Parkour always looks pretty cool when you watch clips of real-life people with a camera strapped to their forehead make an attempt at it on YouTube. Unfortunately - discounting perhaps one exception - it never seems all that empowering or intuitive when developers try to recreate those moves in-game. Third-person games like Assassin's Creed seem to get it right, so what are first-person parkour titles doing wrong? Our new senior video producer Johnny Chiodini investigates, hopefully while managing to not look down.

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Aoife Wilson

Aoife Wilson

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Aoife is a writer, video producer and TV presenter. Also Khaleesi, though legally speaking she owns no land, army or dragons. Yet.

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