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Oli Welsh

Editor

Oli is the editor of Eurogamer.net and likes to take things one word at a time. His friends call him The European, but that's just a coincidence. He's still playing Diablo 3.

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WOW Classic will be released in summer 2019

Subscribe to WOW to access it.

Blizzard has announced that World of Warcraft Classic - a version of the game that restores it to how it was 14 years ago, before any of the expansions were released - will be released in summer 2019.

Destiny 2 is free on PC until 18th November

Download it and you can keep it forever.

Bungie has made the PC version of Destiny 2 free to download on Blizzard's Battle.net launcher, starting now, to celebrate the first anniversary of its launch.

It's a marvel of modern video game economics that 'spiritual successors' have gone from game-forum daydreams to a viable cottage industry. Fuelled by crowdfunding and early access schemes and by an ageing gaming population with strong nostalgic yearnings, this industry is ready to honour any dormant title that still stirs fond memories, no matter how obscure. Rather sweetly, it also sometimes brings the games' original creators back into game development after decades away.

FeatureDiablo 3's classes - ranked

On the Switching hour.

Diablo 3 launches on Nintendo Switch this week, and good Lord it is a lovely thing. Blizzard's opulent action RPG has been on a long journey since a difficult launch on PC in 2012, but it has been a genuine classic since 2014's Reaper of Souls expansion blew the doors off the original game's stodgy structure and balancing and introduced the endless Adventure Mode. Some of the groundwork for Reaper of Souls was laid by an impeccable console conversion in 2013, which had a generous feature set, a crisp interface and cleverly adapted controls. This console game has gathered up all Diablo 3's expansions and content updates since as it has rolled from one console generation to the next, and arrives on Switch with one hell of an added bonus: you can now play Diablo on the train, which is one of the better inventions of my lifetime.

Every week, Forza Horizon 4 features a new Forzathon weekly challenge. These charge you with owning a particular car and using it to complete a series of challenges. This past week's challenge has been called Horizon Anniversary and marks the release, six years ago this week, of the first Forza Horizon. To complete it, you need to own a 1995 Volkswagen Corrado VR6, rack up two million skill score with it, win a race in it, and carry on racing to earn a few clean racing skills.

A route creator has been one of the most requested features for Forza Horizon since the open-world racing game series launched in 2012. Those requests are finally answered this week: Forza Horizon 4's route creator is added in a patch this Thursday, 25th October (as previously announced by Playground Games and confirmed in fresh patch notes today).

Game streaming is coming. It's been coming since before we all laughed at OnLive and ignored PlayStation Now, and those too-little-too-soon gambits did nothing to impede its inevitable arrival. It is the future, in the sense that a credible and widely-used iteration of game streaming technology is around the corner and is something everyone reading this will probably end up using. Whether this future will prove mutually exclusive with other futures - those of games consoles and of digital platforms like Steam - is much more debatable. But it's coming regardless.

Emma Kent joins Eurogamer as our new reporter

Plus, Matt Wales goes permanent too.

Hi everyone. This is one of those welcome-new-staffers posts - with the twist that if you've been reading the site in recent months, you'll already know these writers' work.

When you hit rank 40 in Forza Horizon 4, a series of events unlocks which is hosted by a vapid streamer character and framed as a countdown of the 10 greatest cars in video games. What it actually is is a tribute, by the developers at Playground Games, to their inspirations: the freewheeling worlds of Test Drive and Smuggler's Run and the sun-drenched zest of the Sega arcade classics OutRun, Daytona and Crazy Taxi. It's a gesture that could only have been more gracious if it had tipped its hat to the original car-culture collect-'em-up, Gran Turismo. The most sincere of the tributes, though, honours Project Gotham Racing by taking us back to the streets of Edinburgh for the first time since PGR2, and illustrating how that series' Kudos score, which rewarded stylish driving, inspired Forza Horizon's own skill point system.

As Forza Horizon 4 is the most online-focused game in this series to date, we'll be publishing our full review next week to give us an opportunity to play the game on more populated servers (early access begins this Friday, 28th September) and to experience a live season change. These early impressions are based on several days' play with a review copy of the game.

