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Auto Club Revolution has console physics

Racing MMO's cars, matchmaking detailed.

MMO racer Auto Club Revolution uses the same physics engine developer Eutechnyx designed for console games.

The same physics model used "across a range of published console game titles" will be employed. Which console games in particular? Eutechnyx has not specified, although the studio recently made the liscensed Nascar racing series.

The developer has also revealed an initial list of 15 cars, playable in the game's beta, which launches next month.

Each car has its own Vehicle Performance Rating (VPR), a value between 100 and 999 measuring the cars' accurate overall performance. Top speed, handling, braking, cornering and acceleration are taken in consideration.

Upgrade your ride and its VPR gets a boost. Auto Club Revolution uses the rating to match-make similar players online.

The first batch of cars available in the closed beta are:

  • 2005 Bugatti EB16/4 Veyron
  • 1993 McLaren F1
  • 2006 Koenigsegg CCX
  • 2006 Pagani Zonda F
  • 2008 Chevrolet Corvette ZR1
  • 2008 BMW M3 Coupe (E92)
  • 2008 Lotus Elise SC
  • 2008 Mazda RX-8 Type RS
  • 2009 Mitsubishi Lancer
  • Evolution X FQ400
  • 2008 Nissan GTR
  • 2008 Mini John Cooper Works
  • 2006 Volkwagen Golf R32
  • 2008 BMW 135i
  • 2008 Vauxhall Astra VXR Nürburgring
  • 2009 Volkswagen Scirocco R

New screenshots from the game are below.

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Tom Phillips

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Tom is Eurogamer's Editor-in-Chief. He writes lots of news, some of the puns and makes sure we put the accent on Pokémon.

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