It was the console that could do no wrong - but software was another matter.
Nice to see you, Nice.
And stuff to shoot with them.
The Tomb Raider deal dominated headlines, but Metal Gear's move onto Steam is the true harbinger.
Blizzard's outgoing design chief has an eye for detail that will be keenly missed.
New games, fresh thinking and brilliant PR bring the Kyoto giant bang up to date.
A handy guide for puzzled executives turned showbiz frontmen.
From the archive: Newell and company's vision seemed dramatic at the time.
Kinect's failure suggests a bright future for game hardware served straight - no chaser.
"We will keep attacking this problem until it's gone."
Grinding gears in Ubisoft's open-road MMO.
But can you really have a traditional MMO without it?
From the archive: Key events from WOW's first five years.
A lack of new game ideas is what's holding Nintendo back.
When is a role-playing game not a role-playing game? Most of the time, it turns out.
Twitch stream of the sandbox survival game starts at 1pm UK time.
From the archive: a series retrospective.
Counting down the top 10, as voted for by showgoers.
And it's another PS3, writes Oli Welsh.
The quiet Swedish studio breaks cover with a smart new wave MMO.
The new antagonists aren't the only Wild Hunt in this impressive role-player.
Jonathan Blow explains why his PS4 puzzle adventure doesn't need explaining.
Bungie doesn't like to call its new game an MMO, but it might revolutionise them anyway.
The veteran producer on revising Wind Waker, escaping tradition and finding Nintendo's future.
Now featuring IndyCar, can the sheer rationality of Turn 10's latest racer prop up Xbox One?
The games are fun, of course - but you can't answer crisis with paralysis.
It might look production-line, but this sequel shows a subtle yet real change of philosophy at Polyphony Digital.
Crytek's free-to-play shooter has a silly name, but deadly serious ambitions.
As CCP's trailblazing online shooter goes live, we visit a developer on the edge. But of what?
Rage of wonder.
A day's play on Trion's ambitious TV tie-in.
Will Lara find or lose herself amid all - and we do mean all - the trimmings of a 2013 blockbuster?
WOW finally has real competition, but has it arrived too late to save the genre?
Codemasters takes a couple of interesting risks with the return of its tarmac racer.
By popular demand, a complete transcript of our E3 interview.
Someday this war's gonna end...
Brick by brick.
Kick, punch, you all remember.
Game of the Show, Best Tech, Best Publisher and more.
John and Oli are joined by Gus Mastrapa for Carmack, Sim City, Wonderbook and more.
VR is back - and it works! We chat to id's mad professor and try his amazing homebrew headset.
Bertie joins Oli and John for Nintendo chat. Plus: Snoop Dogg!
Wii U's marquee mini-game collection is good fun, but falls flat at E3.
Welsh and Teti ride again. Matt Martin sits in.
We see the first footage of Quantic Dream's paranormal thriller and talk to David Cage about directing Ellen Page.
Top UK talent and Turn 10's tech present a festival of music and open-world racing.
Can Fable: The Journey, Kinect's biggest game yet, usher in a new era for Microsoft's motion controller? "It was never going to be easy," Lionhead tells us.
Stealth and safety.
Oli, Donlan and Champ talk skills, auctions, internets and Anna the Ukrainian.
It's had a rough start - but Blizzard has put together a world-beating online service.
In praise of platform exclusives.
Heroes and zeros.
Can PGR talent and Sega's mascot breathe life into a fading genre?
Alone in the dark.
The Sinclair ZX Spectrum is 30 today. Oli remembers the cheap British computer that changed his life.
Motocross my heart.
Oli and the Toms talk XBLA's greatest and the world's worst tutorial before playing some music!
Today is special day! Adventure is ready!
Forget Operation Raccoon City - this is the future of East/West game development.
All the gossip from our trip to Blizzard HQ last week.
If only you could talk to the people?
Rolling with it.
Your guide to the launch line-up and everything else you need to know.
Nadeo's community shooter harks back to the 90s heyday of the FPS mod.
Are arts game?
You can't buy me love.
The soul still burns.
How to sell a fantasy epic, post-Skyrim? With combat that doesn't suck.
"Wouldn't you prefer a good game of chess?"
Speak, or speak not. There is no mumble.
Very nice thanks, and you?
The year's nicest surprise.
Odd one's out.
Away in a danger.
Kart for kart's sake.
Mario! Zelda! Mario Kart! Animal Leader!
Can shock factor put Ubi's tactical shooter back on top in 2013?
Why 2011 wasn't a patch on 2001 - and how Rayman, of all people, can help.
One day with Funcom's (post-)modern MMO.
The elder game.
Raiders of the lost art.
BlizzCon! Sonic! The internet versus the physical world!
A half of two games.
The boss talks pandas, free-to-play and the clash of the DOTAs.
Can pandas and Pokémon save WOW from itself?
ArenaNet is ready to take MMOs forward.
Don't be a h8r.
We talk to CEO Steve Perlman about the game streaming service.
The medium must earn the right not to be regarded with suspicion.
Remembrance of things past.
Syndicate! 3DS cradle! El Shaddai!