Uncharted 2 "impossible" on Xbox 360
Naughty Dog is "100 per cent sure".
Naughty Dog co-president Christophe Balestra believes the technical demands of Uncharted 2: Among Thieves make the game "impossible" to recreate, like-for-like, on Xbox 360.
"I guarantee that this game couldn't be working on Xbox 360. It would be impossible. I'm 100 per cent sure of this," Balestra told ars technica.
"It's the combination of Blu-ray and hard drive," he explained, revealing that "every single bit" of the 25GB disc had been filled.
"You can play the entire game without loading. We don't require an install. We're doing all the post-processing effects on the SPUs [Synergistic Processing Units]. The quality of the depth of field we have, you can't do that on the Xbox.
"We've invested a lot of time maximising the power of the machine," added Balestra. "That's our job, to make the PS3 shine."
It's not the first time Naughty Dog has talked-up technical prowess of Uncharted 2 or the power of the PS3 itself. The Sony-owned studio has said the sequel uses all of the machine's power, whereas the first game - a poster-child for PS3 - used only "30 to 40 per cent" of its capabilities.
Naughty Dog also houses Sony Worldwide Studio's ICE Team, which concentrates on making PS3 tools and engines to power first-party games.
It's no surprise that Balestra said Naughty Dog is "very open" to sharing advancements with third-party PS3 developers as well as closer siblings - like God of War III developer Sony Santa Monica - then. "That's part of our job," he offered.
Uncharted: Drake's Fortune remains one of the best-looking games on PlayStation 3, and the sequel looks even better.
Our resident graphics-geek, Digital Foundry, explores in-depth the "generational leap" made in the sequel. And there are plenty of videos on our Uncharted: Drake's Fortune gamepage to consider as evidence.
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Comments (150) Latest comment 2 years ago
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I suppose I might summarise my thoughts as such...
"What you say might be true, but it is bad for the internet and humanity that you are saying it out loud".
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It's amazing how often video game developers happen to spew even more bollocks than politicians.
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If I were to buy a PS3 Slim, this would be one of the titles I would buy with the system because it looks pretty good; but the hyperbolic rhetoric is silly.
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/damn you Xerx3s
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That's a quote from....well, it's from Naughty Dog
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As for what can't be done, neither console can run Crysis... PC Wins... (This is a joke before anybody gets upset)
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He's entitled to his opinion, and so are we.
We'll never know whether what he says is true or not, no point losing sleep over it, it's one game FFS.
Kangarootoo = +1
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this is a next-gen conversation thanks very much. Plank.
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switched off after reading that bit.
though I am looking forward to it
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However - the same could be said for many titles built from the ground up to use the strengths of the 360 hardware. Even GTA IV had to be delayed and compromised on the PS3, for example.
The same is happening with iPhone games, as they can't be recreated on the PSP without compromise, and obviously Wii/DS games have to be butchered to work on other formats.
Swings and roundabouts...
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Some devs are full of shit.
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Talk about a misleading story!
Edit: I should also add that by his description of Uncharted 2. The PS3 has now reached it's limits because he's using 100% of the power to do the game. I think that's going to backfire from a PR standpoint but, then the old saying is what goes around comes around isn't it.
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doesnt really have the same ring to it, does it?
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But also interesting that he only really pins down blu ray size (ohh how dvd has held back 360), and a depth of field effect that sounds a very tenuous claim given these effects usually only come to one of the two plaforms..
they have a very nice looking game...they should big it up...but not by slinging mud at the competition
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get some punctuation
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next
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I'm not even sure it even needs BD anyway, it could work on multiple discs just as well with the inconvenience of swapping a disc every few hours of gameplay. That's assuming that Uncharted 2 is still completely linear like the first game was though. It used pre-rendered cutscenes (taken from the in-game engine) to mask loading times so they could feasibly have been real-time on the 360 with loading screens, say. It's all pure speculation though as we're very unlikely to ever see Uncharted 2 running on the 360.
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*Shrug*
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Sheesh, I don't mind too much because it looks great and I'll be getting the first Uncharted on Sept 1st (yay, I'm getting new console giddiness already!) but this pretty continuous stream of piss about how things are only possible on PS3 is just more and more ludicrous by the trickle.
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Wow! he's right you know, it won't work!
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I put my disk in my mates Xbox and it couldn't even read the disk.
PS3 for the win!
edit - What Carlos said seconds before me - great minds think a like!
