Did you ever wish your parents had called you Michael? Also, The game - What names were you thinking of before Dante's Inferno was settled on?
Jonathan Knight: Man, for most of my childhood I had to endure that joke. "What's your name?" "Oh... just like Knight Rider!" groan
As for the name of the game, I never thought of any other name besides "Dante's Inferno". That's the name it's always had, and that's the name it will ship with. I seriously want to do a videogame version of the poem. I don't just want to borrow the name.
For me, a few things happen in the poem, and I want to capture them all in some way.
First, there's the adventure aspect. Sure, Dante is kind of a wimp in the poem, and he's a hero in our game. But he is still traveling down through nine physical circles of hell, and describing and incredible setting with incredible monsters. We are going to be very faithful to that aspect.
Second, he stops and talks to Shades along the way... the damned souls of Hell. We are going to be basing our Shade encounters very much on the poem. (We won't have Dante rambling on for hundreds of lines, so expect an abridged version!)
Third, Virgil will be a guide and narrator, and when he talks, it will be from the poem.
All those aspects will be there.
What we have changed, primarily, is the core story - making Dante into a more interesting, conflicted hero character, and giving Lucifer and Beatrice bigger, more dramatic parts.
We had to do that, in order to give a sense of conflict and drama, and I think people will really enjoy where we've taken the story, and I do think it's in keeping with the themes of the poem.