Valve reckons it has eliminated latency issues with the Xbox 360 version of Left 4 Dead 2 following a series of tech changes.

"We have upgraded our network infrastructure to better accommodate the huge response to L4D2," the developer wrote on its blog.

"360 players will now have lag-free servers. We've also added more dedicated servers. We will continue to monitor the situation and add resources as needed."

Left 4 Dead 2 came out for PC and Xbox 360 last week, and you can read our review elsewhere on the site.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.

Jump to comments (42)

About the author

Tom Bramwell

Tom Bramwell


Tom worked at Eurogamer from early 2000 to late 2014, including seven years as Editor-in-Chief.