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GTA San Andreas as I recall was one of the few dual-layer DVD games to come out on the PS2, although I might be wrong. I think the extra space was used for the soundtrack. Whatever, DVD was the only format available at that time and single-layer discs were used predominantly for games because they're cheaper than dual-layer ones.
You can compress data to fit into a smaller space but if a console has access to 25 and 50 GB discs why would you need to do that? Compression results in reduced quality, whether its FMV, audio or textures, so ideally you really want to use it unless you really have to. I'm sure many Xbox 360 developers would love to be free of the 7 GB per DVD limitation that the Xbox 360 has even if they only wanted an extra gig or three.
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Besides you are targeting the wrong userbase...
And your game is not the best looking,playing game on consoles...
It doesn't surprise me though,last gen someone from Naughty Dog was saying that Jack&Dexter will destroy Halo...lol
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Gah. I hate PR stuff like this. Can we not just have the game?
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Although, I have to wonder, how would some posters react if this statement came from Epic, claiming that Gears of War 3 would be impossible on the PS3?
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/chortlings at this pissing competition
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Sony pocket-dev in "cannot be done on 360" shocker.
Sorry but I'm gonna have to call BS on this one.
Also, having to split discs =/= impossible.
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NG are very talented developers and they probably have access to more tools etc. than 3rd party. So, I'm sure it'll be better than most other PS3 titles as a result of this. As for 'impossible' on 360. Don't think so.
Edit: I am a 360 owner who will have a PS3 Slim on 1st Sept. Can't wait to play it.
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Surely if anything Gears of War 3 should play better on the PS3 since as far back as I can remember, all Unreal engines including 3 are all under the Nvidia "Way it's meant to be played" banner. Based on that, I'd assume that the engine would/should perform better on Nvidia hardware compared to ATI hardware in general?
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mmm...in screenshots maybe, but when you play it you get vsyncs all over the shop. Still a good game mind.
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My point is that it would be an equally silly statement to make, but 360 fans would then take it seriously.
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Ah touche! Gotcha mate.
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The other way to look is at the size of the download on Xbox Originals.
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Anyway, Uncharted was one of the games that made me really think about getting a PS3 and the sequel might just make me consider getting a PS3 all over again. I'm also quite impressed with lots of PSN games judging by reviews.
I really hope though that getting closer to Uncharted 2's release Naughty Dog's statements will focus more on the game itself rather than the technology to maybe cover up for an average game.
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Really sad
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Even if you'd picked GTA IV, which certainly would *not* fit on a single layer DVD, I'd be asking why your comparing an open world game with a linear one that has far more detailed graphics and textures? It's the detailed textures that use up significantly more space on a disc than the maps as those are just a collection of co-ordinates and meshes.
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Oh ND are just asking for trouble with statements like that. I bet lots of people will put their discs through an analyser or something and count up the contents and then say "AHA! I TOLD YOU IT'S NOT FULLY USED UP" etc. etc.
Technically speaking, I don't see anything that the PS3 can do that the X360 can't (I don't own either console, by the way, so no 'boi-ism' here), when you know the latter well enough, from a programming perspective. Just because ND don't have any experience with it, doesn't mean that if Uncharted 2 was farmed out to another developer, they'd not be able to do a decent enough job to bring it to the X360.
Lastly, judging from recent EG comparisons and general news items, it seems that if any console suffers from a port or a poor version, when a game is developed for both consoles or even when a developer wants to 'experiment' by releasing a port, it's the PS3 that takes the (rusty) crown every day of the week and twice on Sunday!
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So so so wrong. How many times have people explained that compression is a good thing. It speeds up loading and consoles can't handle mega big textures anyway due to GPU low memory. In the real world no compression can be great, in the world of computer games, textures are ALWAYS compressed.
Audio is a different story.. Uncharted 2 probably uses 20GB of those 25 for audio or cut scenes then. Or duplicating everything to work around the slow Bluray drive.
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There's a lot of people here making grand, sweeping statements without the benefit of a single review, never mind having actually played final code.
Honestly. are we really at the stage where some people's irrational hatred of Sony has become so virulent that any company associated with that corporation is now tarred with the same brush?
Companies from the beginning of time have bigged up their product in order to drum up interest, its not a crime just business as usual.
Haven't Naughty Dog proven themselves over the years to be one of the most technically adept developers around? Why not give them the benefit of the doubt?
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+1
Agreed. Although it appears as if this article has been interpreted in some quarters as: "Xbox is rubbish". The fact that it has been built from the ground up on PS3 is almost irrelevant.
