an artist has name-dropped Alan Wake 2 on her online CV.
Yes, L.A. Noire has impressive facial animation, but Alan Wake developer Remedy Entertainment reckons its new technology is even better.
The way Remedy's talking, Alan Wake 2 could have some nifty Windows Phone 7 crossover going on.
How does Remedy follow a game like Alan Wake - an Xbox 360 exclusive with a big budget, big idea and big following?
Max Payne and Alan Wake developer Remedy is looking for a producer to make a triple-A Xbox 360 game.
There will be no more downloadable content for Alan Wake following The Writer, Remedy boss Matias Myllrinne has said.
A sequel to Alan Wake would be Microsoft-exclusive despite developer Remedy owning the intellectual property and controlling its destiny.
Fight fire with fire. Well, a torch.
Alan deals with a troublesome animal.
The Signal shines a light.
Alan Wake is best when it's ending. That's a compliment. The game hits an aesthetic high whenever one of its episodes draws to a close, with a stark title screen and a cut of music that's perfect for the moment. I savour those few seconds when the text ("End of Episode Five" or what have you) slinks on-screen in tendrils of smoke, and I love that the song makes everything you just played feel like a grand journey.
So at the conclusion of the new downloadable episode The Signal, when the closing sequence came up on my screen with another spot-on song selection, the whole game once again became profound in retrospect. Alan Wake has a pernicious ability to burnish itself in memory. All its finer trappings - the rich darkness of its American Northwest setting, a well-rounded supporting cast, the stabs at emotional complexity - make it a wonderful thing to reflect on after the fact. I wish I could fall into that same reverie while actually playing The Signal. It might turn an inconsistent episode into the transcendent experience it aspires to be.
Although not much of the story is clear-cut in the messy seventh chapter of the Alan Wake saga, it's reasonably well established that the action takes place in the imagination of tortured novelist Wake. Sinking deeper into the mysterious Dark Presence, Wake conjures a funhouse version of Bright Falls that you traverse as his mind attempts to save itself. One misplaced thought from our hero makes the street collapse in on itself; another grows a nightmarish forest of flickering street lights.