Picture of Oli Welsh

Oli Welsh

Editor-in-chief

Oli is the editor of Eurogamer.net and likes to take things one word at a time. His friends call him The European, but that's just a coincidence. He's still playing Diablo 3.

Feature | Eurogamer's PS2 emulation wishlist

And a bit of a family squabble.

Feature | Looking to the Horizon: how Guerrilla moved on

Dutch studio's next is filled with promise, robots and loot.

Feature | Microsoft's difficult choice at E3 2015

Will Phil Spencer try to save Xbox One, or push for the cross-platform future?

Feature | Cheating death in Diablo 3's Hardcore mode

And how Blizzard fixed its dungeon-crawler by breaking it.

Feature | Don't call it a comeback: Xbox One's first year

Microsoft is steadily salvaging its reputation - but it's been far from a painless process.

Feature | Who needs games: PlayStation 4's first year

It was the console that could do no wrong - but software was another matter.

Feature | Snake moves with the times, Lara doesn't

The Tomb Raider deal dominated headlines, but Metal Gear's move onto Steam is the true harbinger.

Feature | Rob Pardo's legacy of steel

Blizzard's outgoing design chief has an eye for detail that will be keenly missed.

Feature | Directly to you: Nintendo wins E3 on its own terms

New games, fresh thinking and brilliant PR bring the Kyoto giant bang up to date.

Feature | The art of the E3 press conference

A handy guide for puzzled executives turned showbiz frontmen.

Feature | See how Valve predicted the future of PC gaming in 2008

From the archive: Newell and company's vision seemed dramatic at the time.

Feature | The end of gimmicks?

Kinect's failure suggests a bright future for game hardware served straight - no chaser.

Feature | Blizzard versus the hostility of MOBAs

"We will keep attacking this problem until it's gone."

Feature | The Crew levels up the CarPG

Grinding gears in Ubisoft's open-road MMO.

Feature | The Elder Scrolls Online renounces the grind

But can you really have a traditional MMO without it?

Feature | 10 Moments That Made World of Warcraft

From the archive: Key events from WOW's first five years.

Feature | Iwata isn't Nintendo's problem. It's Miyamoto

A lack of new game ideas is what's holding Nintendo back.

Feature | Stories with dice: the thrill of old-school D&D

When is a role-playing game not a role-playing game? Most of the time, it turns out.

Feature | Watch us play early access hit Rust

Twitch stream of the sandbox survival game starts at 1pm UK time.

Feature | The Super Mario Bros. Story

From the archive: a series retrospective.

EGX | EGX 2013: Game of the Show

Counting down the top 10, as voted for by showgoers.

Feature | The Division: Massive by name...

The quiet Swedish studio breaks cover with a smart new wave MMO.

Feature | The Witcher 3: the other monster hunter

The new antagonists aren't the only Wild Hunt in this impressive role-player.

Feature | Witness The Witness

Jonathan Blow explains why his PS4 puzzle adventure doesn't need explaining.

Feature | Destiny: how to save online worlds

Bungie doesn't like to call its new game an MMO, but it might revolutionise them anyway.

Feature | Breaking the link to the past: Zelda's Eiji Aonuma

The veteran producer on revising Wind Waker, escaping tradition and finding Nintendo's future.

Feature | Vorsprung durch Forza

Now featuring IndyCar, can the sheer rationality of Turn 10's latest racer prop up Xbox One?

Feature | Nintendo retreats into its shell at E3

The games are fun, of course - but you can't answer crisis with paralysis.

Feature | Gran Turismo 6 preview: The turning point

It might look production-line, but this sequel shows a subtle yet real change of philosophy at Polyphony Digital.

Feature | Oh! What a lovely Warface

Crytek's free-to-play shooter has a silly name, but deadly serious ambitions.

Feature | Dust 514's new frontier

As CCP's trailblazing online shooter goes live, we visit a developer on the edge. But of what?

Feature | Defiance: the console MMO that might just work

A day's play on Trion's ambitious TV tie-in.

Feature | Tomb Raider: the model of a modern megagame

Will Lara find or lose herself amid all - and we do mean all - the trimmings of a 2013 blockbuster?

Feature | Saturday Soapbox: The loneliness of the long-distance MMO

WOW finally has real competition, but has it arrived too late to save the genre?