I thoroughly enjoyed the first game, and I'm greatly looking forward to the next, irrespective of whether or not the game would work on other consoles.
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Uncharted did get positive reviews and has a metacritic average of 88%. I bet a game like Batman AA will get a higher score so Uncharted was not revolutionary in any way. The 360 version of Batman AA is superior to the PS3 version so.......
Uncharted 2 will probably end up being a great game but not a fantastic game. My guess thats all.
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Yes, I can definitely see how no one cares!
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I mean wait and see how technically impressive Uncharted 2 actually is. Its been given a bunch of awards already so its hardly coming out of nowhere!
I see no reason to doubt the POSSIBILITY that U2 could be incrementally better than any comparable game on the 360. It's not like they are claiming its "teh best game evar"!
The reality is that Sony's first/second party developers have proven time and again that they are better at squeezing performance out of the PS3 than third parties , especially when titles are developed simultaneously across both platforms.
Its also annoying to me that certain people seem incapable of grasping the idea that the PS3 and 360 have different strengths and weaknesses.
Architecturally they are quite different, so why is it so outlandish to assume that if a developer -given the freedom of a single-target platform and time to work on the "problem"- cannot focus on exploiting those peculiar strengths and avoiding the pitfalls of its weaknesses?
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You don't need to be a genius to understand that you can store more than 3x as much data on a single blu-ray as you can on a DL DVD. If they can access all that data without needing to install and streaming it without "loading" breaks they are doing something that cannot be achieved on the 360.
End of argument.
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Erm, I think they know better than you, or I, or anyone else on this board what they can and can not do.
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None of us know whether the ND statement is true. Hell, how would you even measure such a thing? That is NOT a real question btw, I don't want answer.
I personally don't give a fig what other systems Uncharted 2 could or could not be created on. Its coming out on the PS3, and I own a PS3, so I can play it. THAT is all there is to be interested in as far as I'm concerned.
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Erm, I think they know better than you, or I, or anyone else on this board what they can and can not do.
It's not about what Naughty Dog can do. It's about how they can't really know what the 360 is capable of as they never have developed for the 360 (and probably never will) so they're hardly in a position to comment on what it's capable or not capable of doing.
As Sony first-party developers they're just following the party line which is that it's obviously impossible to split information over several discs and obviously a triple-core processor is unable to handle the tasks that they split over several, less powerful SPEs (which are, because of the nature of the computations being performed on them, unlikely to be running flat-out at any time, for example, if you need 50% of the SPEs power to handle your physics engine the rest of that SPE is pretty much wasted) because... because... erm... well, just because!
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Maybe if he said something along the lines of it being "Bigger, Better, more Badasssss!" it would've been met with more approval?
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I wrote end of argument because it IS the end of your petty argument.
You cant fit 3 pints in a 1 pint glass.
Given identical modes of compression a BD will always be capable of holding more than a DVD, because it has more storage capacity you numbskull.
The fact that the DVD on the 360 has higher transfer rates actually makes the situation worse as it can burn through that same limited amount of data even faster.
Welcome to my blacklist. You're clearly too dense to waste my time arguing with.
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Everyone else is reading into Power, GPU etc.......
Does look nice
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"Due to the speed of access of the Bluray drive it is almost certain that there is duplicated data on the BR disc. It's common practice with PS3 games. With higher compression there is no reason to suggest the game would not fit on a DVD."
Sorry, you need to explain this. Why would you replicate data in because of X read speed?
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But you can fit 3 pints worth of beer, and more if you switch from Carling C2 to Tennents Super
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It's because of seek speed, rather than read speed. On optical discs, and probably moreso on BluRay than on DVD, it takes disproportionately long to move between places to read from.
As a simplified example, if you've got a level that contains a red box and a blue box, and another that contains a red box and a green box, if you store the red box twice, once for each level, then each level will load faster because you've cut out a seek.
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It's more to do with seek speed than read speed that you would duplicate. As a simple example sometime you need assets A & B and sometimes you need assets A & C. Rather than having just A, B & C on the disc separately you have a continuous block with A&B and one with A&C. That way when you load you seek once and load the data. If they were separate you would seek twice and that increases the time.
Compression is a separate issue though. If you can compress without a notable loss in quality you are very likely to do that. For the simple reason that it is more efficient to read off a smaller file and then uncompress in memory. The read speed of a DVD or BD is by far the limiting factor in terms of speed.
