Archive
News
Marvel Rivals terms of service has "non-disparagement" clause to prevent players giving "negative reviews"
Content creators cannot "make any public statements or engage in discussions that are detrimental to the reputation of the game".
Feature
Digital Foundry | Penny's Big Breakaway is a perfect blend of old-school platforming and brilliant innovation
Months on from release, we're still playing it - and here's why.
Video
VR Corner | This new VR mod for Content Warning makes monster hunting feel super immersive
Positive influence.
News
Helldivers 2 was delisted by Sony, not Steam, Valve rep says
"This game is not available for specific regions as decided by the publisher."
News
Former Deviation Games devs form new Sony studio
"Hope you can create a top-class new IP and not have to deal with red tape from previous projects."
News
EA has teams looking at "thoughtful implementations" of ads "inside its game experiences"
"Advertising has an opportunity to be a meaningful driver of growth for us."
News
Sony and Lego are collaborating on a project based on Guerilla's Horizon franchise, leaker teases
"An announcement is on the horizon".
News
Ghost of Tsushima Director's Cut PC players are getting auto-refunds if they cannot legally sign up for PSN
"The publisher of this game is now requiring a secondary account and this account cannot be created from your country."
News
V Rising hits 100,000 concurrent players on Steam
"On first try played with friend for 11 hours, and now we scared of the sun."
Feature
One last stroll through Redfall, at the pace it was always meant to be played
Saying goodbye and thanks to one of recent gaming's most intriguing worlds.
News
Destiny developer Bungie's original sci-fi shooter Marathon hits Steam for free
And the rest of the trilogy's on the way.
News
Among Us teases new roles, better lobby filtering, and more in new roadmap
New roles "coming soon".
Feature
Digital Foundry | Unreal Engine 5.4: Epic's latest revision delivers big performance and feature wins
Yet frame-time stability, traversal stutter and shader precompilation still need improvement.
Blog
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