Indie adventure game Firewatch has ignited 500,000 sales since its launch one month ago.
A sun-drenched tale of survival and its human cost, Firewatch is the first game from San Francisco-based startup Campo Santo and the first to be published by software company Panic.
The publisher revealed Firewatch's sales figures in a new blog post penned over the weekend, alongside word that the project had become profitable almost immediately.
"Firewatch's budget, while huge for us, was modest for a game of its quality and scope, but we made our investment back in about one day," it wrote.
"It was even the top PlayStation Store digital download in February! As an indie game, or heck, even as a 'real' game, ok fine but not as a Call of Duty or Star Wars game, Firewatch can be considered a sales success.
"We're so grateful. And relieved. But mostly grateful."
Campo Santo is still working on the title, cleaning up bugs and improving performance issues (after a shaky start on PS4, the game's console version is now far more solid).
The developer has hinted previously it will stick together for another project.
Firewatch has out-sold our wildest expectations. Campo Santo is going to be around for a while and we can't wait to make whatever is next.— Campo Santo (@camposanto) February 24, 2016
But as for more Firewatch? It looks like the story is complete - whatever your reaction to the game's ending:
"When you make a game, you're telling a story, and there's no 'patch' in the world that will make a story perfect for everyone. We were fully prepared for this, but: some people really loved Firewatch's ending, others didn't.
"Both opinions are completely valid. But we wanted to tell a 'real-life' story, and those often end quietly and sadly. We're just grateful people played enough to have an opinion!)"