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Because of the long BD seek times, it's normal practice for PS3 games to duplicate the "common" data alongside each level's data, so there's less physical distance for the head to travel back and forth between the two data sets. So it's not uncommon for hundreds of megs of data to be replicated multiple times across a PS3 disc.
Haven't time to find a decent reference right now, but it's discussed in the context of the PS3 oblivion port on GameSetWatch here.
edit: what everyone else said.
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seek speed
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Thanks all.
So, does the same apply to a movie on a BD disc? I guess movies are streamed in contiguous blocks.
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Isn't it now clear as day that a properly coded exclusive PS3 game will runs rings around anything found on the 360? The Cell is a computational beast when its SPUs are used extensively and in creative ways. The Cell can aid the RSX in so many ways that the PS3 has the potential to produce superior visuals to what is found on the 360. If developers approach coding with the mindset of creatively dumping as much processing onto the SPUs as possible then the RSX can out-render Xenos easily.
Just look at a 720p video of Uncharted 2 in motion. The visual fidelity, fluiditiy of animation, special effects: they're all at insane levels. Gears of War 2 using UE3 simply cannot compete imho.
Listen carefully to what Cevat Yerli says at the end of the video below:
[link url=http://au.ps3.ign.com/dor/articles/101 4415/gc-2009-cry-engine-3-demo/videos/gcom09act_crytek_demo2 _081709.html;jsessionid=127rl07ge3bf
]http://au .ps3.ign.com/dor/articles/10144...[/link]
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The way I see it, No uncharted 2 cannot be made on the 360 like for like. There are definitely things the PS3 does better than the 360 and vise versa. At the end of the day does it matter if Uncharted 2 can be done on the 360 like for like. Technically this may be something to explore but as gamers probably not since Uncharted 2 will never see the light of day on the 360 just like Halo will never see the light of day on the PS.
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Not a fanboy i think its good that the PS3 are finally get games that take advantage of such a large disk size, and no install they must be good devs to pull that one out a lot of games require an install so the fact this doesn't is a good move.
But still i want more infomation as how somes games wont fit on a disk yet others will, and why a game such as Crysis takes up so little space.
(Yes i use Crysis a lot as an example but i have very few PC games an that is the best example when it comes to graphics and space it requires)
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Actually no it's not. I will say that Sony has some really good first party developers who are giving a lot of time to get their games up to a graphical level that I am sure was pushed by Sony because only just matching the 360 would seem silly when you are suppose to have the most Powerful console. The Cell is great for what it was designed for but it definitely was not designed for being a programmers dream for game code.
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As much as I try not to enter discussion if the Sony blinded, yes the SPU's can help the RSX but the Xenos is the better GPU and has the extra 10 MB eDRAM daughter-die and because of this it can do 4x FSAA, z-buffering, and alpha blending alot easier.
Also if the SPU's are helping the RSX they aren't helping with AI, physics etc.
As I have said before both consoles have there ups and downs. I don't truely think that anybody can say that either one is the most powerful. The biggest advantage Sony have right now is the amount of talent and money they are throwing at games which is getting some great results but at the cost of time.
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To be honest I recently played uncharted and though thought it was a good game, couldn't see what made it so special ( though I always found tomb raider games boring as hell). There's a few games I would hold up as the best on ps3 over the uncharted series.
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Don't waste your breath, mate.
There really is no point in trying to be reasonable or make moderate observation round here, its a lost cause.
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BIG SHOCK there!
Sony to Naughty dog : "the cheques in the post"
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Evil, villainous laughter ensues and is enjoyed by all.
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Lossless compression you mean.
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or go with random internet fanboy's random 'teh opinion' that it could be done.
hmm,tough one.
Or you could use reading comprehension skills to sort out the key point in the whole quote
Like for Like
which can be said for all the console platforms since they all do something that cannot be duplicated like for like.
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hmm... interesting... can not really be said from a lot of the comments here...
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Never...
Unless they fill it up with procedural generated stuff.
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Ah, but the argument here is ARE YOU ALLOWED to say the PS3 can do something -graphically or game-play wise- the 360 cannot do?
Because some people out there seem to think that you can't.
The point is that there are going to be things you can only do on the PS3 AND things you can only do on the 360.
Because they are different machines with substantially different architectures.
Vive la difference.
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"technically adept" would only apply as a term to their skills on the PS3, since they have (not to my knowledge) released any games on the X360 or 'had a go' at trying something on it.
