Tomb Raider: Underworld DLC dated

First lot in February, pictures inside.

Eidos has announced that Tomb Raider: Underworld downloadable levels Beneath the Ashes and Lara's Shadow will be available on 10th February and 10th March, respectively.

"They will be competitively priced," a spokesperson for Eidos told Eurogamer, but nothing has been decided yet.

The two levels, as you know, are also exclusive to Xbox 360.

When pushed on the possibility of PC and PS3 versions, the spokesperson added: "Eidos has only announced two downloadable packs for Xbox 360."

Given the recent lay-offs and "refocusing" at developer Crystal Dynamics, we'd be surprised to see this content offered elsewhere.

Beneath the Ashes takes Lara back to Croft Manor where she uncovers some hidden caverns storing cobwebby crypts that hide a menacing power. We're not sure why she missed this before, but she has found six new costumes to adventure in. There's also an extra 125 gamerpoints on offer.

Head over to our Tomb Raider: Underworld - Beneath the Ashes gallery for the first screenshots, featuring a practical khaki trousers and aqua long-sleeve top ensemble.

We're still waiting to hear what Lara's Shadow will be about.

Comments (12) Latest comment 3 years ago

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  • mrmonkey1980 #1 3 years ago

    Tomb Raider is perfect for Episodic gaming. I hope they keep this up... though there is probably another full title being planned.
  • stepneg #2 3 years ago

    I was hoping for more than one level a piece, 1200msp each and they can shove it though max I will do is 800.
  • carrotcake #3 3 years ago

    finally a date. I thought beneath the ashes was supposed to come out in time for christmas.
  • ZuluHero #4 3 years ago

    yeah and about time too - i was waiting for the first DLC just before christmas! I need another Tomb Raider FIX!

    /is really looking forward to these...

  • FenderMaster #5 3 years ago

    Didn't a former Eidos employee say that they actually cut these levels out of the finished game just so they could sell it seperately and make more money??

    This is everything thats wrong with DLC, it's even worse than Namco and their Soul Calibur 4 unlock codes.

    I really wish DLC was never invented, it's turning into such a terrible thing for consumers, and if Cliffy B has his way, then some day we'll be paying extra to see the endings of our games, i hope EG readers will steer clear of this bullshit...

    What ever happened to unlocking content via gameplay, eh?
    Edited by 1 at 22/01/09 @ 17:38
  • RedSparrows #6 3 years ago

    The 'form' of DLC is fine, it's the content that can be dodgy, hence saying it's all crap is silly. Multiplayer map packs a la Halo 3 are awesome.
  • FenderMaster #7 3 years ago

    @RedSparrows

    ok, it was a stupid generalisation, free or genuine dlc, content developed after commercial release isn't so bad.

    But when devs start cutting content out of games, just so they can sell it seperately, or locking content out until we pay, things start getting out of hand, it's an extremely negative trend you must admit...
  • drumbaby #8 3 years ago

    S'funny how they fucked their own multi-platform success by not being fair across the platforms. Tits. Hope Msoft paid them enough to scupper their own game :)
  • steviepunk #9 3 years ago

    "Didn't a former Eidos employee say that they actually cut these levels out of the finished game just so they could sell it seperately and make more money?? "

    They did say it had been cut from the game, though I thought it was down to not fitting with the main game (either made it too long, or didn't fit with the story). Most games have loads of content that doesn't make it into the final release (eg. Hot Coffee in GTA:SA), I guess in this instance they just decided to not completely abandon it so have (hopefully) polished it up for release separately.


    "ok, it was a stupid generalisation, free or genuine dlc, content developed after commercial release isn't so bad. "

    I'm certainly not a fan of developers cutting content just to exploit us, but I don't see any problem with content for DLC being developed along side the main game - these things take time to develop.
  • kingbughug #10 3 years ago

    As a PS3 owner, really not impressed with this, but then I guess it's just like the "Unfinished Business" Levels for the first few Tomb Raider games on the PC all those years ago. I wasn't too bothered about those then whilst playing TR on the PlayStation. I doubt these are going to add anything new, but it would've been fun for an hour or so. In a world where console-exclusivity is coming to an end, shouldn't they be keeping everyone happy with extra content?
  • Chaote-Imagicka #11 3 years ago

    They did say it had been cut from the game, though I thought it was down to not fitting with the main game (either made it too long, or didn't fit with the story).

    Made it too long does not compute, Underworld was pathetically short. And didn't fit with the story makes little to no sense either because the story was rubbish and couldn't have been damaged by a longer level exploring under Croft Manor.

    Lara's Shadow - I'm torn between hoping this is time trials because I really want them and frothing at the mouth at the idea of Eidos cutting time trials out of the main game only to sell them to us later (and then only to people who bought it for the 360).
  • dingo75 #12 3 years ago

    Haha she uncovers cavern below her mansion...
    They couldn't come up with something more original could they?!?

    Right on EG! :)