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These days it seems like every Blu-ray release has to be a blockbuster of epic proportions. Even GTA IV, which took 30 hours to exhaust, was deemed insubstantial by some gamers. Given the worsening economic climate and rising costs of next-gen development, is this really sustainable, or will developers and publishers have to change their ways?
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Nate Fox: That is an excellent question. Look at God of War - it is an excellent game, an instant classic, and it's only like 7 hours long. GTA IV is 30 hours long and people wanted more? That just tells you how excellent that game is. It seems to me that it's not about length, but about quality. And because I love both of those games, I hope that developers never try to shoot for a long game, but instead for the most fun they can pack onto the disc - at any length.
That's what we're doing for inFamous.
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Really looking forward to this game - all digits firmly crossed.
Anyway, I am anticipating this game more than anything else in the world right now! Heck I even made a blog for it:
suckerpunchworld.blogspot.com
The Sly games are my all time favorites and all the guys at Sucker Punch are awesome (especially Nate) so I'm sure it's gonna be the greatest game ever. Just 6 and... 5/8ths of a month left! Oh boy!
Two way manholes indeed. Nate, you're a bad, bad, man.
Looking forward to this one, I was worried when it dropped off the radar-ish for a bit.
are there any destructable enviroments? can we split a buiding in half with a lighting bolt?
..alas...
Nate Fox: I will never understand the mind of the UK gamer.
nice..
ANSWER ME NATE.