If this indeed is true, proceeding from their limited knowledge would surely be a false presumption on their part - as they have no idea about any tricks and techniques they could employ, if Uncharted 2 was to be ported to the X360.
So, really, whether the end result (when the game is released) shows any technological marvelry is irrelevant, because ND will always be talking from one perspective, the PS3 perspective, and never from the knowledgeable and experienced perspective of a developer who's written stuff for both consoles.
With that in mind, how can waiting for the appearance of the game make any difference at all? When the developer themselves are not waiting, and proclaiming that what they will release for the PS3 cannot be done on the X360 - yet they make this false claim having no experience on X360 or any of Microsoft's services for it, such as XBL.
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With that in mind, how can waiting for the appearance of the game make any difference at all? When the developer themselves are not waiting, and proclaiming that what they will release for the PS3 cannot be done on the X360 - yet they make this false claim having no experience on X360 or any of Microsoft's services for it, such as XBL. "
As a developer as a whole they haven't made a game for the 360 but how do you know the backgrounds of individual staff members? They went on a recruitment drive after the first Uncharted, is it not conceivable that they could of hired people with a background in both 360 and PS3 development, and indeed PC and older consoles, who would know whether something is possible or not?
Just a thought.
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Yes, that's a thought, but it really doesn't change the fact that until ND have worked as a team on the 360, digging deep (as they have on the PS3) to squeeze every last drop out of the hardware, then they're not in a position to say what can and cannot be done on the 360.
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Fanboys are lul.
/me continues to play Dr Mario & germ buster on his superior console.
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It warms my heart to see that so many gamers (perhaps the silent majority) also find this whole "my dad is bigger than your dad" stuff unpalatable.
Edit: and don't think I don't expect the score to drop now as a result of my shameless self grandising
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I inserted the Uncharted Disc into my xbox and gave it a spin. It doesn't start! Nothing! There's no way, this will ever work!
And if it doesn't for the first game, how should it for the second? Right?
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I agree with some of the principles you raised, but I don't think your observations are correct.
For one thing, the karma system hasn't stopped people expressing their views in a civil manner. Most of the comments that get marked down express the views of the writer in a childish, course or dismissive fashion. Or posts that show the writer has clearly read neither the article nor the thread.
If the only way somebody can find to express their views is to write "XYZ can f*ck off" or "Sonylol" etc, I think these pages are frankly better off without them.
I know that some people mark down any post they disagree with, regardless of how well it is written, but I don't think people that do that represent the majority.
"what is wrong with people civily debating which console has the superior visuals or is the most capable"
Is that really what you think this thread has been doing? To me it has a fair number of angry people disagreeing over something that none of us can ever hope to prove or disprove (and is in fact pretty subjective anyway). The better written posts tend to have karma points, and the terminally boring recycled fanboy bullshit comments have on the whole been marked down.
It absolutely would be boring if we all agreed. But it would be equally boring if these pages were filled with the sort of crap that gets voted down heavily. I still see plenty of disgreement and discussion on these pages, but it is now slightly more civil and informed than before (slightly).
My original comment, and my point about the bigger dad approach, is that output like this by ND really just fuels the sort of fanboy firefight that I think is the least interesting or informative to be involved in. Essentially, make an unprovable and provocative statement, and then watch everybody form sides and start throwing stones at each other. That isn't a civilised debate in my book, mainly because statements like the one on which the article is based rarely result in such a thing.
When reading the article, I literally rolled my eyes and thought "another comments thread goes the way of the gutter", and I guess the high karma count my post got showed a lot of readers felt the same.
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Honestly, the stuff ND is talking about - utilizing BD's enhanced storage over DVD, using the SPE's to support the GPU are things specific to the PS3's hardware design. There's no real reason to look further than the presence of those pieces of hardware, to decide whether they are being truthful or not.
Whether you need to do those things on the 360 to get an equal or better result is a whole other question, and one that can only be answered when somebody does it.
What's annoyed me is the attitude that the PS3 cannot under any circumstance do something that the 360 can't. Which is a transparently fanboyish position especially as none of these disgruntled types have actually played the thing.
@Kangarootoo
May I ask have you read the interview at Ars Technica from which the quotes in the article were taken? In that its very clear that Balestra is promoting the PS3's technology as a whole, and how that the techniques they used in Uncharted 2 will be made available to other third party developers.
Obviously its very PS3-centric, but the focus of the article is on people who have a technical interest in "making the PS3 shine." It was hardly a fanboy flame-baiting piece, as you might expect from AR.
