Zelnick: BioShock has "long life indeed"
But 2K Marin may not develop forever.
Take-Two chairman Strauss Zelnick has said that the publisher plans to "support" the BioShock series and that another developer might be involved next time.
"2K Marin is working on XCOM. As it relates to BioShock, we think BioShock is still one of the most important franchises in the industry and we do intend to support it," Zelnick said in a conference call following yesterday's financial report.
"Doesn't necessarily have to be 2K Marin, but we do intend to support the franchise.
"First and foremost we're focused on downloadable content - we intend to continue to support BioShock 2 with further downloadable content. We think the franchise has a long life indeed.
"And 2K Marin's focus on XCOM is just bringing another storied franchise to the marketplace, which is what we're all about."
BioShock 2 was released four months ago in February to solid reviews, including a merry 8/10 from Eurogamer, and has been followed by multiplayer downloadable content already.
2K Marin is working on XCOM, but rather bizarrely the core of the work is being done at 2K's Australian studio, which happens to operate under the group banner of 2K Marin. We don't understand either.
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Comments (38) Latest comment 2 years ago
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I did enjoy BS2's multiplayer though.
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The multiplayer was indeed terrible, but when it comes to gameplay, Bioshock 2 is by far superior to the original; Not only that, but the storyline never runs out of steam, unlike the original once more, which ran out ( to say the least ) after the big reveal. I for one was surprised and after finishing it, I'm glad it didn't feel tacked on after all...
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Instead of bitching afterwards.
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I doubt some of the people who bitch over and over again actually played the sequel... Saying that it didn't elaborate further more on the story of Rapture is an understatement to say the least; Also, the original a masterpiece...?! As I mentioned previously, it quickly ran out of steam after the big reveal unfortunately, not to mention the ending.
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Im predicting Bioshock 3 to be a prequel where you play as a splicer watching rapture crumble. That would be the way I would go with it anyway.
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And truly, I will admit Bioshock 1 made more of an impact and was bloody brilliant story and settingwise, but as a videogame BS2 offered me more actual gameplay fun than the original did. So that quite balances for me.
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See also: Beyond Good & Evil
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I'd rather have a HD remake of Beyong Good and Evil than a sequel to be honest
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"We've got 2K Marin in charge of Bioshock, 2K Marin here does XCOM, 2K Marin, 2K Marin and 2K Marin are doing 2K Games, and 2K Marin is in charge of the sheep dip."
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Good to see they are still focussed on DLC and all the great features and good will it has generated.
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Ultimately it's up to the individual, if you've personally had enough of Rapture or feel the sequel is unnecessary then you're under no compulsion to buy the sequel but you can hardly blame the developers for giving people what they want: more games with that feel especially as developing new IP is so costly, time-consuming and so very, very risky.
Personally, I bought but haven't finished BioShock 2 but then again I play games in fits and starts - it was six months before I finished the first one - and I really enjoyed being back in Rapture while I was playing it and really enjoyed the story, some day I'll finish it off. Which is rare enough for me.
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Not touched the MP though, because i'm just not interested.
They continued the concepts of bioshock, and expanded upon them:
1) reason to play = the W-Y-K thing. In 2 it's because you're a BD, with a LS whom you are programmed to save...
2) you don't care about the BD/LS combo so much in the second game because it's not new, that's fine. They're simply a mechanism of the environment anyway, hardly deep.
3) weaponplay suitable similar yet developed.
4) Rapture is developed from the character level and the architecture level.
5) Set pieces not quite equal to bs1, but certainly excellent.
6) the narrative kept escalating until i was left gobsmacked at the end, unlike 1 where the gobsmack came 2/3 through and wasn't about narrative, it was about the psychology of gaming itself.
Overall bs2 is a fantastic game, and a worthy partner to bs1 in the world of narrative driven RPGFPS with strong characters and a wonderful location.
If you skip it, you miss out. If you tried it and didn't get past siren alley then you missed out. If you give it a chance then you'll be rewarded with a game that's better than most.
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I thought the first BioShock was amazing, very atmospheric and it kept me playing right to the very end. Loved it. The sequel though felt uninspired, more like an expansion pack than a bona fida sequel, and I got bored half-way through, only completing it out of obligation. Looking back, I think the whole game lacked the mystery of the first, the sense of exploring a strange new place and not knowing what was going on, and didn't have the first game's terrific twist either. Also the final "boss" fight was barely better than that of the first game and just seemed to throw respawning enemies at you for the sake of it IMO. BioShock 2 certainly wasn't awful but I don't think it was a patch on the magnificent first game.
In fact, I think BioShock was a game that really did not need a sequel at all.
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When Ryan tells you that you have apparently been controlled into your current situation by Fontaine from before the game even started, it had no effect on me at all. What had been controlling the player was the linearity of the game, which was no different to any other common FPS.
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Way to miss the point! Because of Fontaine's use of the phrase it eliminates the choice completely as you're programmed to carry out the action that follows it.
Notice that you're given a choice by Tenenbaum when harvesting Little Sisters and she doesn't use the phrase, further reinforcing the notion that you're being controlled by Fontaine.
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But the key point is that without it, the game would have be no different at all. They could have missed out the "WYK" exposition and you would still have wanted to kill Ryan for trying to kill you, and because of all the things Atlas had told you. The "WYK" device was completely unnecessary to the course of action you take through the game.
Yes, you're right that the game would have played out the exact same either way but with the "would you kindly" influence your actions were driven by the fact that you'd been brainwashed without that you had no choice because it was self-defence. Think of it this way, if you hadn't been brainwashed and you weren't an agent of Atlas, would Ryan still be so eager to kill you?
Personally, I thought it was a good twist: it made me feel genuinely used and annoyed at having been used.
Sorry if this a spoiler for anyone but in fairness the game is almost 3 years old now.
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If you ARE going to milk the shit out of it, make sure you hire quality level designers/ Voice over directors and script writers, who actually understand the source material.
Please.
If I have to walk into ANOTHER identikit hallway with dual doors that lead to a single corridor, with a poorly scripted monologue being blasted at me that makes no sense on multiple levels, I might hurt somebody.
Also: Dont throw random philosophies into it. Bioshock 1 worked for a reason, not because its writers could read a dictionary.
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I can see the merits of the plot though, even if I wasn't as affected by it as some. There's no denying the setting is pure genius too.
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Having said that, i think having 2 games set in this environment is enough. If they can come up with a fresh way of presenting the world, maybe a prequel showing the rise & fall of Rapture, then it might be interesting, but another game set in the same decaying world just wouldn't cut it IMO.
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Bioshock 2 did not need a sequel - especially not one that retcons some much crap into the story. A prequel, now that would have been welcomed. And no, attempting to appease the fanbase by making the multiplayer (again gratuitous) 'prequel' levels didn't work.
XCOM does need a reissue, but that doesn't mean making what could stand on its own and slapping the name onto it. For one thing, it simply doesn't fit into the XCOM fiction no matter what you guys might think - if aliens really had been doing all this stuff back in the 1950s then it would have been mentioned in the later games' story even in passing. But no.
Sorry guys, but you're walking a razor's edge here, and unless your games are absolutely outstanding (very unlikely) people are unlikely to overlook the fact you're basically pissing all over the storylines like the guys in the Orange movie ads.
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As for bioshock 3 standards will probably just slip further making it more meh.