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Titan busy fixing Fat Princess News

PlayStation 3 News by Robert Purchese

3 August, 2009

Developer Titan Studios is busy fixing Fat Princess, and working on ironing out Ice Mage abuse, difficulty joining games and rank and point balance issues.

That's according to Titan's blog, where you can find an email address made specially handle the "flood" of bug-reports, complaints, praise and suggestions.

Fat Princess launched here last Thursday and scored a a 6/10 from Eurogamer.

The multiplayer tactical game has also suffered from accusations of lag and connection problems.

Titan has "a fix in testing" that should single-out low-pinging servers when searching, and has already established tweaks to sooth connection issues.

"We have already tested this patch on our own client machines, and performance appears to be dramatically improved. We are working with Sony now to get the patch into the Sony testing process as soon as possible," said the developer.

"For those of you having trouble - thanks again for your patience. Fat Princess went through comprehensive testing with Sony in the US and Europe, and a beta, but these issues did not manifest until the game went live at scale. Rest assured, we’re working on it, and think we have it largely addressed."

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Comments: 1-22 of 22 in total

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CptSupermarket
03/08/09 @ 12:55
#1
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Will they be fixing the price in line with the us too?
SeesThroughAll
03/08/09 @ 13:04
#2
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The patch is expected to greatly fix the connection woes and consequentely, the gameplay.

Would EG consider a quick re-review after this patch?
Edited 1 times, most recently on 03/08/09 @ 14:04
phatb0y
03/08/09 @ 13:05
#3
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I can't understand all the WAAAAAAAAAAHMage bleating thats been going on.

Okay, Ice Mages score a lot of points, but if its encouraging people to exercise a little crowd control (after all, ice does fuck all damage) then it can only be a good thing.

Point whoring cocks most Ice Mages may be, but at least they're doing something useful. Even if they don't realise it.

Lets hope its a tweak and not a sledgehammer fix.
Eraysor
03/08/09 @ 13:06
#4
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They could have just released the game when it was actually finished.
rotmm
03/08/09 @ 13:20
#5
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@CptSupermarket, "Will they be fixing the price in line with the us too?"

They have already "fixed" it by removing the US price from the UK Playstation Blog article.
stevetuck
03/08/09 @ 13:26
#6
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@SeesThroughAll

Why should their be a re-review? its not EG's fault this time that this game has its faults. Wii Tennis-gate was caused by the reviewer using his black market wii debug console not any bad programming.

Many amazing games have bad online play (the darkness) and yet still have good scores so what is the problem? if they game has a low score then I am fairly sure those 4 missing points were not just from the lag
serpantdarius
03/08/09 @ 13:27
#7
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@ CptSupermarket i hope so
Dr_Wadd
03/08/09 @ 13:32
#8
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@stevetuck I think that if a developer jumps through the hoops to fix up problems with a game in this way then a re-review is fair. Sure, you could argue that the game shouldn`t have gone on sale, but there are plenty of bugs in other games that don`t get fixed, so I think credit should be given where it is due. There is also the issue that someone may not read the review immediately, and if they read it after the bugs have been patched then the review doesn`t actually fairly reflect what they may end up buying, and a sale could be lost for invalid reasons. I don`t think that it would necessarily be practical to re-review every game every time a bug patch is released, but if a bug patch is pushed out the door very soon after release and solves fundamental game breaking issues then I think that is somewhat different.
space ace
03/08/09 @ 13:32
#9
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sounds like a big problem :)
Dizzy
03/08/09 @ 13:34
#10
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Re-review? The game did not get a 6 because of the connection problems.
Britesparc
03/08/09 @ 13:45
#11
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Wish this was coming out on 360.
SeesThroughAll
03/08/09 @ 13:47
#12
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Connection problems prevented me from joining matches with friends, from hosting any match and from joining matches with well coordinated players. With a decent connection, I should be able to join anybody from my friends list without a problem, host a match for anybody, including players from my friends list. With a solid connection, I would then also have the luxury of bailing out from matches where matters are too chaotic and join better organized ones.

I would say that overall, a better connection will benefit the experience greatly.

On a side note, EG has done re-reviews in the past without any conceivable reason (Remember that ridiculous Resistance re-review?)
Edited 2 times, most recently on 03/08/09 @ 14:49
Miths
03/08/09 @ 13:56
#13
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As Dizzy said, the problems being fixed in this patch didn't seem to have much if anything to do with the reasons for the modest Eurogamer score. They were gameplay and design related.
DanWhitehead
03/08/09 @ 14:00
#14
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I didn't actually have any connection problems while writing the review, so it didn't factor into the score at all, nor would it have done.
SeesThroughAll
03/08/09 @ 14:02
#15
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I didn't actually have any connection problems while writing the review, so it didn't factor into the score at all, nor would it have done.

Fair enough.

But lucky you, you must be the only one!
Edited 1 times, most recently on 03/08/09 @ 15:11
rossag
03/08/09 @ 14:14
#16
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The EG review seemed subjective to me to say the least. They've given it a 6, fair enough, it's what they think. I would say to any person looking into buying a game to read a few reviews from different sources before buying anyway.

With the connection problems fixed, I would personally give this game an 8 or 9.
Eighthours
03/08/09 @ 14:28
#17
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Seems strange that low ping wouldn't have been the priority anyway. Common sense, surely.
Hamflank
03/08/09 @ 14:44
#18
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Awesome bit of marketing; release a buggy game, get crap reviews, then patch it.
interceptor
03/08/09 @ 15:06
#19
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For a game that was so hyped, this is very disappointing
phatb0y
03/08/09 @ 15:18
#20
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@Eighthours

I don't know what criteria the search function uses (it seems very random) but either way the game would be much better with a browser. Theres no excuse for not including one in an online game nowadays.
elephant_stone
03/08/09 @ 15:22
#21
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I think I have only managed to connect to an online game like, once....iv just stuck to hosting my own online games. At least then you can work on those trophies with bots in place. ;)
justanotherdave
03/08/09 @ 23:02
#22
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I managed to get online tonight for the first time since it was released.. Its not as much fun as I had hoped, people just don't seem bothered about the game type goals, instead killing eachother for a while & then quiting out.

Played about 5 or 6 games & not once did either team actually manage to "win".. One game went on for an hour before I quit out.

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