"Videogames: Design/Play/Disrupt", which opens at London's V&A museum next Saturday, 8th September, is not the first exhibition dedicated to games by an august institution of art and design. Many reading this might remember "Game On", an exhibition staged by the Barbican in 2002 (and touring ever since, more or less) which featured such precious artifacts as the PDP-10 mainframe used to play Spacewar! in 1962 and an original Tempest arcade cabinet, almost all of it playable. It was an authoritative and tactile walk through video game history that couldn't help but electrify an existing love of the medium.

I remember my teens, my early twenties. I'm not talking about the febrile highs or the painful embarrassments - although I remember those too - but the sheer aimlessness, the great stretches of unoccupied time, the loafing. Waiting for the one daily bus into town from the Northamptonshire village where I grew up and killing time window-shopping until the one bus back; later, as a procrastinating student, ambling down Coney Street in York, pastry in hand, knowing my afternoon would end in me clocking the Super Mario 64 demo for the umpteenth time in GAME, as if I didn't have anything better to do. Maybe I didn't.

"Not my warchief," says the goblin rogue who is moonwalking around impatiently as we listen to some dialogue. We're playing The Battle for Lordaeron, the scenario which introduces Battle for Azeroth, World of Warcraft's latest and seventh expansion. He's talking about Sylvanas Windrunner, undead elf, queen of the Forsaken, and current Warchief of the Horde, one of WOW's two quarrelsome player factions.

Diablo 3 for Nintendo Switch detailed in full

Will it be cross-platform - and what about that tweet?

Blizzard has confirmed that it is bringing Diablo 3 to Nintendo Switch, as Eurogamer reported earlier this year. The news was shared with press this week under an embargo which was broken by one outlet yesterday, though we can now reveal some additional details - and we'll be able to bring you hands-on impressions from Gamescom next week.

It's been a long time since I've played a Formula One game, and in truth I've seldom enjoyed them that much - which, as a fan of both racing games and the sport, seemed a shame. There was something alienating, I found, in the monotonously fast machinery with its nervy handling and in the dry pageantry of the licence. The championship season was the main hook, but it was exhaustingly long and, without the variety and sense of progression offered by broader racing games, its payoff seemed distant.

Nintendo has revealed the third kit in its Labo series of cardboard constuctions for Switch, and the first new one since Labo launched. Toy-Con 03: Vehicle Kit lets you build bespoke controllers for a car, airplane and submarine which can be played with in the accompanying software.

I'm delighted to announce that Bendix Engmann has joined Eurogamer as the newest member of our video team! Bendix will join Aoife, Ian and Johnny on our YouTube channel, and I'm sure she'll pop up from time to time here on the site too.

Come and work with us at Gamer Network!

We're after a backend web developer.

Hello! Excuse the interruption, but the tech team here at work has asked me to draw your attention to a vacancy we have open and a great opportunity to join the Gamer Network family.

It's launch morning for The Crew 2, and I've logged in to do a final network test. The always-online racing game's predecessor had serious network issues on release, so I want to see if the new game is holding up. It's been stable playing with early access players this week, but would the influx of new people cause problems? So far, all is well (unless you're on Steam.) Players are popping up nearby, rather than halfway across the map as they have done during the sparsely populated early access period. They crawl their Lamborghinis up to my stationary 1993 Porsche and rev in wordless invitation to a drag race. They don't need to ask twice and we roar off up the Pacific coast road out of Malibu.

FeatureEurogamer's best of E3 2018

Our Editors' Choice awards revealed.

In all honesty, we weren't expecting much from E3 this year. Ahead of time, it bore all the hallmarks of an E3 the year before people start talking about new consoles. With the platform holders manoeuvring behind the scenes and the biggest games in development quietly readjusting their schedules as production managers try to suss out the logistics of going cross-gen or even fully next-gen, the big press conferences become exercises in misdirection. We knew Sony would have nothing new, we suspected Microsoft would have little and we knew Nintendo was focused on Smash Bros. and Pokémon.

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