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I call BS on Naughty Dogs comment on anything but the drive capacities(which does make sense but then theres already games on 360 planned *Forza3 and one of the new Halos* that will allow the hard drive to be used to install more than one disk, meaning all the game data is available with out needing to swap the disk in the drive) they are a talented bunch but ultimately their experience with 360s hardware is limited to say the least.
There are games like Forza 3 coming out soon(which a comment on Beyond3d I just read suggests, is the first 360 game to use hardware tesselation in any form... not sure how reliable the information is though to be fair but if true goes to show 360 hasnt come close to being fully exploited even after all this time) and Alan Wake which go a long way to dispelling comments that seem to be based on whats been acheived so far(ie assuming that there is little room for improvement, I suspect this is how Naughy Dog came to some of their conclusions) about 360 being "maxed out" and so on.
With roumers of the 'X-engine' from MS to tackle Sonys/Naughy Dog and co's 'EDGE' engine tool set and roumers of the kind of improvements to expect from Bungie's new engine(which will power Halo Reach), comments like this could come back to bite them.
+1 Yaz plus even if there were members they recruited who had experience with 360 hardware it would have been limited compared to where 360 devs are right now, since they couldnt have been doing it that long(adding to the bias you'd expect from a team that has dedicated so much time "sweating bullets" getting the most out of a difficult to program for platform).
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The bus provides 10.8GB/sec both ways(21.6GB/s aggrigate) and since MS developed XPS(Xbox Procedural Synthesis) for Xbox360 both the CPU and GPU share D3D compressed data formats meaning at least 2x effective bus bandwidth for typical graphics data which is effectively *at least* 21.6GB/s(again this is upstream and downstream = 43.2GB/s aggrigate). This would be used to bypass main memory and buffer data for Xenos at the same time, meaning it wont sap the main system memory bandwith or have the latency of that memory(GDDR3) slowing things down any(PS3 has a similar set up for CELL to RSX in that devs can bypass main memory atleast but too many assumed PS3 was the only console that had something like this), should the need arise.
They might not even need to do all that though, since DOF is something that Xenos's daughter die(smart RAM) supports which has alot of bandwidth to play with.
Perhaps they'd have to rethink how they do things because of the architectual differences but thats another arguement. The arguement that the PS3 can acheive things 360 can't(performance wise) is nonesense IMO.
To be fair he hasn't really said that(which I admit I assumed from the headline), now I see the "like for like" part so maybe they are choosing their words carefully there. The problem is the headline suggests he *is* saying that, as most journo's will try and do because they know it will bring the page hits and comments.
EDIT: Sorry for the many edits, just updated it to be a little more accurate since I was recalling most of it from memory, after refinding some sources. It was usefull since I learned some new things along the way(a little bit more about the specifics of the VMX128 enhancements IBM and MS made for gaming and the XPS/Data streaming specs).
Sources:
[link url=http://www.hotchips.org/archives/hc17/3_Tue/HC1 7.S8/HC17.S8T4.pdf
]http://ww w.hotchips.org/archives/hc17/3_...[/link]
[link url=http://arstechnica.com/gaming/news/2006/06/mattlee.ars/3
]http://ar stechnica.com/gaming/news/2006/...[/link]
Just confirming CELL doesn't have the VMX128 enhancements(as MS's Matt Lee stated), since on some sites Ive seen people suggest the cores are the same:
https://w ww-01.ibm.com/chips/techlib/tec...
CELLs PPE does have VMX but without the 128 enhancements, plus because of some key differences(basically talking different laguages so would need an extra code conversion step which would make it slow and pointless) the PPEs VMX will be used *instead* of the SPEs rather than *along with* the SPEs... where appropriate, which will be rare since the SPEs should be the way to go on PS3.
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same was said about the original
maybe its impossible because sony wont allow it?
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Uncharted 2 will be amazing, leave it at that.
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It can be done on the 360; it just has to be done in a different way. There's absolutely no game on the PS3 that the 360 can't do, & there's no game on the 360 that the PS3 can't do. Period. The only difference is that making/porting games on the PS3 is more difficult & more costly.
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He's saying that he can't get this bunch of code they've written and put on a Bluray to run on a 360.... no shit. That's what I get from him saying like for like.
Forgetting that, what is the point he's trying to make? My PSP won't play any of my 360 games.... and my 360 can't cook toast. Where's the news articles on those hot issues?
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